remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
I personally hate the gravity room. It is useless, and kills the idea of the race... You go so slow in there... and it takes no skill to get through really. Unless you're unlucky and happen to hit a balloon, which isn't likely.
I just don't like it, it's so boring to be in there slowly floating towards the other side... As a lerk though it's interesting.
remiremedy [blu.knight]Join Date: 2003-11-18Member: 23112Members, Super Administrators, Forum Admins, NS2 Developer, NS2 Playtester
To make the race shorter, why don't you just have a cliff climb part? with ledges to jump up and between, and maybe some moving/spinning ones... It would certainly fit with the map.
lol i just thought it was funny with the baloons. (ingame screenies galore) and the thing was we were ognna turn on ff when the gorges got in the gravity room so they could kill each other during that period of time lol
The_CheatIt's a The Cheat!Join Date: 2003-11-19Member: 23191Members, Constellation
If anyone could possibly set their server to the gorge rush map so we could practice, that would be pretty cool. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Its ALPHA, fullbright, blocky, buggy and lacking in some essential stuff like doors, clip brushes and enough spawn points.
Its just showing the idea of having 2 tracks, one for the racing, one for the spectating, "crossing" each other.
The clou is that the racers can not see the spectators, because the spectating track is a one sided wall, while spectators have perfect overview and still low r_speeds.
Most times the spectating track is surrounded by the racing track by 3 sides. The racing track is above and/or below the spectating track.
"spectators float trough" the action with nothing blocking the view were racers just see a wall.
<b>okay, how exactly did you make the teleporter at the end? is that just onme trigger_teleport getting its destination changed by a trigger presence?</b> because thats how I did mine.
Nice layout Ollj, but yah, simplistic so far <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> And you can fall down from the spectator track lots also still. I got confused at first, I thought I was giant compared to the CC, and then I understood I was above it!
actual version has the spectator track completely clipped, all essential ns entities, a basic start/end line (incl. teleporter) and 2/4 of the track is filled with ramps and entities. Most of the track has multiple levels with stairs all over and the upper level having a transparent bottom. So in a Z curve you wont have such a mess around the corners and you will see racers jump over each other.
You can to a lot of fun stuff with func_pendulum and func_gotate.
This track will be able to handle 32 players of any lifeform, of course a HA wont win against a 3 hive onos. Texturing still awfull. Releasing next version as soon as the whole track is basicly filled.
updated alpha. <a href='http://www.df5jz.de/Ollj/ns_co_meonandrace.bsp' target='_blank'>http://www.df5jz.de/Ollj/ns_co_meonandrace.bsp</a> still fullbright, track layout and gimics not all finished. The "acces granted" "button" resets the teleporter for 1st, 2nd, 3rd, no, place The front "button" switches a racing door. Jointeam-zones are unmarked, north of the cc.
How many maps are going to be showcased on Flaytona 2? As many as the people playing feel like having?
Oh man I can't wait... ---------------------------------------------------------------- Wow! I figured those maps would at least be in the megabytes. Are they that small?
Sounds like it will be blast <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
However I'd like to ask two things: a) Are scripts allowed? b) Is bunnyhopping allowed?
And a suggestion: Yes, we need a third gameplay mode besides Classic and Combat, <b>Race</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Everyone starts out either as a Gorge or a Marine. Players have unlimited hps, but shooting or biting the enemy will slow them down. On the course there will be all kinds of nifty little boosts and downgrades for marines and aliens.
Boosts could be temporarily gaining a jetpack or catpack, for aliens being able to place an OC to slow down the other racers or being able to temporarily gestate in to a Lerk or Skulk and getting celerity or Leap.
Bad stuff could be like getting a HA, stepping in to a mine(2sec 'confusion') or getting a carapace(slows down)
Woot, ph33r mario kart, here comes Flaytona <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I got an idea for a map...But don't have the mapping skills. It's basically those swimming pool water tunnels things without hardly any water. It would require a lot of Lerk/JP skill and would teach quite a bit.
Comments
<a href='http://www.nsarmslab.com/details/gorgerun_final.zip' target='_blank'>Download!</a>
YEA!
(those falling rocks were so intense, i kept getting closer and closer to missing.)
----
can anyone make a "please do not shoot the racers" sign or something like that?
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I just don't like it, it's so boring to be in there slowly floating towards the other side... As a lerk though it's interesting.
I think its the most original thing evar.
It's a really cheap way to prolong the race.
and the thing was we were ognna turn on ff when the gorges got in the gravity room so they could kill each other during that period of time lol
Its ALPHA, fullbright, blocky, buggy and lacking in some essential stuff like doors, clip brushes and enough spawn points.
Its just showing the idea of having 2 tracks, one for the racing, one for the spectating, "crossing" each other.
The clou is that the racers can not see the spectators, because the spectating track is a one sided wall, while spectators have perfect overview and still low r_speeds.
Most times the spectating track is surrounded by the racing track by 3 sides.
The racing track is above and/or below the spectating track.
"spectators float trough" the action with nothing blocking the view were racers just see a wall.
<b>okay, how exactly did you make the teleporter at the end? is that just onme trigger_teleport getting its destination changed by a trigger presence?</b>
because thats how I did mine.
Most of the track has multiple levels with stairs all over and the upper level having a transparent bottom. So in a Z curve you wont have such a mess around the corners and you will see racers jump over each other.
You can to a lot of fun stuff with func_pendulum and func_gotate.
This track will be able to handle 32 players of any lifeform, of course a HA wont win against a 3 hive onos.
Texturing still awfull.
Releasing next version as soon as the whole track is basicly filled.
<a href='http://www.df5jz.de/Ollj/ns_co_meonandrace.bsp' target='_blank'>http://www.df5jz.de/Ollj/ns_co_meonandrace.bsp</a>
still fullbright, track layout and gimics not all finished.
The "acces granted" "button" resets the teleporter for 1st, 2nd, 3rd, no, place
The front "button" switches a racing door.
Jointeam-zones are unmarked, north of the cc.
Oh man I can't wait...
----------------------------------------------------------------
Wow! I figured those maps would at least be in the megabytes. Are they that small?
However I'd like to ask two things:
a) Are scripts allowed?
b) Is bunnyhopping allowed?
And a suggestion:
Yes, we need a third gameplay mode besides Classic and Combat, <b>Race</b> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Everyone starts out either as a Gorge or a Marine. Players have unlimited hps, but shooting or biting the enemy will slow them down. On the course there will be all kinds of nifty little boosts and downgrades for marines and aliens.
Boosts could be temporarily gaining a jetpack or catpack, for aliens being able to place an OC to slow down the other racers or being able to temporarily gestate in to a Lerk or Skulk and getting celerity or Leap.
Bad stuff could be like getting a HA, stepping in to a mine(2sec 'confusion') or getting a carapace(slows down)
Woot, ph33r mario kart, here comes Flaytona <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It's basically those swimming pool water tunnels things without hardly any water. It would require a lot of Lerk/JP skill and would teach quite a bit.