New Map, Need Feedback

DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
edited March 2004 in Mapping Forum
<div class="IPBDescription">new map, need feedback</div>

It's drawn in paint, so bare with me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

Key:
R: Resource Nozzle
C: Command Chair
L: Ladder
V: Vent
E: Elevator
W: Weldable Point
H: Hive
MS: Marine Start


I just drew out the design today and i need some feedback before i make it. This is an overhead view of the map, so the ladders/elevator may be confusing because elevation can't be shown from above, but anyways i need some feedback on the layout.


I've already heard that the lower right hive is too close to the double res, but i need more than one opinion before i start making it.
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Comments

  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    okey..... did get it bum whenb you have some work done show us!!!
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    <!--QuoteBegin-Hazzard+Mar 15 2004, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hazzard @ Mar 15 2004, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> okey..... did get it bum whenb you have some work done show us!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    not really sure what this means... at all
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    I hate it when people post layouts. They're very un-interesting. Make some of the level, get some in game shots, then post.
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    the only reason i did this is so i dont have to make the level and then someone tell me i need to fix something.
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    Eh, firefox tells me I can't contact the site.
    Try and upload it.
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    edited March 2004
    Yes, sorry the page expired. here is the picture in the post this time.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    It is way too small, seriously, that map would be such a spamfest. Like Plague said <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • HazzardHazzard Join Date: 2004-02-11 Member: 26396Members
    <!--QuoteBegin-DarKHydra+Mar 15 2004, 02:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarKHydra @ Mar 15 2004, 02:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> not really sure what this means... at all <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well what i WAS trying to say was that i wanted to see some mapping work?

    understand now?
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    edited March 2004
    seems like i need to fix some stuff =P
  • explodingheadboyexplodingheadboy Join Date: 2003-04-18 Member: 15636Members, Constellation
    A couple more resnodes couldn't hurt, add a better mix of large and small spaces. Also, weldables and siege spots you need to work for are a good idea as well.
  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> hm...very small overwiev (plan) of the blue map.


    I dont like your owerview but it's okay..its too blue
  • JezpuhJezpuh Join Date: 2003-04-03 Member: 15157Banned
    How do you mean it's too blue? The color doesn't matter does it? It's not the color that is going to be used in the map...

    What did you use to make it?
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--QuoteBegin-DarKHydra+Mar 15 2004, 02:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarKHydra @ Mar 15 2004, 02:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's drawn in <b>paint</b>, so bare with me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Paint, I presume.
  • MeanMrMustardMeanMrMustard Join Date: 2003-11-23 Member: 23456Members
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    edited March 2004
    as the overview looks now, it looks like the map will be really small. i didnt intend to have it be reflected that way, its going to be a lot bigger than it looks from there


    I dont have ingame shots yet, i lost the map file that i started working on. screwed myself outta a few hours work
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    so what we can tell from your overview is that there will be marines in one corner of the map and a double res in the middle. Alien hives will be in the other 3 corners... sounds like 95% of all maps. However its not drawn to scale...

    Not much we can say here, either do some mapping work or post a detailed to scale floor plan with descriptive overview.

    About the only thing I can suggest at this point is that you take a good long look at the mapping guidlines before you start.
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    edited March 2004
    Yes that was done in paint.
    The Blue is just there to show where the walls are, that is not going to be incorporated into the map at all.

    Here is an updated version of the map, i changed some stuff around and hopefully ill get some more feedback on whats up.

    I changed a lot of the hallways so that they arent long anymore, added more rooms in exchange for killing hallways, added a weldable siege room for the lower right hive, killed the double res and added an 11th rt.. (not sure if its a good idea to have an odd number of rts)

    EDIT: drawing scaled-
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    edited March 2004
    <!--QuoteBegin-eaglec+Mar 16 2004, 05:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eaglec @ Mar 16 2004, 05:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so what we can tell from your overview is that there will be marines in one corner of the map and a double res in the middle. Alien hives will be in the other 3 corners... sounds like 95% of all maps. However its not drawn to scale... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Sounds like you dont like '95% of all maps'

    This map isnt intended to be some miracle from the heavens, its intended to just be a map thats fun to play.

    EDIT: Also, i did take a look at the guidelines and the only thing i see wrong from that perspective is that i have 11 rts. 11rts.. because people suggested it could improve the map. =P
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    That looks quite good. There are a couple of areas that could use either vents, or walkways. I've marked them in red:
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    edited March 2004
    i see what you mean there, i think ill add some kind of paths where you said.
    thanks for the tips =P

    EDIT: i also sized down the curved hallways, they seem to have gotten distorted when fixed the hallway size
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-DarKHydra+Mar 17 2004, 02:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarKHydra @ Mar 17 2004, 02:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thanks for the tips =P <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No problem.
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    Finalized Version: added a 12th resource node to the map. I decided that having 12, instead of 10 would improve the speed at which the game moved. I have also made slight modifications to some of the corridors and vents.
    Im going to be doing the mapping for most of my spare time this week and hopefully ill be able to get some screenshots for you guys soon.

    Here it is
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    That bottom right hive looks like golddust for either team. 3 nodes and a hive.
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    edited March 2004
    there will still probably be some things that need changing, if i need i can just remove one of the rts and put it somewhere else.

    EDIT: there is also a siege room specifically meant for sieging that hive, so it does have its drawbacks.
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    edited March 2004
    Here is a screenshot that i took, i finished making the floor, shouldnt take too long to do the walls ceiling. After that.. time for textures and detail <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->


    EDIT: for anyone who hasent figured it out, the purple squares are the rts
  • VoodoVoodo Join Date: 2004-01-18 Member: 25431Members
    This is a very little map, you should make it bigger.
    If the marines moveing to X1, the upper hive is blocked down.
    Or if they move to X2, they can control the whole map

    Just an idea, im beigner too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DarKHydraDarKHydra Join Date: 2004-01-08 Member: 25173Members, Constellation
    edited March 2004
    i do see your point for the upper right hand hive, but i think the middle area is good to be like that. this way its actually a battle for the map. As for the upper right hive i think i will add another path out of the hive that leads to a different room
  • raqualevangelraqualevangel Join Date: 2004-02-11 Member: 26435Members
    middle left rt needs vent coming to it from the hallway near the bottom left hive. maybe make it weldable.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Too many resnodes. Every room doesn't need to have a node.
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