Residual Overlay Problem
taleden
Join Date: 2003-04-06 Member: 15252Members, Constellation
Is there any way to alleviate the residual-image problem when viewing overlays at close range? I'm working on a computer panel (image attached) with overlays: viewed straight on, it looks great, but if you walk up next to it and look at it from an angle, it looks pretty bad, because you can still see the original textures behind the overlay, which creates this weird double-image effect. I'm using rendermode Additive, amount 255 on the overlay entity.
Is there any way to avoid this? Or are overlays just best used in places where the player can't get close enough to notice that? I could theoretically just chop up the display and make a sort of inlay-overlay, but that would be worse for polys, and this is a hive room with a fair amount of detail already.
Any ideas from the vets?
Is there any way to avoid this? Or are overlays just best used in places where the player can't get close enough to notice that? I could theoretically just chop up the display and make a sort of inlay-overlay, but that would be worse for polys, and this is a hive room with a fair amount of detail already.
Any ideas from the vets?
Comments
Sort of gives a "hologram" and "glow" sort of effect to the screen. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Any ideas from the vets?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I take it by that you mean mapping veteran, right? Because being an NS clan vet doesn't really make you a mapping guru, heh.
1 unit is the smallest possible, remember? Unless you mean snapping off the grid, but bad things happen when you do that.
Really, 1 unit is close enough for it to look perfectly convincing.
there for fixing your problim.
well some of it at least
haven't tried it though.