Super High-poly Models

Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Do they exist?</div> Ok, I have a computer that I feel could support models better than the current ones, or even the current high-poly ones (tho I must admit, I did notice a SMALL FPS drop... though that was more from me smoothing out the average rate than anything else... and the current high-poly models are nice)

Does anyone know where to find the BEST high-poly models pack? Or perhaps someone could make a SUPER high poly model pack? *cough* Sheena *cough*

Jean Lerk

Comments

  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Do you really pay <i>that</i> much attention to the geometry of the models while in combat though?
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I don't.... hell even my high poly buildings just rounds up the models more. That's it.

    And i've seen 5000 poly models look just as good as 1500 poly models.
    It's not the mesh that makes the model, it's everything around it too: skin, anims, sounds, etc.
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    maybe he isn't involved in combat alot,

    maybe he is...









    an Armory humper <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    You want the truth or sugarcoated?

    SUgarcoated: Never, I'm too busy killing things...





























    Truth: Yes, I do actually... dunno why but I'm a detail freak!
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    <!--QuoteBegin-BlackPanther+Mar 20 2004, 10:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlackPanther @ Mar 20 2004, 10:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't.... hell even my high poly buildings just rounds up the models more. That's it.

    And i've seen 5000 poly models look just as good as 1500 poly models.
    It's not the mesh that makes the model, it's everything around it too: skin, anims, sounds, etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you double the polys in the mesh, the skin becomes "tighter" and looks alot better IMHO
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    I mean ENTIRE models...

    Let me re-phrase my opening statement.

    Does anyone know where I could get COMPLETELY custom models, but using the same skin?

    Erm... I mean like, High poly, custom animations, ect, but still the same models (like a newer, better LA model... not like replacing with the Starcraft Marine model)

    Thanks!

    Jean Lerk
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    id be willing to work on something like this if we can get a team together of few modelers skinmeshers skinners and animators we can probably redo all the guns just more detail
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Don't exist as far as I know :/
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Chrono-

    If you could help teach me I'd be glad to do whatever you need... I've self taught myself some mapping stuff (using TUitorials and MUCH help from some AWSOME mappers) but Milkshape 3d is just beyond me... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Just too much going on in that 0o'
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    <!--QuoteBegin-chrono5454+Mar 20 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 20 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> id be willing to work on something like this if we can get a team together of few modelers skinmeshers skinners and animators we can probably redo all the guns just more detail <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Jee who remebers that high poly ns pack that was being made and then just lost all steam <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    im in for the high poly team ^^

    btw if they make an ns for hl2 (which i hope) its gonna be a modelers dream come true cuz then we dont have to worry about polies
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-darkflame_666+Mar 20 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (darkflame_666 @ Mar 20 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-chrono5454+Mar 20 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chrono5454 @ Mar 20 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> id be willing to work on something like this if we can get a team together of few modelers skinmeshers skinners and animators we can probably redo all the guns just more detail <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Jee who remebers that high poly ns pack that was being made and then just lost all steam <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i remember that but now that i look back on it
    that thing doesnt look to high poly but it was looking great
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    well all i can say is im gonna be around for a while an di think chrono would
    so will others imo so i think this team will work
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    <!--QuoteBegin-Phyco+Mar 20 2004, 06:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Mar 20 2004, 06:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im in for the high poly team ^^

    btw if they make an ns for hl2 (which i hope) its gonna be a modelers dream come true cuz then we dont have to worry about polies <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's not neccesarily true...people's computer's will still be faced with rendering the polygons regaurdless off the poly-limit.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    i know i know

    but this time it can be supported by the engine that is what i meant

    and if ppls comps cant take anything about 2000 then why are they geting hl2?
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