Ns aliens like avp2, aliens?

NoHawkerNoHawker Join Date: 2002-10-24 Member: 1586Members
I loved playing the aliens in Aliens vs Predator 2, especially the runner aliens. They were the weakest of the bunch but can still slice open a human with 2 strikes of their claws, they can also munch on the human brains with a well placed head bite.

The reason why I liked the runners was because they were the fastest, they can wall climb and they have incredible leaping abilities. The only reason why I stoped playing AvP2 because the combat felt too loose. It wasnt tight like the combat in CS or Day of Defeat not even as tight as Quake 3 <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo--> The combat in AvP2 didnt feel right, but I had a blast playing as the runner tearing up the marines.

I'm wondering if their is an alien in NS that most closely resembles the runner game play wise. I'm looking for a fast, wall climbing and high jumping alien that can quickly dispatch a marine.

One of the aliens ability was to run really quickly then leap up into the air like say 50 feet or so and then cling on to a wall or roof top then start running along on the walls. This was a great escape tactic and a great way to set up an ambush and jump on some marines. Can any alien do this in NS?

This game looks very promising and I can't wait till it comes out ... also 1 more question, can I install and play NS with my CS retail version or do I need to purchase the original Half-life?

Comments

  • Seraphic8XSeraphic8X Join Date: 2002-06-15 Member: 771Members
    Well they did say that NS was definately not a clone of AvP but you'll have to wait for an official answer on that.
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Welcome aboard. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->  As you might be able to read in any number of FAQ's (you might wanna look <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=1;t=35" target="_blank">here</a>), the lowest-level alien (the Skulk) is indeed able to do many of the things you mention.  You can climb up walls and across ceilings, waiting in ambush for the marines.  You can perform a leap attack that will send you flying a decent distance in whichever direction you're facing.  And you are a good deal faster than the average marine, more so if you evolve a "celerity" upgrade to boost your maximum speed.

    And as for your second question, compatability with retail CS is fully supported, as well as those who bought the standalone BlueShift.



    <!--EDIT|MonsieurEvil|Oct. 24 2002,16:22-->
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    theres been like ten topics on will it be compadable with Retail CS lol, at yet rhoads still doesnt know for sure! Anyway, yes it will, no dummy file needed etc. Monse and his magical installation.exe files rock! ;D
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    also, the view does *not* rotate to whether you are on a wall or ceiling like in AvP. This is a design decision, and take it from us who have played it, it is BETTER this way. Its not open for discussion, and there is no way it will be included in version 1 in any way at all.

    if this seems a bit harsh or stern its not anything because of you, its just because there have been a bajillion topics ranting and raving about this already, and there's no need to do that again. :)

    and welcome to the NS community.
  • tommydtommyd Creator of ns_tanith, co_pulse and co_faceoff Join Date: 2002-01-24 Member: 40Members, NS1 Playtester, Contributor, NS2 Developer
    i am VERY grateful the view does NOT rotate with wall position.  playing as the alien in avp2 got me so friggin dizzy and it was hard to see what was going on.

    first hand, i'd say the combat is 'tight' since you are in constrained environments and the action is fast paced.  you must remember that (at least) half this game is strategy, so you have to deal with things such as turrets and other variables.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    umm, if you get used to the rotating camera, its easier =)
    But its hella easier in the ns way, trust me
  • MCThornGristleMCThornGristle Join Date: 2002-06-06 Member: 733Members
    Tommyd, that's not what he meant by "tight"... it's hard to explain, but I know what he's talking about.
  • Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
    tight as in non chaotic?
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I translate 'tight' as meaning you feel like you have full control of your player, thus movements don't 'float' and the controls aren't clumsy.
  • SimillionSimillion Join Date: 2002-07-07 Member: 892Members
    Well, maybe "tight" isn't the best word to describe it, but I know NS and most Half-life games have it. I think he's describing a kind of FPS where the action is smooth, the feeling of control the player has over his actions is high, and fighting is fast-paced. In a "tactical" shooting game, like Rogue Spear, the action far from "tight," mostly because of the wall movement and fighting works...

    Maybe I'm wrong.
    EDIT: Looks like my opinion matches somewhat with PseudoKnight's, who's post I read right after posting this.
  • QuiglyQuigly Join Date: 2002-10-22 Member: 1569Members
    i really cant wair to play as the aliens. I think it will be a truely unique experience.

    <!--emo&::skulk::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/skulk.gif" border="0" valign="absmiddle" alt='::skulk::'><!--endemo-->  <!--emo&::asrifle::--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/asrifle.gif" border="0" valign="absmiddle" alt='::asrifle::'><!--endemo-->  behind you little man!
  • Res1Res1 Join Date: 2002-08-18 Member: 1187Members
    maybe he meant tight as in teamwork?
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    I doubt that the skulks jumping ability will quite match the aliens in AvP but if you want to be able to cover vast distances in a short time and fly across large rooms then play as the lerk and then divebomb the marines. Lerks can bite too (in fact from what weve been told so far its extremely effective because lerks dont normally get in that close).
    Just make sure you dont hit the ground <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    <!--QuoteBegin--NoHawker+Oct. 24 2002,16:00--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (NoHawker @ Oct. 24 2002,16:00)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->... also 1 more question, can I install and play NS with my CS retail version or do I need to purchase the original Half-life?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    The original Half-Life is not a required purchase, but still highly suggested, for the single-player gameplay alone.  Opposing Force, as well.

    I know the style of play you are talking about, in my own way.  I like sticking to shadows, watching the walls fall behind oh-so-quickly, attacking and disappearing up the wall and through the nearest vent before they can even swing their guns around, and bounding across a room.  Such were some of my fondest memories from the time of Gloom.

    The skulk is very much like this.  Also, though, using different evolution chambers, you can change your skulk to perform the way you want him to.  Faster, quieter, stronger, whatever you want.  There are actually 1,000 different variations of changes for the skulk alone.  (9 upgrades possible, in 4 stages each, and you can have any 3 at a time.)

    So, yes, hopefully Natural Selection will hold something for you.

    Welcome.

    -Ryan!


    "Envy is an insult to oneself."
    -- Yevgeny Yevtushenko
  • NoHawkerNoHawker Join Date: 2002-10-24 Member: 1586Members
    Thanks for all the answers. These where the only doubts I had and now they just vanished.

    Tight game play is hard to explain and it's almost like a magic formula that you either get right by luck or design, or you miss completely. AvP2 lacks the little things that makes the game come together. AvP2 combat was a bit too lose.

    The Skulk sounds like the alien I would like to play. Too bad there is no ability to improve it's pounce and jumping power.

    I'm going to install my AvP2 game again and get some practice in using the Aliens. I know NS plays differently than AvP2 but that's as good as it gets.

    Also when you make an improvement to your alien how long does it last? Does it last for the entire game till you log off or is it saved for your next games.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    <!--QuoteBegin--NoHawker+Oct. 24 2002,21:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (NoHawker @ Oct. 24 2002,21:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Also when you make an improvement to your alien how long does it last? Does it last for the entire game till you log off or is it saved for your next games.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    The amount you can improve your alien depends on how well your team is doing, basically, how many Hives and evolution chambers your team has.  So help your team out, and you can improve more and more.  And it stays saved until you die, at which point you can choose different evolutions (or the same ones over again).

    Hope that makes sense.

    -Ryan!


    "Everything should be made as simple as possible... but not simpler."
    -- Albert Einstein
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--NoHawker+Oct. 24 2002,21:33--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (NoHawker @ Oct. 24 2002,21:33)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->The Skulk sounds like the alien I would like to play. Too bad there is no ability to improve it's pounce and jumping power.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    When the aliens get a 2nd hive, the skulk gains a new ability called "Leap" that is similar to the pounce in AvP2, though it does not do a lot of damage, only about 20 or so. But a leap followed by a good bite = usually dead marine. ^_^
  • the_stalkerthe_stalker Join Date: 2002-01-25 Member: 49Members
    in my thought no  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
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