Stop The Armory Sodomy
Rushakra
Join Date: 2004-03-25 Member: 27523Members
<div class="IPBDescription">Them hole's for bullets, not your @#$%</div> Is there any conceivable way you could place a Comm-toggled cap on ammo? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
It's really frustrating for a Comm to give out orders and waypoints for everyone on his team when half of them are trying to rape the Armory for 200 more bullets before running into the gaping maws of a skulk, and the other half of the team is stuck behind these morons.
There are two phrases I hear most from Comms, and those are: "GET CARGO / FURNACE YOU @$#%ERS" and "STOP HUMPING THE GOD DAMN ARMORY." Those are also the two maps where the situation below comes up the most. XD
I can't tell you how many times I've needed to get through a phase gate or rush out of base, only to be blocked by some NSPlayer who needs full ammo for every gun before we even have an upgrade. Worse yet, I can't even get ammo while this is going on, because there is (at most) room for three players around an armory after it's bunched next to IPs, a TF, and usually an Arms Lab. As it stands now, I get most of my ammo while standing ontop of it. These people don't even have the decency to crouch anymore.
Proposal:
Little switcheroo in an Armory that toggles partial ammo / full ammo mode. In Partial ammo mode, players would be limited to 50 / 150 (125?) LMG and 10 / 20 HG ammo. No limits on SGs or HMGs, because if a Comm gives you one of those, you'd better know how to use it.
If I get gassed ONE MORE TIME waiting to get out..
It's really frustrating for a Comm to give out orders and waypoints for everyone on his team when half of them are trying to rape the Armory for 200 more bullets before running into the gaping maws of a skulk, and the other half of the team is stuck behind these morons.
There are two phrases I hear most from Comms, and those are: "GET CARGO / FURNACE YOU @$#%ERS" and "STOP HUMPING THE GOD DAMN ARMORY." Those are also the two maps where the situation below comes up the most. XD
I can't tell you how many times I've needed to get through a phase gate or rush out of base, only to be blocked by some NSPlayer who needs full ammo for every gun before we even have an upgrade. Worse yet, I can't even get ammo while this is going on, because there is (at most) room for three players around an armory after it's bunched next to IPs, a TF, and usually an Arms Lab. As it stands now, I get most of my ammo while standing ontop of it. These people don't even have the decency to crouch anymore.
Proposal:
Little switcheroo in an Armory that toggles partial ammo / full ammo mode. In Partial ammo mode, players would be limited to 50 / 150 (125?) LMG and 10 / 20 HG ammo. No limits on SGs or HMGs, because if a Comm gives you one of those, you'd better know how to use it.
If I get gassed ONE MORE TIME waiting to get out..
Comments
a good way to stop humping early game is to just not build an armoury till you have a few nodes under your belt. i realise it slows your teching, but i have seen that strat used quite well to stop players doing "nothing".
<!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html//emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <--- thats cool <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Any bets on how long it is before mods start moving stuff?
but that's another story.
"COMMANDOR! TEH ARMORY IS BORKED! H4X!11! H4X!11!!
Also, on the 150 ammo cap. Those of us who are smart, usually go 50/150;10/20. However, if I'm going to take ocs down, I go 50/250;10/30. Capping the ammo at 150 screws you for taking ocs unless you are at level 3 weapons.
Good idea. |3
me likes! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Just played a game.
Comm: STOP HUMPING THE ARMORY AND GET TO SUB-SECTOR!
Armory Humpers: (bad Spanish accents) shot-gun! shot-gun!
You simply threaten the team that anyone who keeps humping the armory will be void for new weapons and HA/JP for the rest of the game...then it'll simply be up to the com to remember who ignored this threat and who actually did follow orders...and give items only to the obedient folks...
Additon:
Adding some sort of "black-list" function or something for the commander which can tag and mark players that are being more of a pain than being useful...perhaps tagging players which he finds are doing all the good things as well, so he can seperate the good from the bad and know to which ones he should give his attention to first...
If a player doesn't want to be black-tagged anymore he should simply start following orders and do what he is told...
Heck.. I wouldn't even mind the knife so much then. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
You must spray and pray a LOT...
I agree with lowering the maxiumum reserve LMG ammo or being able to limit how much the armory will give out. It's easy enough for a comm to drop some more ammo if needed, and rarely does a marine use all 250-300 bullets that he humped out of the armory. 150 seems like a good maximum IMO.
Just played a game.
Comm: STOP HUMPING THE ARMORY AND GET TO SUB-SECTOR!
Armory Humpers: (bad Spanish accents) shot-gun! shot-gun! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i know but i was saying that that was an idea as well so that the comm didn't forget to set it back or something
(one of you good metamod coders could have fun with this idea i think)
If you're a good player you don't need 250 ammo, unless you're unloading on OCs. It sounds more like you're just a really bad shot. Sure if you use a whole clip per skulk and kill 6 of them, you "needed" all that ammo, but your accuracy would be pathetic(and if your accuracy is that bad you won't kill 6 skulks). Most players won't survive to use 250 ammo on life forms; either because they die too fast, or because they make their ammo last.