cuz we might and most likely will call the group together for a hl2 ns pack
also this is the message i wanted to say
i myself and someone else might redo map textures if need be it might not happen (im going to be looking at them to see if it is necessary) since all we need is photoshop it woudl eb easy
also i was hoping that we make 2 versions of the model 1 for the ns 3 and a higher better looking one for ns for hl2 in which we could submit that pack for it to become the default models
^ | we will talk about that matter once we get enough ppl together and start work
Redo them like the guys at www.csrealism.com are doing the cs map ones, check there fourms to see what I mean <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Phyco+Mar 21 2004, 01:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Mar 21 2004, 01:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they completely redoing them or just the texture?
cuz if htey are completely then we have to get some mappers in this team <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> well buy the pics it looks like there redoing the whole textures, so contact them and look at the pics at there fourms, I cant show links cause my moms dell cant get into the fourms, dont know why <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
you wont need an animator, just use the original ns anims, as your only looking for high poly
also chrono is all the reassurance you need to get the job done fast. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
chrono told me to try to change as much as possible
plus i have no clue how to add animation to a model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Phyco+Mar 21 2004, 05:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Mar 21 2004, 05:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they completely redoing them or just the texture?
cuz if htey are completely then we have to get some mappers in this team <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Er... do you know anything about how 'polys' work?
A polygon is on a model (or, in more advanced terms, a mesh). Textures (which are flat) don't have polys... well at least they <b>shouldn't</b>.... if they do, then that's a **** up texture. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> If they were just redoing the textures it wouldn't be a "high-poly" model pack...
As far as redoing maps, it wouldn't work. A map has to have the same info, same everything, as the server. Unless the server was also running the redone map, you won't be able to connect.
<!--QuoteBegin-Surge+Mar 21 2004, 11:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Surge @ Mar 21 2004, 11:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Phyco+Mar 21 2004, 05:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Phyco @ Mar 21 2004, 05:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they completely redoing them or just the texture?
cuz if htey are completely then we have to get some mappers in this team <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Er... do you know anything about how 'polys' work?
A polygon is on a model (or, in more advanced terms, a mesh). Textures (which are flat) don't have polys... well at least they <b>shouldn't</b>.... if they do, then that's a **** up texture. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> If they were just redoing the textures it wouldn't be a "high-poly" model pack...
As far as redoing maps, it wouldn't work. A map has to have the same info, same everything, as the server. Unless the server was also running the redone map, you won't be able to connect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> im not stupid buddy
plus why not do the textures to it a simple task for photoshopers so we can include it to
I can help out a bit with animating I also know where there is an awesome tutorial for anyone that wants to learn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Random Acts Of Violence+Mar 21 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Random Acts Of Violence @ Mar 21 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can help out a bit with animating I also know where there is an awesome tutorial for anyone that wants to learn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> share that link with us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Ya know, the last thing this project needs are people who DON'T know how to do stuff or people who think they are "in charge" and don't NEED to do anything cuz they are...
This is how a project fails in the first place, like so many HL mods.
"Hi, i just started a mod. I got a cool idea. I dunno how to make ****, but im good with PR and making websites.. plz i need a ton of coders, mappers and animaters to do all the work for me. I'm 12 years old and im gonna forgot my project next week."
^^no thanks.
Get the idea here? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-S]-[ocker+Mar 21 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (S]-[ocker @ Mar 21 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Random Acts Of Violence+Mar 21 2004, 04:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Random Acts Of Violence @ Mar 21 2004, 04:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can help out a bit with animating I also know where there is an awesome tutorial for anyone that wants to learn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> share that link with us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Anything you ever wanted to know about Milkshape animating.
Snap is the man <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I can do weapon selection sprites if you need me to. Just PM me whenever you're ready. I haven't done much sprite work, but it's not hard to do, so I'll be able to do it.
I can do weapons models and the like if more people are needed, I have a reasonable amount of experience making model replacements for TS and working on a hl2 mod.
<!--QuoteBegin-CoolCookieCooks+Mar 23 2004, 05:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Mar 23 2004, 05:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im gonna donate things as i go along, but for now, heres some high res textures for the arms/hands (im doing black atm)
dont just say i resized them as i did a lot more work than that.
<a href='http://www.pfcook.force9.co.uk/handarm.zip' target='_blank'>White hands + arms</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> God damn it cookie. NEVER EVER RESIZE A TEXTURE AND CALL IT HIGH RES!! It will be so god damn ugly that texture on a model.
once i'm off 'groundation' i'll join. Weapon/fixture models. I'd like to redo the hands but i cant model those well. and cookie, it doesnt look like you've done anything to the textures BUT resize them. sorry dude.
<!--QuoteBegin-Jimmeh+Mar 22 2004, 03:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jimmeh @ Mar 22 2004, 03:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me shakes people going "give me something to mesh!" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> can you look at my cz22 mesh and help me fix it? delta snipe says the mesh is unaligned with the model so i need some help with that
Comments
cuz we might and most likely will call the group together for a hl2 ns pack
also this is the message i wanted to say
i myself and someone else might redo map textures if need be
it might not happen (im going to be looking at them to see if it is necessary)
since all we need is photoshop it woudl eb easy
also i was hoping that we make 2 versions of the model 1 for the ns 3 and a higher better looking one for ns for hl2 in which we could submit that pack for it to become the default models
^
| we will talk about that matter once we get enough ppl together and start work
thank you
cuz if htey are completely then we have to get some mappers in this team
cuz if htey are completely then we have to get some mappers in this team <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
well buy the pics it looks like there redoing the whole textures, so contact them and look at the pics at there fourms, I cant show links cause my moms dell cant get into the fourms, dont know why <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
why are you even in this thread if you dont want to be part of it
told me what
we got a small team all we need is an animator and we can at least say we have someoen from every field of expertice
i just want mroe ppl to feel safe and get this project done faster and to make it look better
also chrono is all the reassurance you need to get the job done fast. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
chrono told me to try to change as much as possible
plus i have no clue how to add animation to a model <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
you need an attitude check Least people are actually doing stuff.
cuz if htey are completely then we have to get some mappers in this team <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Er... do you know anything about how 'polys' work?
A polygon is on a model (or, in more advanced terms, a mesh). Textures (which are flat) don't have polys... well at least they <b>shouldn't</b>.... if they do, then that's a **** up texture. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> If they were just redoing the textures it wouldn't be a "high-poly" model pack...
As far as redoing maps, it wouldn't work. A map has to have the same info, same everything, as the server. Unless the server was also running the redone map, you won't be able to connect.
cuz if htey are completely then we have to get some mappers in this team <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Er... do you know anything about how 'polys' work?
A polygon is on a model (or, in more advanced terms, a mesh). Textures (which are flat) don't have polys... well at least they <b>shouldn't</b>.... if they do, then that's a **** up texture. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> If they were just redoing the textures it wouldn't be a "high-poly" model pack...
As far as redoing maps, it wouldn't work. A map has to have the same info, same everything, as the server. Unless the server was also running the redone map, you won't be able to connect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
im not stupid buddy
plus why not do the textures to it a simple task for photoshopers so we can include it to
plus we arent going 2 redo the maps
<span style='color:red'> Additude check, that isn't nice, and un-called for. </span>
I also know where there is an awesome tutorial for anyone that wants to learn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
this doesnt mean more cant join
we want as much ppl as possible (no more than a thousand >_<)
I also know where there is an awesome tutorial for anyone that wants to learn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
share that link with us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
This is how a project fails in the first place, like so many HL mods.
"Hi, i just started a mod. I got a cool idea. I dunno how to make ****, but im good with PR and making websites.. plz i need a ton of coders, mappers and animaters to do all the work for me. I'm 12 years old and im gonna forgot my project next week."
^^no thanks.
Get the idea here? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
im not saying im in charge im just getting the team together if you were refering to me
I also know where there is an awesome tutorial for anyone that wants to learn <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
share that link with us <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Anything you ever wanted to know about Milkshape animating.
<a href='http://www.planethalflife.com/cstr/animtutorial' target='_blank'>http://www.planethalflife.com/cstr/animtutorial</a>
Snap is the man <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
dont just say i resized them as i did a lot more work than that.
<a href='http://www.pfcook.force9.co.uk/handarm.zip' target='_blank'>White hands + arms</a>
dont just say i resized them as i did a lot more work than that.
<a href='http://www.pfcook.force9.co.uk/handarm.zip' target='_blank'>White hands + arms</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
God damn it cookie. NEVER EVER RESIZE A TEXTURE AND CALL IT HIGH RES!! It will be so god damn ugly that texture on a model.
and cookie, it doesnt look like you've done anything to the textures BUT resize them. sorry dude.
Minor improvements but nothing major
<a href='http://fpbmod.bfnation.net/Misc/orgun.html' target='_blank'>http://fpbmod.bfnation.net/Misc/orgun.html</a>
<a href='http://forums.specialistsmod.net/viewtopic.php?t=13943&highlight=gits' target='_blank'>http://forums.specialistsmod.net/viewtopic...&highlight=gits</a>
Sorry orgun <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
can you look at my cz22 mesh and help me fix it? delta snipe says the mesh is unaligned with the model so i need some help with that
on modeling ill get to work this weekend
do we need to remake the hand model?
-this is going to be a team vote
either way we are going to change the skin of it if that gets a yes