Rines Gettting Hosed In Small Games

AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
<div class="IPBDescription">in small NS games</div> ok so your playing on a server and its 3 vs 3 aliens and rines so its all good , but then some body comes in the RR and says hmm lets go aliens. every single time! I mean true 3 vs 4 isn't considered a stack but in small games the marines I think deserve the extra player.

1 the marines have to have a comander so there sorta in a way already down one player

2 the marines have to rely on teamwork much more then that aliens do

so I think the rule of thumb should be if the games smaller then 4 vs 4 then rines should allways get the extra player but if its bigger then that then either team can still win in a 5 vs 6 game.

Comments

  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Well, not to harp on it, but that's exactely what Combat was implemented for <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    no, combat was implemented for the kids with no brains and people that wanted to play a game where they didn't need stradagy and could go onos and die over and over and over again, thats why we have combat to please the average moron player.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Once again, I'm impressed by your superior knowledge regarding a creative process I was actively involved in.

    But, to get it back on track, yes, in small games, a single player can make a big difference. Problem being that if the players would decide to 'stack' marines in such situations, the aliens would get great problems overcoming a numerically equal and usually better coordinated force. The only scenario in which such situations can be solved satisfactorily are regular servers where one knows each others strengths and can make the team decisions based on that.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    well I see where coming from but were talking about public servers here when I pub I have a hard enough time getting the marines to stop humping the armory let alone getting then to fend off hordes of aliens, so I just think that in most cases in small games the marines deserve the extra player

    (and I still don't care for combat much but we'll tackle that in another forum on another day)
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    You're blanket labelling a very diverse - in fact <i>the</i> most diverse - player demographic NS has. Yes, if the marines are obviously egoistic and uncoordinated, they will lose, but I'd argue that another player won't change much about this. Furthermore, you can't really find out about how good your commander and co-players are before joining a game, so you might just as well meet three highly skilled players who've been pubbing since the days of 1.04.

    What I'm getting at here - a rule of thumb is not only not enforceable, it's also not very practical. Yes, you'd be right in some cases, but I doubt anyone would be able to tell us with absolute certainity that these cases constitute a majority.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    'm pretty sure that it is the majority of the time, why is this

    small maps 3 skulks can go premagorge and drop Rts and OCs at an redily high rate, since theres only three aliens the'll gain tonz of res to keep on there building rampage, marines on the other hand need to stay toghther and to cap one RT at a time.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-Nemesis Zero+Mar 23 2004, 10:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 23 2004, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once again, I'm impressed by your superior knowledge regarding a creative process I was actively involved in.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    exactly how "directly " involved were you in the development of CO?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Playtesting it in the early stages and shouting at Flayra to change things, mostly <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    well then I feel you did a poor job shouting the right things because CO is dumb , no offense, I'm glad you helped design it but its still a terrible game
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    ^^ I think nemesis zero was pretty much involved in making and testing NS since way back in the day, it's wise to trust his oppinion. [for more than just that reason too] <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->



    and I personally like combat, it's a nice break from ns while still allowing for fast paced action, moreover going rine in combat is very fun. I don't play to win, I don't play becyuase I think i'm "le3t' I just play to have fun, and both styles of NS are frickin awesome
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    well everyone has there opions and you have yours and I have mine. and that is true that nemi over here has been around for a LONG time and probly does know a thing or two, but I still think I'm write about the extra players in small games
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    To end the CO tangent (yeah, I'm to blame for introducing it, can't a man learn from his mistakes?), there are pretty much exactely as many NS_ as CO_ servers with players out there at any point. If you dislike one, don't play it.
  • That_Annoying_KidThat_Annoying_Kid Sire of Titles Join Date: 2003-03-01 Member: 14175Members, Constellation
    people can think there *right* etc, you oppinion on the matter has sparked some though, and thank you for sharing it, but as nem has said before "you can balance the game, but you can't balance the players"
  • SilverWolfSilverWolf Join Date: 2003-05-20 Member: 16540Members
    Well its not just the amount of players thats a problem in small games... the amount of players greatly affects teh res flow for aliens, the less players, larger flow of res to each alien. That = gg as marines res is the same. There have been problems with the res model for a while, but hey its not perfect but its still fun.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    edited March 2004
    Small games are won by early siege, hive relocating or rambo jps. Your tactics and the way you approach the game should be totally different; it's all about speed, not tech.

    Or something.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    Indeed CO was introduced to fill servers, as really small games just don't work in classic. Unfortunately, small CO games also suck because of the spawn system, but with any luck that will go away soon.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    I've won games as a single alien against 3 marines. I rarely see marines wins with less then 5 players on both teams.
  • Gold_LeaderGold_Leader Join Date: 2003-06-16 Member: 17403Members
    Due to the current resource system, you can evolve to a higher lifeform pretty fast in small NS games. With higher alien lifeforms appearing so quickly, it makes it difficult to win as Marines. As stated previously, thats why combat was introduced.
  • ExerExer Join Date: 2003-02-05 Member: 13167Members
    edited March 2004
    The marines lose on small games because the com uses the same tactics. You have to think differently, move faster and do more of a fast assault as you will lose the race to the resources.

    A good player can tip the balance but most of it rests on the shoulders of the comm.

    As for CO, I think it's a great break. If you don't like it, it's very simple.. don't whine and cry about it, just go play on a diff server. End of story.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    edited March 2004
    <!--QuoteBegin-Avenger-X+Mar 23 2004, 08:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Mar 23 2004, 08:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well then I feel you did a poor job shouting the right things because CO is dumb , no offense, I'm glad you helped design it but its still a terrible game <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <i>Nemo Me Impune Lacessit</i>

    You're lucky NZ let that one through.

    <span style='color:white'>Why shouldn't I? Last time I checked, there was no board member called 'CO' that could be offended <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--></span>

    Oh, and if you don't like co_, don't play it. Strengths of two different teams are counter-balanced by some many different factors, I have yet to see strength in number (1) as one of them.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <!--QuoteBegin-That Annoying Kid+Mar 23 2004, 11:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (That Annoying Kid @ Mar 23 2004, 11:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't play becyuase I think i'm "le3t' I just play to have fun, <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i dont care how annoying you are, you played for a long time so join us ^_^
    (if you want to i could see what i can do)

    combat os an ok break every 4 NS maps, but other than that, garbage.
    like avenger said, CO was made for the non-evolved brains, if you ask me, every game has to have some complex stuff in it for it to be fun like prince of persia, wow, took me 15mins to understand the ending or battlefield 1942, the tanks, how yould you counter then if your a medic? SoldatRamBowMatch, how are you gonna get the RamBow? UT Assult, and many other crap, if its not complex in some way, its not fun.
  • TetrisNinjaTetrisNinja Join Date: 2004-03-20 Member: 27454Banned
    so maybe I'm wrong ( I doubt it ) but a lot of people agree with me that rines are at a disadvantage in really small games thus they should get the extra player
  • dr_ddr_d Join Date: 2003-03-28 Member: 14979Members
    Rines are only disadvantaged in small games because they are used to playing in big games. And the commander doesn't bother to change building orders, RT placements or tech orders.

    I've seen 4 v 4 scrims where marines own the aliens fairly well, probably more so than in big games, if using the 1 base guard 2 rambos with shotguns method.

    Again it's all about diversification, I've seen more and more marine losses on pubs in big games because commanders have gotten used to the early RT capture methods and ignoring tech upgrades. At first this strategy let marines **** up resources but soon aliens started wising up and being more offensive and the lvl 0 armor marines got left in the dust.
  • ApocalypsecowApocalypsecow Join Date: 2003-12-22 Member: 24648Members
    edited March 2004
    <!--QuoteBegin-Avenger-X+Mar 23 2004, 11:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Mar 23 2004, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well then I feel you did a poor job shouting the right things because CO is dumb , no offense, I'm glad you helped design it but its still a terrible game <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='color:white'>Be nice. Believe me, I can defend myself, folks, so please don't try to do it for me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--></span>
    In my opinion NS isn't suited for 3 on 3 games, as the aliens will get a tremendous amount of res, even with a few nodes. Combat gets people on the server.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    edited March 2004
    <!--QuoteBegin-Nemesis Zero+Mar 23 2004, 10:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Mar 23 2004, 10:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Once again, I'm impressed by your superior knowledge regarding a creative process I was actively involved in.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    The creation of co_ would have to be called a destructive process. And while we're at it, if you're the [utter genius] that suggested the Command Chair be part of it, may you [have a golly great time with fire and pointy sticks].

    Whoever thinks 2 teams having the exact same goal and being rewarded for timidness is fun needs to visit me someday. And bring vaseline.
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    Well actually, the marines can just as easily dominate a small game as the aliens can. The only problem is, most commanders don't know how, and when told what to do, they say "OMG THATS THE STUPIDEST THING I'VE EVER HEARD!". Basically, you have two options. 1) Drop a resource tower on all hive nodes possible, which also tells you wherever the hive is by which node can't be dropped. Then proceed to drop nodes on every other node possible. Send marines out to start building nodes. Aliens will get to nodes and have to chomp them down, to build their own, greatly reducing their res flow. If a commander is really good, he can wait for the node to go down and immediatly drop another, REALLY screwing the aliens. Anyhow, aliens are busy destroying the nodes you dropped while your marines run around building the unbuilt ones. Electricity is definately an option, because you will be overflowing with res. 2) send out marines with shotguns to kill EVERY alien node. An alternative that mostly won't be called "Cheap" unlike the first choice.

    Most commanders lose small games because they try to play it like a regular game. You can't. If you win like that, don't congratulate yourself, because the aliens sucked. Hard. Small game are decide moreso by res than large games, take that away from the aliens and they won't ever win. Because they aren't going to change a damn thing to make small games more playable avenger, because NS wasn't designed for small games, like nemesis stated, why combat was created. Marines will just have to adapt to the situation.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Sorry, the way NS is right now is in small games as long as the aliens each drop one RT at Game Start, the game is theirs... Hoardes of ONOS before the marines can get level 2 weapons.. (While 3 players can't make a hoarde the fact that when they respawn they immediately re-onos makes the use of the word hoarde semi-plausible)

    Should the marines get Jp's?? No problem have the onos take out the CC and IP's (no ammo/health and no respawn) and have one player go gorge and drop hives every chance they can, so they drop a hive move onto the next one, eventually the Jp'er will die...
    The other thing is with alien res being so high in small servers blocking off entire sections of maps using OC's becomes simple..
    100's of OC's get dropped in small games pretty much preventing the marines from leaving marine start..


    It works the exact opposite way in large games, the marines have a huge advantage due to the fact that they have 1 shared res per tick and can be spent on upgrades to help all marines..

    3 aliens with 1 RT get 1 res every 3rd tick,
    10 aliens with 1 rt get 1 res every 10th tick..

    You can see easily in large games that unless the aliens control most of the res, they are fighting a battle they can't win....

    the other thing to take into consideration is in small games there are fewer people (duh) and therefore more of the map is unoccupied this allows a gorge (for example) to OC up many areas of the map before marines can even get to them, in large games, you can have 2 teams of 4 marines move to locations and spread across the map like a plague occupying all long hallways, whereby the aliens (though there are many) are much more vulnerable in long hallways and die many more times than the marines.

    ALSO, in small games 1 marine (unless it's at the end of a long hallway) will die to a single skulk so the marines also have to move in a group of 2 (which springs free another alien to help grab RT's etc..)

    Now I'm sure some 10V10 games have had aliens wins and some 3 v 3 games have had marine wins, but NS isn't really economically balanced for that type of game..

    I'm surprised so many 10 v10 servers are out there actually.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    so even tho thers many circumstances I think that the rines should get the extra player in small games, while the aliens will get more res amongst themselves rines can use teamwork to make a it good fair fight game.
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