Super High-poly Models
Jean_Luc_Picard
Join Date: 2003-02-03 Member: 13051Members
<div class="IPBDescription">Do they exist?</div> Ok, I have a computer that I feel could support models better than the current ones, or even the current high-poly ones (tho I must admit, I did notice a SMALL FPS drop... though that was more from me smoothing out the average rate than anything else... and the current high-poly models are nice)
Does anyone know where to find the BEST high-poly models pack? Or perhaps someone could make a SUPER high poly model pack? *cough* Sheena *cough*
Jean Lerk
Does anyone know where to find the BEST high-poly models pack? Or perhaps someone could make a SUPER high poly model pack? *cough* Sheena *cough*
Jean Lerk
Comments
And i've seen 5000 poly models look just as good as 1500 poly models.
It's not the mesh that makes the model, it's everything around it too: skin, anims, sounds, etc.
maybe he is...
an Armory humper <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
SUgarcoated: Never, I'm too busy killing things...
Truth: Yes, I do actually... dunno why but I'm a detail freak!
And i've seen 5000 poly models look just as good as 1500 poly models.
It's not the mesh that makes the model, it's everything around it too: skin, anims, sounds, etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you double the polys in the mesh, the skin becomes "tighter" and looks alot better IMHO
Let me re-phrase my opening statement.
Does anyone know where I could get COMPLETELY custom models, but using the same skin?
Erm... I mean like, High poly, custom animations, ect, but still the same models (like a newer, better LA model... not like replacing with the Starcraft Marine model)
Thanks!
Jean Lerk
If you could help teach me I'd be glad to do whatever you need... I've self taught myself some mapping stuff (using TUitorials and MUCH help from some AWSOME mappers) but Milkshape 3d is just beyond me... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> Just too much going on in that 0o'
Jee who remebers that high poly ns pack that was being made and then just lost all steam <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw if they make an ns for hl2 (which i hope) its gonna be a modelers dream come true cuz then we dont have to worry about polies
Jee who remebers that high poly ns pack that was being made and then just lost all steam <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i remember that but now that i look back on it
that thing doesnt look to high poly but it was looking great
so will others imo so i think this team will work
btw if they make an ns for hl2 (which i hope) its gonna be a modelers dream come true cuz then we dont have to worry about polies <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's not neccesarily true...people's computer's will still be faced with rendering the polygons regaurdless off the poly-limit.
but this time it can be supported by the engine that is what i meant
and if ppls comps cant take anything about 2000 then why are they geting hl2?