Rines Gettting Hosed In Small Games
AvengerX
Join Date: 2004-03-20 Member: 27459Banned
<div class="IPBDescription">in small NS games</div> ok so your playing on a server and its 3 vs 3 aliens and rines so its all good , but then some body comes in the RR and says hmm lets go aliens. every single time! I mean true 3 vs 4 isn't considered a stack but in small games the marines I think deserve the extra player.
1 the marines have to have a comander so there sorta in a way already down one player
2 the marines have to rely on teamwork much more then that aliens do
so I think the rule of thumb should be if the games smaller then 4 vs 4 then rines should allways get the extra player but if its bigger then that then either team can still win in a 5 vs 6 game.
1 the marines have to have a comander so there sorta in a way already down one player
2 the marines have to rely on teamwork much more then that aliens do
so I think the rule of thumb should be if the games smaller then 4 vs 4 then rines should allways get the extra player but if its bigger then that then either team can still win in a 5 vs 6 game.
Comments
But, to get it back on track, yes, in small games, a single player can make a big difference. Problem being that if the players would decide to 'stack' marines in such situations, the aliens would get great problems overcoming a numerically equal and usually better coordinated force. The only scenario in which such situations can be solved satisfactorily are regular servers where one knows each others strengths and can make the team decisions based on that.
(and I still don't care for combat much but we'll tackle that in another forum on another day)
What I'm getting at here - a rule of thumb is not only not enforceable, it's also not very practical. Yes, you'd be right in some cases, but I doubt anyone would be able to tell us with absolute certainity that these cases constitute a majority.
small maps 3 skulks can go premagorge and drop Rts and OCs at an redily high rate, since theres only three aliens the'll gain tonz of res to keep on there building rampage, marines on the other hand need to stay toghther and to cap one RT at a time.
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exactly how "directly " involved were you in the development of CO?
and I personally like combat, it's a nice break from ns while still allowing for fast paced action, moreover going rine in combat is very fun. I don't play to win, I don't play becyuase I think i'm "le3t' I just play to have fun, and both styles of NS are frickin awesome
Or something.
A good player can tip the balance but most of it rests on the shoulders of the comm.
As for CO, I think it's a great break. If you don't like it, it's very simple.. don't whine and cry about it, just go play on a diff server. End of story.
<i>Nemo Me Impune Lacessit</i>
You're lucky NZ let that one through.
<span style='color:white'>Why shouldn't I? Last time I checked, there was no board member called 'CO' that could be offended <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--></span>
Oh, and if you don't like co_, don't play it. Strengths of two different teams are counter-balanced by some many different factors, I have yet to see strength in number (1) as one of them.
i dont care how annoying you are, you played for a long time so join us ^_^
(if you want to i could see what i can do)
combat os an ok break every 4 NS maps, but other than that, garbage.
like avenger said, CO was made for the non-evolved brains, if you ask me, every game has to have some complex stuff in it for it to be fun like prince of persia, wow, took me 15mins to understand the ending or battlefield 1942, the tanks, how yould you counter then if your a medic? SoldatRamBowMatch, how are you gonna get the RamBow? UT Assult, and many other crap, if its not complex in some way, its not fun.
I've seen 4 v 4 scrims where marines own the aliens fairly well, probably more so than in big games, if using the 1 base guard 2 rambos with shotguns method.
Again it's all about diversification, I've seen more and more marine losses on pubs in big games because commanders have gotten used to the early RT capture methods and ignoring tech upgrades. At first this strategy let marines **** up resources but soon aliens started wising up and being more offensive and the lvl 0 armor marines got left in the dust.
<span style='color:white'>Be nice. Believe me, I can defend myself, folks, so please don't try to do it for me <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--></span>
In my opinion NS isn't suited for 3 on 3 games, as the aliens will get a tremendous amount of res, even with a few nodes. Combat gets people on the server.
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The creation of co_ would have to be called a destructive process. And while we're at it, if you're the [utter genius] that suggested the Command Chair be part of it, may you [have a golly great time with fire and pointy sticks].
Whoever thinks 2 teams having the exact same goal and being rewarded for timidness is fun needs to visit me someday. And bring vaseline.
Most commanders lose small games because they try to play it like a regular game. You can't. If you win like that, don't congratulate yourself, because the aliens sucked. Hard. Small game are decide moreso by res than large games, take that away from the aliens and they won't ever win. Because they aren't going to change a damn thing to make small games more playable avenger, because NS wasn't designed for small games, like nemesis stated, why combat was created. Marines will just have to adapt to the situation.
Should the marines get Jp's?? No problem have the onos take out the CC and IP's (no ammo/health and no respawn) and have one player go gorge and drop hives every chance they can, so they drop a hive move onto the next one, eventually the Jp'er will die...
The other thing is with alien res being so high in small servers blocking off entire sections of maps using OC's becomes simple..
100's of OC's get dropped in small games pretty much preventing the marines from leaving marine start..
It works the exact opposite way in large games, the marines have a huge advantage due to the fact that they have 1 shared res per tick and can be spent on upgrades to help all marines..
3 aliens with 1 RT get 1 res every 3rd tick,
10 aliens with 1 rt get 1 res every 10th tick..
You can see easily in large games that unless the aliens control most of the res, they are fighting a battle they can't win....
the other thing to take into consideration is in small games there are fewer people (duh) and therefore more of the map is unoccupied this allows a gorge (for example) to OC up many areas of the map before marines can even get to them, in large games, you can have 2 teams of 4 marines move to locations and spread across the map like a plague occupying all long hallways, whereby the aliens (though there are many) are much more vulnerable in long hallways and die many more times than the marines.
ALSO, in small games 1 marine (unless it's at the end of a long hallway) will die to a single skulk so the marines also have to move in a group of 2 (which springs free another alien to help grab RT's etc..)
Now I'm sure some 10V10 games have had aliens wins and some 3 v 3 games have had marine wins, but NS isn't really economically balanced for that type of game..
I'm surprised so many 10 v10 servers are out there actually.