Co_3corridors
Zerotech
Join Date: 2003-12-20 Member: 24583Members, Constellation
<div class="IPBDescription">Based on Warcraft III - The 3 Corridors</div> Hi I've created my very 1st map, as you can see I would like to try to make a replica of the Original 3 Corridors Map based on Warcraft III.
I've done the map layout and with some help with others, Ive added the Marines Turretfactory along with turrets, also to counteract it Ive implemeted offensechambers and as well as defensechambers for the hive.
At the moment the offensechambers don't seem to work.
This combat map is prob. the 1st map which includes other buildings besides the alien hive, the command chair console & its armory.
Any help getting the offensechambers working is appreciated.
Link is below this line...
<a href='http://www.ausns.org/forum/index.php?showtopic=5990' target='_blank'>co_3corridors map, download and play like the REAL thing</a>
I've done the map layout and with some help with others, Ive added the Marines Turretfactory along with turrets, also to counteract it Ive implemeted offensechambers and as well as defensechambers for the hive.
At the moment the offensechambers don't seem to work.
This combat map is prob. the 1st map which includes other buildings besides the alien hive, the command chair console & its armory.
Any help getting the offensechambers working is appreciated.
Link is below this line...
<a href='http://www.ausns.org/forum/index.php?showtopic=5990' target='_blank'>co_3corridors map, download and play like the REAL thing</a>
Comments
the skulks will have zero possibility to get to a marine without ending up in a green stain on the floor.
As to the map, i'm sorry, but it looks absolutely awful. No lighting, no texture work, little brush work and a whole lot of ugly.
I'd recommend not releasing it at all, first maps are always crap, no matter who you are, take some time to refine your skills, then begin work on a proper map once a "test map" is out of the way.
Like esuna said... the balance, HUGE open rooms, LONG fikking hallways, that's not fun dude. I have nothing against funmaps, as long as they look good and play good.
This has none of them.
And don't come to me and say that it's because your first time mapping ;\
Like esuna said... the balance, HUGE open rooms, LONG fikking hallways, that's not fun dude. I have nothing against funmaps, as long as they look good and play good.
This has none of them.
And don't come to me and say that it's because your first time mapping ;\ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Take it easy, when you start mapping you always think your first map is great, but it never is. Don't flame mappers away.
Like esuna said... the balance, HUGE open rooms, LONG fikking hallways, that's not fun dude. I have nothing against funmaps, as long as they look good and play good.
This has none of them.
And don't come to me and say that it's because your first time mapping ;\ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Take it easy, when you start mapping you always think your first map is great, but it never is. Don't flame mappers away. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well I sure as hell didn't <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
pity that the offensechambers aren't designed to work.
what i am suprised though is that the defensechambers actually do work in combat..
i wonder why would some chambers work and others dont apart from the map editor design.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually the turrets do actually fire and they do actually work, its just that the alien defenses dont even work.
If you take a moment to play this map, you see how the gameplays, it's not always about visuals.
Take ns_siege007 for example, its map doesn't look crash hot, in terms of gameplay, it's one hell of a map that people keep playing over and over again.
If you need the link here it is, just click it below this line
<a href='http://www.ausns.org/forum/index.php?showtopic=5990' target='_blank'>http://www.ausns.org/forum/index.php?showtopic=5990</a>
Download the attached file from the very first post of this thread.
Enjoy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I will add new layout as soon as the guys from ausns community have accepted my application to host this map and tested its gameplay value..
So what do you think in your opinon in terms of gameplay apart from visuals..
'Fun maps' are a crutch that hold you back in terms of skill development.
Take Warcraft III for example, with so many custom maps, and various gameplay styles it's been a huge sucess.
I see no reason why this game can't take a step forward in terms of development and the community itself.
I'd rather have fun maps wiped from the face of the earth, and more skilled LDs, rather than folks who settle for making crap because it's a 'fun map'.
It's not like that the tradition of the gameplay is ruined in anyway. I do agree that the implementation of combat mode & it's maps has somwhat ruined the gamplay of the whole ns community.
Look on the bright side, with combat maps, everyone is entitled to their opinions about it. Instead of devaluating the value of the game itself, map developers would like to be more creative as well. Even if its fun map, it doesn't mean it has to be labelled as a fun-map nor should fun maps have to be degraded in such a way that people have to back away or neglected from it...
Some maps which look fun maps may actually turn out to be very enjoyable..
Like for example The 3 Corridors in Warcraft III or the Fastest Map Possible in Starcraft.
Who's to say I'm right or wrong, In terms of everyone's point of view. Everyone is entitled to their opinion, even if the result's they recieve isn't what they would like (in most case they wouldn't) Isn't it better perhaps to encourage the community to try out something different than having to criticise that this map isnt good enough or worth playing?
Perhaps you like to gather a report from the ns community to express their opinions about it...
Do that and we'll run it!
Do that and we'll run it! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Amen!
Seriously though, it's good that there are mappers that only aim for fun, because there are also mappers that only aim for looks. Now if only we can find a method of combining the two groups into a cadre of SUPER MAPPERS...
Nah, not gonna happen...
pity that the offensechambers aren't designed to work.
what i am suprised though is that the defensechambers actually do work in combat..
i wonder why would some chambers work and others dont apart from the map editor design. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There's also one thing to bear in mind with pre-placed chambers in combat, i <i>believe that</i> when one is destroyed, you permanently lose one level of that chamber's upgrades. That's one of the factors which has prevented me from ever using them.
As to the whole Siege thing, i hate that map, i hate it's "gameplay". Sorry, i play NS for real battles, tactics, teamplay and strategies, i don't play for unbalanced, poorly made maps which are apparently "fun". Sure, other people may love them, but that just leads me to think other people are, well, idiots.
And yes, as Plague said, funmaps are bad news if you want to develop as a mapper. You get told it's great and you'll never improve. You get comfortable with the low standard of work you're creating and won't aspire to anything greater. Congratulations, you're a mediocre mapper!
pity that the offensechambers aren't designed to work.
what i am suprised though is that the defensechambers actually do work in combat..
i wonder why would some chambers work and others dont apart from the map editor design. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
There's also one thing to bear in mind with pre-placed chambers in combat, i <i>believe that</i> when one is destroyed, you permanently lose one level of that chamber's upgrades. That's one of the factors which has prevented me from ever using them.
As to the whole Siege thing, i hate that map, i hate it's "gameplay". Sorry, i play NS for real battles, tactics, teamplay and strategies, i don't play for unbalanced, poorly made maps which are apparently "fun". Sure, other people may love them, but that just leads me to think other people are, well, idiots.
And yes, as Plague said, funmaps are bad news if you want to develop as a mapper. You get told it's great and you'll never improve. You get comfortable with the low standard of work you're creating and won't aspire to anything greater. Congratulations, you're a mediocre mapper! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Agreed with Plague and Esuna here.
My first map for NS wasn't the best, nor was the second. I've learn't from them both, and got another 2 on the way which look and play alot better. Funmaps will never help you or get you any decent status. Nor will it help you learn anything but, they are worse than Michael Jacksons fake nose.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Do yuo like Jesus Christ? i Do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Amen! Yeah..But he did a map without lights..And i dont think its fun to play a map without lights.. Thats all
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Do yuo like Jesus Christ? i Do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Amen! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Eh.. I don't. Have you heard? God doesn't exist!
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Do yuo like Jesus Christ? i Do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Amen! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Eh.. I don't. Have you heard? God doesn't exist! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And what do you know about god?..
Dont say so!. Dont say so!
jesus owns all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Do yuo like Jesus Christ? i Do. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Amen! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Eh.. I don't. Have you heard? God doesn't exist! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
And what do you know about god?..
Dont say so!. Dont say so!
jesus owns all <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well if you know so much, prove that he excists <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I truly support this map. I LOVED 3 corridors in WC3 and i bet this map will be very good too. Sure its your first, but its going to rock.
3 Corridors is the best map... the best.
Prove that He doesn't. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
'Fun maps' are a crutch that hold you back in terms of skill development.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Werd!
I'm just starting mapping and I'm looking into the hard stuff before anything. Trying to understand the hard stuff helps me with the easy, still what I personally aim to release will be quality. Anyway, funmaps are way funner if you're a l33t mapper, they not only look better but the gameplay is designed to increase your shooting skills/etc. It is proven.
Infact it is my recommendation to try an ns map before a co.
Ohh did I say word to fun maps should rot in hell???
wellz... I play funmaps seriously - refer to the shooting skills/etc^
Mappers need their own server. IDEA!!! Ok, you can have one of ours every sunday. Ill post a new topic.
I truly support this map. I LOVED 3 corridors in WC3 and i bet this map will be very good too. Sure its your first, but its going to rock.
3 Corridors is the best map... the best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I liked it in WC3 aswell, this is just some bloody awful remake made by a bloody awful mapper. This map is better suited to CS. Case dismissed.
Sounds to me like you don't give 2 **** and a half.....