Stop The Armory Sodomy

RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
<div class="IPBDescription">Them hole's for bullets, not your @#$%</div> Is there any conceivable way you could place a Comm-toggled cap on ammo? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

It's really frustrating for a Comm to give out orders and waypoints for everyone on his team when half of them are trying to rape the Armory for 200 more bullets before running into the gaping maws of a skulk, and the other half of the team is stuck behind these morons.
There are two phrases I hear most from Comms, and those are: "GET CARGO / FURNACE YOU @$#%ERS" and "STOP HUMPING THE GOD DAMN ARMORY." Those are also the two maps where the situation below comes up the most. XD

I can't tell you how many times I've needed to get through a phase gate or rush out of base, only to be blocked by some NSPlayer who needs full ammo for every gun before we even have an upgrade. Worse yet, I can't even get ammo while this is going on, because there is (at most) room for three players around an armory after it's bunched next to IPs, a TF, and usually an Arms Lab. As it stands now, I get most of my ammo while standing ontop of it. These people don't even have the decency to crouch anymore.

Proposal:
Little switcheroo in an Armory that toggles partial ammo / full ammo mode. In Partial ammo mode, players would be limited to 50 / 150 (125?) LMG and 10 / 20 HG ammo. No limits on SGs or HMGs, because if a Comm gives you one of those, you'd better know how to use it.

If I get gassed ONE MORE TIME waiting to get out..

Comments

  • GalvatronGalvatron Join Date: 2003-05-30 Member: 16857Members
    i sortof agree, with you, it is bloody annoying.

    a good way to stop humping early game is to just not build an armoury till you have a few nodes under your belt. i realise it slows your teching, but i have seen that strat used quite well to stop players doing "nothing".

    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <--- thats cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • FCCFCC Join Date: 2003-07-16 Member: 18218Members
    Through I agree with this armory "humping" thing, it is still a fact there is nothing we can do about it. No matter how many threads are made, suggestions made, armory "humping" will live.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    I'm not entirely sure why LMGs need a 250 reserve in the first place. A bad player doesn't survive to use it all, and a good player doesn't waste his bullets. Personally I wouldn't mind just seeing it capped at 150.
  • Fro5tyFro5ty Join Date: 2003-09-26 Member: 21238Members, Constellation
    150 seems to be the perfect balance for LMG, and 20 for the HG. But 100 still gets the job done nicely. It takes about 1.5 seconds to get 50 bullets, or .75 seconds for half a clip of ammo. So, (1.5*4)*2= 12 seconds. It takes a skulk about 4 seconds to pretty much kill a PG. So it takes you 3 seconds to get the perfect balance. That's actually 2.5 seconds to much taken up. Whenever something is under attack, that .5 seconds is to run from the IP to the PG, use it and then start shooting.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    4 seconds for a skulk to take a PG? You're joking, right?
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    This place is getting to be the new S&I forum..

    Any bets on how long it is before mods start moving stuff?
  • Pi_GiPi_Gi Join Date: 2002-03-16 Member: 324Members
    I like the idea of a 150 clip lmg...considering it's an early game weapon...mostly I don't like sitting at an armory for ammo on a weapon that I usually die with in late games. I also think that the gl could stand to lose some......

    but that's another story.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Wouldn't work. I can hear them now:

    "COMMANDOR! TEH ARMORY IS BORKED! H4X!11! H4X!11!!
  • Norml_E_HighNorml_E_High Join Date: 2003-03-30 Member: 15055Members
    I sort of agree with not dropping an armory for a bit, but the only problem is, that commander usually won't give out ammo packs to the players who can actually use their ammo effectively.

    Also, on the 150 ammo cap. Those of us who are smart, usually go 50/150;10/20. However, if I'm going to take ocs down, I go 50/250;10/30. Capping the ammo at 150 screws you for taking ocs unless you are at level 3 weapons.
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    I mean im sure everybody humped the armory when they started. I know I did and then I went down to 50/200 10/20, for lmg and hg. Then I went to 50/150 10/10. Thats where I stay unless I need to get somewhere fast. But the worst thing about armory humpers is the pistol. If you're a n00bzor you arnt that great at shooting. So why get 20 extra bullets for that pistol that you spray and pray with, which is going to get you no-where ... fast. But the best thing to do is just deal with those humpers is just let them realize on there own, with a few reminders here and there, that humping is stupid.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    I think armory humping isnt a game problem...If you see alot of armory humping where you play, you probably need to go to a different server, or pub...It's just a thing that new people do, they'll stop eventually.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    if they made the speed reduction due to large amounts of ammo more noticeable, people wouldn't hump as much.
  • BallistoBallisto Join Date: 2003-05-19 Member: 16503Members
    <!--QuoteBegin-Ahnteis+Mar 25 2004, 10:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Mar 25 2004, 10:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if they made the speed reduction due to large amounts of ammo more noticeable, people wouldn't hump as much. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good idea. |3
  • Boy_who_lost_his_wingsBoy_who_lost_his_wings Join Date: 2003-12-03 Member: 23924Banned
    nononono im a good player and i NEED 250 ammo
  • xqninexqnine Join Date: 2004-01-18 Member: 25454Members
    maybe cap it to 150 untell lvl 1 or 2 wepons tech. its an idea.
  • GalvatronGalvatron Join Date: 2003-05-30 Member: 16857Members
    <!--QuoteBegin-xqnine+Mar 25 2004, 11:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xqnine @ Mar 25 2004, 11:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe cap it to 150 untell lvl 1 or 2 wepons tech. its an idea. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    me likes! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    I wasn't suggesting a hard ammo cap, but a toggled limit as to how much ammo an Armory would give out to a single player. If the comm dropped you ammo packs, that'd be fine, but if the Armory was set to "Partial" mode it would stop giving you ammo at 150 / 20.

    Just played a game.
    Comm: STOP HUMPING THE ARMORY AND GET TO SUB-SECTOR!
    Armory Humpers: (bad Spanish accents) shot-gun! shot-gun!
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    edited March 2004
    It's quite an easy solution for this, you know as a commander...

    You simply threaten the team that anyone who keeps humping the armory will be void for new weapons and HA/JP for the rest of the game...then it'll simply be up to the com to remember who ignored this threat and who actually did follow orders...and give items only to the obedient folks...

    Additon:

    Adding some sort of "black-list" function or something for the commander which can tag and mark players that are being more of a pain than being useful...perhaps tagging players which he finds are doing all the good things as well, so he can seperate the good from the bad and know to which ones he should give his attention to first...

    If a player doesn't want to be black-tagged anymore he should simply start following orders and do what he is told...
  • KwilKwil Join Date: 2003-07-06 Member: 17963Members
    I personally like the idea of the commander being able to pull ammo out of the marines. Say it's to put it back in the armory or something like that. They hump, you send them off, as they run you drain all their ammo.

    Heck.. I wouldn't even mind the knife so much then. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • AjurianAjurian Join Date: 2003-10-18 Member: 21753Members
    Build the armory in the hive that way they have to go there to get ammo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DihardDihard Join Date: 2002-12-02 Member: 10365Members, Constellation
    edited March 2004
    <!--QuoteBegin-Boy who lost his wings+Mar 25 2004, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ Mar 25 2004, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nononono im a good player and i NEED 250 ammo <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You must spray and pray a LOT...

    I agree with lowering the maxiumum reserve LMG ammo or being able to limit how much the armory will give out. It's easy enough for a comm to drop some more ammo if needed, and rarely does a marine use all 250-300 bullets that he humped out of the armory. 150 seems like a good maximum IMO.
  • xqninexqnine Join Date: 2004-01-18 Member: 25454Members
    <!--QuoteBegin-Rushakra+Mar 26 2004, 02:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ Mar 26 2004, 02:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I wasn't suggesting a hard ammo cap, but a toggled limit as to how much ammo an Armory would give out to a single player. If the comm dropped you ammo packs, that'd be fine, but if the Armory was set to "Partial" mode it would stop giving you ammo at 150 / 20.

    Just played a game.
    Comm: STOP HUMPING THE ARMORY AND GET TO SUB-SECTOR!
    Armory Humpers: (bad Spanish accents) shot-gun! shot-gun! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i know but i was saying that that was an idea as well so that the comm didn't forget to set it back or something

    (one of you good metamod coders could have fun with this idea i think)
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited March 2004
    <!--QuoteBegin-Boy who lost his wings+Mar 25 2004, 11:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Boy who lost his wings @ Mar 25 2004, 11:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nononono im a good player and i NEED 250 ammo <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you're a good player you don't need 250 ammo, unless you're unloading on OCs. It sounds more like you're just a really bad shot. Sure if you use a whole clip per skulk and kill 6 of them, you "needed" all that ammo, but your accuracy would be pathetic(and if your accuracy is that bad you won't kill 6 skulks). Most players won't survive to use 250 ammo on life forms; either because they die too fast, or because they make their ammo last.
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