New Map, Need Feedback
DarKHydra
Join Date: 2004-01-08 Member: 25173Members, Constellation
<div class="IPBDescription">new map, need feedback</div>
It's drawn in paint, so bare with me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Key:
R: Resource Nozzle
C: Command Chair
L: Ladder
V: Vent
E: Elevator
W: Weldable Point
H: Hive
MS: Marine Start
I just drew out the design today and i need some feedback before i make it. This is an overhead view of the map, so the ladders/elevator may be confusing because elevation can't be shown from above, but anyways i need some feedback on the layout.
I've already heard that the lower right hive is too close to the double res, but i need more than one opinion before i start making it.
It's drawn in paint, so bare with me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Key:
R: Resource Nozzle
C: Command Chair
L: Ladder
V: Vent
E: Elevator
W: Weldable Point
H: Hive
MS: Marine Start
I just drew out the design today and i need some feedback before i make it. This is an overhead view of the map, so the ladders/elevator may be confusing because elevation can't be shown from above, but anyways i need some feedback on the layout.
I've already heard that the lower right hive is too close to the double res, but i need more than one opinion before i start making it.
Comments
not really sure what this means... at all
Try and upload it.
well what i WAS trying to say was that i wanted to see some mapping work?
understand now?
I dont like your owerview but it's okay..its too blue
What did you use to make it?
Paint, I presume.
I dont have ingame shots yet, i lost the map file that i started working on. screwed myself outta a few hours work
Not much we can say here, either do some mapping work or post a detailed to scale floor plan with descriptive overview.
About the only thing I can suggest at this point is that you take a good long look at the mapping guidlines before you start.
The Blue is just there to show where the walls are, that is not going to be incorporated into the map at all.
Here is an updated version of the map, i changed some stuff around and hopefully ill get some more feedback on whats up.
I changed a lot of the hallways so that they arent long anymore, added more rooms in exchange for killing hallways, added a weldable siege room for the lower right hive, killed the double res and added an 11th rt.. (not sure if its a good idea to have an odd number of rts)
EDIT: drawing scaled-
Sounds like you dont like '95% of all maps'
This map isnt intended to be some miracle from the heavens, its intended to just be a map thats fun to play.
EDIT: Also, i did take a look at the guidelines and the only thing i see wrong from that perspective is that i have 11 rts. 11rts.. because people suggested it could improve the map. =P
thanks for the tips =P
EDIT: i also sized down the curved hallways, they seem to have gotten distorted when fixed the hallway size
No problem.
Im going to be doing the mapping for most of my spare time this week and hopefully ill be able to get some screenshots for you guys soon.
Here it is
EDIT: there is also a siege room specifically meant for sieging that hive, so it does have its drawbacks.
EDIT: for anyone who hasent figured it out, the purple squares are the rts
If the marines moveing to X1, the upper hive is blocked down.
Or if they move to X2, they can control the whole map
Just an idea, im beigner too <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->