I dunno, I think the hive based armor system is working pretty well for Tiny... now he seems to be worth 75 res at two hives. The only bad thing that's come out of it is that carapace is completely worthless for Onos, which isn't a life or death matter. They would need to boost the armor it gave you and increase the amount healspray/DCs healed an Onos for it to be effective again.
<!--QuoteBegin-Buggy+Mar 12 2004, 02:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ Mar 12 2004, 02:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you are trying to make a difference in winning or losing, then i suggest you avoid carapace onos like the plague. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yes... if your cara onos you pretty much wasted 75 res and a player (who will be running back to the hive after meeting 2 people with LMGs the entire game).
Cara onos are good for one thing, running into a marine base first on a base assault... it really helps the regen onos as you will have absorbed most of the bullets running into the base... keeping them at full health almost till you die.
Clearly, if they want to balance carapice again they must make DCs heal a percentage of your health... as with gorge's heal spray. Without that, a cara onos is nothing but a waste of time in the long run.
Cara Onos should only be used to absorb bullets for a massive attack on base or an HA train. If you don't have a specific plan in mind resembling either of those scenario's, always go for regen. In response to someone's question about redemp, it was taken out because it made you invincible as Onos. I remember the old 1.0 days, where you could just run amuck as a redempnos, killing everything in your path.
I think that's a good idea. Carapace regening only armour, at perhaps 1/2 the rate of regen. That will make the onos a tough nut to crack, have some of the staying power of a regen onos, but still needing to get back to heal up its health.
I use cara for turtle charging or disrupting HA trains. Since I only ever onos at endgame, I can usually always charge out of danger. I've had no problems, tho I do die a lot but at the same time its very disrupting for the marines.
aonomusDedicated NS Mastermind (no need for school)Join Date: 2003-11-26Member: 23605Members, Constellation
I find that carapace onos is more usefull for cannon fodder, while the lerks and fades come in behind, it makes it look as if the ONOS is intending to attack if he gets umbra support. The onos isnt supposed to do any real damage, maybe going in and killing turrets and drawing fire strafing/jumping with cara/celer/focus and killing/damaging structures as much as possible.
when i am a onos, i get the permanently speed boost thing and i get focus or scent of fear, and u get a fast runnig onos, instead of going back to hive like 4 times i eat people and go to hive only like 3 or 2 times, people hate it when i am on a eating rampage!
I think the only time to use cara as onos is when the marines are camping base with HMGs at the end. You have 1 onos get cara and go in first. Everyone else follows with umbra all over.
Umbra is a lerk's second-hive ability. When an alien is standing in it, any marine bullets have a 2/3 chance of not hitting the alien, even when it would otherwise be a direct hit. This affects the lmg, hmg, pistol, and the shotgun, making grenade launchers a good counter to umbra use.
Yes, but while the marines are owning the carapaced onos that is umbraed, the regen onos, the two fades, and the lerk behind him aren't getting hit by anything that will really hurt them. The carapaced onos will just attack a few structures in the front, while the regen onos and the fade will do some serious damage by killing players or valuable structures. The lerk will provide umbra support, possibly sporing if marines aren't all in HA. Of course the cara onos will die. However, losing an onos to kill a single turret is worth it when the rt count is 9 to 1.
Exactly!!! The first alien in especially a slow onos with huge hit box is going die so thats why he gets cara. Then when the marines off load on it(b/c cara and umbra) they will find a base full of aliens. gg
onos need like 800 armor with like 30% aborb radder than 600 with 16%, and onos need about 150-300 more life, a whole squad with shotgun/hmg can take out any kind of onos in like 20 secs and thats barely enough time to kill 2-3 marines because of HAs
EDIT:that armor upgrade should give like 50% more armor 150 just isnt enough
how about lowering the fire rate of hmgs? make it fire a bullet about every .25 instead of super fast and making shotgun fire a bit slower too about 1 sec should do
How about your noob team giving your onos umbra. That would change his stats to 2100HP and 1800armor plus regen. If you have regen its like getting back 150hp a sec b/c you are only taking 1/3 damage. (1/3 damage or 3 times the ap/hp like I showed).
An onos is rather weak in classic as of right now. They go down easily to one or two HMGs, even with umbra because of the huge amount of adrenaline Lerk needs to umbra. The problem is now with the fixed hitboxes is that the entire game statistics need tweaking with, not just one or two. Now that's a problem right there...
well anyways onos is too weak. and shotugns are over powered so are hmgs a bit of slower speed for those guns should be a fix and for onos they need a complete new make up!
A talented onos meets two HA/HMG in a close-quarters corridor: -Stomp -Devour -Stomp -Gore x 5
Onos wins
Of course, there's alot of room for change in this example, but that's what NS is all about; multiple tactics and just plain having fun finding things that work well. The marine team is all about direct (same room) teamwork and trusting the comm, while the alien team is about indirect (across the map) teamwork, and using the variety of skills to their fullest effect. I can't count howmany times I was shooting a fade and then a skulk bit my arse. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
The onos is a utility and is part of a team. Most people don't realize this.
even before u reach near them, their hmg sg or gl will take the onos out before the second one will be killed, the first one might get killed but the second one will probably kill the onos. which means onos is very weak
onos is too weak, that's true... and carapace is pretty useless for it, unless you've already won the game and have res to spend.
but what most people don't realize is that the onos needs support from his team. 1 lerk and a few skulks is the minimum. in a base rush there should be at least 2 lerks spamming umbra _all_ the time. trust me, it will greatly increase the onos's lifetime.
Onos = slow unit, its a waste of time to go to the hive and heal u, its simply unnecesary, dont risk so much, and block the marines in base, thats how it works
Carapace onos are very good in one of the most important things. DEFEND THE HIVE
In good game (most of the time) you just get your second Hive up when one of your hive is getting attact. (no matter witch one) If you need to protect it, you will anyway fight beside it. So the Carapace will be an hell of an advantage: you can attact longer you just beside of an massive healing point you get full cara/heal in 16 sec MAX (should be less anyway) you might even get AP faster as the hive heal you with a percentage by tick (not sure about that) So in this situation only, which appear to occur a lot I would suggest carapace. Also Regen and redemp won't help you as you are already in/on the Hive/healing. You will off course hate this choice later on cause you will survive the attack and you will run all the map (when it will be your turn to Attact the marine) to find healling source but... think about running arround with only one Hive
IMPORTANT NOTE: I did not play a lot as onos so I might be wrong. It is just my opinion
<!--QuoteBegin-ktimekiller+Apr 19 2004, 07:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ktimekiller @ Apr 19 2004, 07:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->well anyways onos is too weak. and shotugns are over powered so are hmgs a bit of slower speed for those guns should be a fix and for onos they need a complete new make up!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ktimekiller ive seen u play as onos and i killed u as onos a ton of times. its not that the onos suck its that u cant use them right, so dont say they need changing.
Comments
yes... if your cara onos you pretty much wasted 75 res and a player (who will be running back to the hive after meeting 2 people with LMGs the entire game).
Cara onos are good for one thing, running into a marine base first on a base assault... it really helps the regen onos as you will have absorbed most of the bullets running into the base... keeping them at full health almost till you die.
Clearly, if they want to balance carapice again they must make DCs heal a percentage of your health... as with gorge's heal spray. Without that, a cara onos is nothing but a waste of time in the long run.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
EDIT:that armor upgrade should give like 50% more armor 150 just isnt enough
A talented onos meets two HA/HMG in a close-quarters corridor:
-Stomp
-Devour
-Stomp
-Gore x 5
Onos wins
Of course, there's alot of room for change in this example, but that's what NS is all about; multiple tactics and just plain having fun finding things that work well. The marine team is all about direct (same room) teamwork and trusting the comm, while the alien team is about indirect (across the map) teamwork, and using the variety of skills to their fullest effect. I can't count howmany times I was shooting a fade and then a skulk bit my arse. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
The onos is a utility and is part of a team. Most people don't realize this.
but what most people don't realize is that the onos needs support from his team. 1 lerk and a few skulks is the minimum. in a base rush there should be at least 2 lerks spamming umbra _all_ the time. trust me, it will greatly increase the onos's lifetime.
DEFEND THE HIVE
In good game (most of the time) you just get your second Hive up when one of your hive is getting attact. (no matter witch one)
If you need to protect it, you will anyway fight beside it. So the Carapace will be an hell of an advantage:
you can attact longer
you just beside of an massive healing point
you get full cara/heal in 16 sec MAX (should be less anyway)
you might even get AP faster as the hive heal you with a percentage by tick
(not sure about that)
So in this situation only, which appear to occur a lot I would suggest carapace.
Also Regen and redemp won't help you as you are already in/on the Hive/healing.
You will off course hate this choice later on cause you will survive the attack and you will run all the map (when it will be your turn to Attact the marine) to find healling source but... think about running arround with only one Hive
IMPORTANT NOTE: I did not play a lot as onos so I might be wrong.
It is just my opinion
ktimekiller ive seen u play as onos and i killed u as onos a ton of times. its not that the onos suck its that u cant use them right, so dont say they need changing.
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