Co_reality
MasterG
gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
<div class="IPBDescription">Map for my clan, screens here!</div> Ok.. As you understand, I have started working on a combat map, it's not done yet, lots of work left. But, I will need some critique and comments on the map so far.
So, here are the pictures of areas that are almost done.
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build21.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build22.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build23.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build24.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build25.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build26.jpg' border='0' alt='user posted image' />
I will take some screenshots of MS today and load it up.
So, just stay tuned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
So, here are the pictures of areas that are almost done.
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build21.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build22.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build23.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build24.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build25.jpg' border='0' alt='user posted image' />
<img src='http://www.home.no/kabelen/pictures/co_reality/build2/co_real_build26.jpg' border='0' alt='user posted image' />
I will take some screenshots of MS today and load it up.
So, just stay tuned <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Comments
the second and the forth may need some more intresting lightning, but apart from thath, its a realy nice mapp
Also, don't leave any ceilings just plain like that first shot, make it into something interesting.
I like the style, it seems fairly fresh and I'm curious to see how the final map turns out..
Just a little tip...in the pic with the broken grate (second shot I think) :
If you use the same texture (that you used for the grate) on the side as well, it will look a whole lot better. For example, on the right side if you align it so that the individual grating continues and then, on the far side, rotate the texture sideways - it will give you a more consistant look.
Cheers!
I have one problem, trying to "play" the map.. Like, getting up in levels and so on, just to get the weldpoints tested, and, it won't start if you know what I mean, the game just won't start. Really annoying. Anyone know what the problem might be?
So, the map won't be PT'd until I have a playable beta ready.
<EDIT>
Thanks for the tip with sv_cheats 1, worked nicely <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Please don't throw anything at me if you've already done this (just checking) :
But have you got all the entities (map info etc) happening? That could be why the server doesn't like your map ..
1. Lighting. Actually, It's good, just need a "bit" more color at some parts. Maybe a nice blinking red light somewhere to spice it up. Bland lighting isn't always bad, but bland lighting throughout an entire map = Instant Death to the mapper.
2. Architecture. I'm half and half on this. Half says too blocky, half says it's perfect. Not sure myself. Maybe a bit more curvy, or a bit of destruction to the walls. Sorta looks like a Fallout Shelter atm...
Other than that, good work so far!
<edit> Now that I look at it again. It's not too blocky. It's just that all the walls are curved exactly the same way. I don't know..it just looks too uniform... <edit>
Any good ideas from you guys would be great! I love it when people give me great ideas that I actually can use. So if you know an interesting way to spice up the walls, I'd be happy to learn from my old fashion style(have used it for ages in all the maps I have tried to make).