[wip] Owen's Shotgun
wnn
Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
<div class="IPBDescription">yes another 1...</div> the shotgun from the concepts pack <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Polycount - 1050
the Conecpt:
<img src='http://members.lycos.co.uk/wnnn/owen_shotgun.jpg' border='0' alt='user posted image' />
C&C Please <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Pic1:
Polycount - 1050
the Conecpt:
<img src='http://members.lycos.co.uk/wnnn/owen_shotgun.jpg' border='0' alt='user posted image' />
C&C Please <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Pic1:
Comments
but still its cool <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
If you want i can try to skinmesh this
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
1 .bmp this time rather than loads. So less quality but it saves time for skinner....
EDIT - added .3ds
EDIT 2 - Attatchment removed. See other post.
there is NO detail on that mesh...
make it at least two... and have the barrel at a 90 degree... "horizontal"
PLEASE!
Fine.
Remeshed.
Still one bmp.
But much higher quality.
EDIT - Sorry about this but a small bit of the model was missed off ( it didnt make any difference though but to stop people complaining i fixed it) so updated.
i hope you don't mind...
but i shuffled your mesh... please, don't include my name, this is all 100% jimmeh's work...
me = HIGH detail mesher <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i hope you don't mind...
but i shuffled your mesh... please, don't include my name, this is all 100% jimmeh's work...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh i'm mad now <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
J/k <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I've only just started meshing... and this was my second released mesh so i'm still learning but thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
EDIT - Cookie, at least i don't take a week to skinmesh something ;-)
Blame owen ^^
Shouldn't there be some kind of outline of the model be reflected by the mesh?
Shouldn't there be some kind of outline of the model be reflected by the mesh? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If you do it the normal way yes there should be.
i hope you don't mind...
but i shuffled your mesh... please, don't include my name, this is all 100% jimmeh's work...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Oh i'm mad now
J/k <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I've only just started meshing... and this was my second released mesh so i'm still learning but thanks
EDIT - Cookie, at least i don't take a week to skinmesh something <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i dun take a long time to skinmesh something, im just putting time into it <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
no stock for j00... but it could do with anims "wink wink" fuzzy
|Owen|... the person who posted before you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->