How busy is the commander?
HerrSpitzvogel
Join Date: 2002-10-23 Member: 1573Members
<div class="IPBDescription">Creating hackables only operable by cmdr</div>I'm laying out some of the basics for a pretty atypical map, and I was wondering, how busy is the commander? Would it be pointless to include very many commander-only hackable mechanisms, such as a bay door, fire extinguisher system, switchable power in various sections, etc?
What I'm basically asking is, is the commander, during the course of normal play, going to be too busy to operate these systems to inconvenience the aliens?
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Now onto a specific. I'm thinking of having power-operated doors (doors that close when a breaker box is switched off, and are automatically open when the box is on) that the commander could disable by hitting a switch, blocking off one of the avenues of advancement for the aliens (or even destroying a structure if it's in the way) and then requiring a level 1 to crawl up a shaft to the power room there and hit the switch to reactivate power, and/or destroy the switch so it can't be operated by the commander.
What I'm basically asking is, is the commander, during the course of normal play, going to be too busy to operate these systems to inconvenience the aliens?
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Now onto a specific. I'm thinking of having power-operated doors (doors that close when a breaker box is switched off, and are automatically open when the box is on) that the commander could disable by hitting a switch, blocking off one of the avenues of advancement for the aliens (or even destroying a structure if it's in the way) and then requiring a level 1 to crawl up a shaft to the power room there and hit the switch to reactivate power, and/or destroy the switch so it can't be operated by the commander.
Comments
edit: reread it and I think I understand, you want him to operate things TO inconvenience the aliens... eh, just be careful of routing.
Note - this would prevent aliens from using it. However, perhaps you could put an alien vent past the door, or some door control in the vent itself - wires that can be ripped apart (func_breakable), opening the door, or just a standard button - something like that. Fun.
(Edit)
Opps someone answered it...
Point #1: I would suggest requiring a marine to weld something before the commander has access to this measure. It gives the aliens a bit of a chance.
Point #2: I would actually advocate this within a hive. Generally, welds exist in maps to open an additional route to a hive; in this case, however, the weld would be to partially seal the hive after marines have occupied it, making it more defensible.
Point #3: You might consider placing a function somewhere by which aliens could at least temporarily disable this mechanism. In my previous example, perhaps some control or breakable within the fortified hive that would open the sealed passage.
There's really not enough specific information pre-release to answer certain balance and flow questions, and it's great that the playtesters and developers are able to take the time to answer so much.
Thanks.
i think hes pretty damn busy.
i dont think making stuff he can use against the aliens but the marines cant use is a good idea.