[mwip]cz22?
Chrono
Local flyboy Join Date: 2003-08-05 Member: 18989Members
<div class="IPBDescription">inacuracy is my friend =D</div> i know its not accurate i know its not the best one out there but mine is 2000 polies unlike darksouls 5000 (btw that model pwns this thing to dust)
<img src='http://www.nsarmslab.com/chrono/images/cz22.jpg' border='0' alt='user posted image' />
EDIT:/
high poly version as seen below
<img src='http://www.nsarmslab.com/chrono/images/cz22highdetail.jpg' border='0' alt='user posted image' />
<img src='http://www.nsarmslab.com/chrono/images/cz22.jpg' border='0' alt='user posted image' />
EDIT:/
high poly version as seen below
<img src='http://www.nsarmslab.com/chrono/images/cz22highdetail.jpg' border='0' alt='user posted image' />
Comments
I leave the hardcore bluntness to jamil <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I'll answer your question with a question. Where isn't the trigger?
you cant see the trigger because it blends with the handle but believe me its there
this is the highpoly version for township with straight clip just the way bijiy likes it
<img src='http://www.nsarmslab.com/chrono/images/cz22highdetail.jpg' border='0' alt='user posted image' />
Now.
Yeah now I think I can see a trigger, its built into the handle, its not like a pistol trigger its more like a button.
What would you say about a green laser? and a mixture of tsa green and black for the actual gun? I think it would look nice. We need a skin mesher in here.
Yeah now I think I can see a trigger, its built into the handle, its not like a pistol trigger its more like a button.
What would you say about a green laser? and a mixture of tsa green and black for the actual gun? I think it would look nice. We need a skin mesher in here. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no lam for j00... this goes straight to ctx and cookie for meshing
/EDIT: Oh, nice work btw <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
if you note the title of this thread...
This is NOT a p90
Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
(IMHO i hate the p90 so much..its so boxy.)
/EDIT: Oh, nice work btw <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
dont you just hate me darksoul? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<a href='http://www.nsarmslab.com/chrono/mirrors/MESHME!.zip' target='_blank'>MESH ME PLEASE!</a>
SOME ONE PLEASE SKIN IT!! HURRY!
too late
<a href='http://www.nsarmslab.com/chrono/mirrors/MESHME!.zip' target='_blank'>MESH ME PLEASE!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well when I tried to open it up it said it has no UV coordinates to mesh.
yea... the c-30 bullpup especially
<a href='http://www.nsarmslab.com/chrono/mirrors/MESHME!.zip' target='_blank'>MESH ME PLEASE!</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well when I tried to open it up it said it has no UV coordinates to mesh. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
correction: there are no uv co-ordinates <b>meshed</b> all the points for the mesh should be stuck up in the top left corner
<a href='http://www.nsarmslab.com/chrono/mirrors/MESHME!.zip' target='_blank'>MESH ME PLEASE!</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well when I tried to open it up it said it has no UV coordinates to mesh. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
correction: there are no uv co-ordinates <b>meshed</b> all the points for the mesh should be stuck up in the top left corner <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
But sometimes there's a bug with INVISIBLE UV co-ords. Then you have to right-click on the group, then select. In the 3D-Preview window you may notice that you selected the parts that are invisble on the UV-map.