<div class="IPBDescription">use for light marine</div> Hey guys, only real place I could think of posting this. What do you guys user for a regular marine starcraft wise. The starcraft armor makes a great heavy, but then I need something for light armor.
<!--QuoteBegin-CMF_FATAL+Mar 29 2004, 01:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Mar 29 2004, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> esuna..REL plz?! itll go good with the white rine im using
right now inuse the reskinned marine that has a moving a mouth. is the white one. search for voice comm, itll come up <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Heh, i've still got one problem to iron out before then. That being readyroom models. Occasionally they're green, occasionally they're red. I have no idea how to fix this. And yes, the "commander" player model is changed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've also reskinned all the arms for all the v_ models. When i do get around to releasing, i'm gonna include the hands_arm.bmp, hands_black.bmp and hands.bmp with, so anyone can convert the texture of whatever models over easily. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-esuna+Mar 28 2004, 08:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 28 2004, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CMF_FATAL+Mar 29 2004, 01:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Mar 29 2004, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> esuna..REL plz?! itll go good with the white rine im using
right now inuse the reskinned marine that has a moving a mouth. is the white one. search for voice comm, itll come up <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Heh, i've still got one problem to iron out before then. That being readyroom models. Occasionally they're green, occasionally they're red. I have no idea how to fix this. And yes, the "commander" player model is changed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've also reskinned all the arms for all the v_ models. When i do get around to releasing, i'm gonna include the hands_arm.bmp, hands_black.bmp and hands.bmp with, so anyone can convert the texture of whatever models over easily. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you retexture the "player.mdl" in the ns/models folder?
<!--QuoteBegin-Delarosa+Mar 29 2004, 02:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Mar 29 2004, 02:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-esuna+Mar 28 2004, 08:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 28 2004, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CMF_FATAL+Mar 29 2004, 01:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Mar 29 2004, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> esuna..REL plz?! itll go good with the white rine im using
right now inuse the reskinned marine that has a moving a mouth. is the white one. search for voice comm, itll come up <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Heh, i've still got one problem to iron out before then. That being readyroom models. Occasionally they're green, occasionally they're red. I have no idea how to fix this. And yes, the "commander" player model is changed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've also reskinned all the arms for all the v_ models. When i do get around to releasing, i'm gonna include the hands_arm.bmp, hands_black.bmp and hands.bmp with, so anyone can convert the texture of whatever models over easily. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you retexture the "player.mdl" in the ns/models folder? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I hadn't, no, and i just did that before checking here. I also noticed i forgot the w_heavy and w_jetpack models. Anyway, all done, i'll stop highjacking this thread now and make my own. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-esuna+Mar 28 2004, 08:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Mar 28 2004, 08:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CMF_FATAL+Mar 29 2004, 01:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMF_FATAL @ Mar 29 2004, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> esuna..REL plz?! itll go good with the white rine im using
right now inuse the reskinned marine that has a moving a mouth. is the white one. search for voice comm, itll come up <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Heh, i've still got one problem to iron out before then. That being readyroom models. Occasionally they're green, occasionally they're red. I have no idea how to fix this. And yes, the "commander" player model is changed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've also reskinned all the arms for all the v_ models. When i do get around to releasing, i'm gonna include the hands_arm.bmp, hands_black.bmp and hands.bmp with, so anyone can convert the texture of whatever models over easily. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Since when do you really see the commander model, Iv never seen it in-game, nor the b_medlab, I think NS just puts that stuff in for the hell of it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
i use captainpanakas new light starcraft marine, the black and white combo(which i linked to up there) cool thing about em is you can skin em to have whatever decals you like <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Brig's rine even though it kills my fps <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I love the CSP marine that's found in <a href='http://www.unknownworlds.com/forums/index.php?showtopic=64610' target='_blank'>Jaeger's Minipack</a>. I think it's simply the best marine model I've ever found.
i use warfares unreleased one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i use captainpanakas new light starcraft marine, the black and white combo(which i linked to up there) cool thing about em is you can skin em to have whatever decals you like <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> uh... exactly the same <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
I use an old avp2 colonial Marine since 1.04 . Made animations up to date on myself but he still cannot throw nades <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> .
*edit* whoops, need to read the first post more carefully. I don't use the starcraft models, so I'm not sure what would make a good "light" marine to fit into the starcraft universe. A nova model would be good perhaps? No clunky armor at least...
<!--QuoteBegin--=[Drake]=-+Mar 29 2004, 05:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Mar 29 2004, 05:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i use my own =o
<a href='http://www.bck-clan.mossad.org.il/forums/index.php?act=Attach&type=post&id=2348' target='_blank'>here is pic/skin</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Not bad, the helmet throws me off from liking it though.
<!--QuoteBegin-Paranoia-2MB+Mar 28 2004, 10:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Paranoia-2MB @ Mar 28 2004, 10:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Delarosa+Mar 28 2004, 10:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Mar 28 2004, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> default.... because nothing can beat it... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Just curious.
Delarosa..Have you ever seen the reload animations? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i don't watch for it... and no, probably not... when you are in a clan, you learn something a movie called the "gun kata"... i can tell when my teamates are reloading <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Dark green marines redone with a laser beam from the helmet. (good when they try sneaking around corners <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
And Del, I was watching my friends empty they clip and I never saw the reload sequence. What a waste of time if the NS Modelers made that and you don't even see it.
I use this one. Without the railgun, of course <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Comments
right now inuse the reskinned marine that has a moving a mouth. is the white one. search for voice comm, itll come up
right now inuse the reskinned marine that has a moving a mouth. is the white one. search for voice comm, itll come up <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Heh, i've still got one problem to iron out before then. That being readyroom models. Occasionally they're green, occasionally they're red. I have no idea how to fix this. And yes, the "commander" player model is changed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've also reskinned all the arms for all the v_ models. When i do get around to releasing, i'm gonna include the hands_arm.bmp, hands_black.bmp and hands.bmp with, so anyone can convert the texture of whatever models over easily. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
right now inuse the reskinned marine that has a moving a mouth. is the white one. search for voice comm, itll come up <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heh, i've still got one problem to iron out before then. That being readyroom models. Occasionally they're green, occasionally they're red. I have no idea how to fix this. And yes, the "commander" player model is changed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've also reskinned all the arms for all the v_ models. When i do get around to releasing, i'm gonna include the hands_arm.bmp, hands_black.bmp and hands.bmp with, so anyone can convert the texture of whatever models over easily. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you retexture the "player.mdl" in the ns/models folder?
right now inuse the reskinned marine that has a moving a mouth. is the white one. search for voice comm, itll come up <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heh, i've still got one problem to iron out before then. That being readyroom models. Occasionally they're green, occasionally they're red. I have no idea how to fix this. And yes, the "commander" player model is changed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've also reskinned all the arms for all the v_ models. When i do get around to releasing, i'm gonna include the hands_arm.bmp, hands_black.bmp and hands.bmp with, so anyone can convert the texture of whatever models over easily. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you retexture the "player.mdl" in the ns/models folder? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I hadn't, no, and i just did that before checking here. I also noticed i forgot the w_heavy and w_jetpack models. Anyway, all done, i'll stop highjacking this thread now and make my own. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
right now inuse the reskinned marine that has a moving a mouth. is the white one. search for voice comm, itll come up <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Heh, i've still got one problem to iron out before then. That being readyroom models. Occasionally they're green, occasionally they're red. I have no idea how to fix this. And yes, the "commander" player model is changed. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
I've also reskinned all the arms for all the v_ models. When i do get around to releasing, i'm gonna include the hands_arm.bmp, hands_black.bmp and hands.bmp with, so anyone can convert the texture of whatever models over easily. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Since when do you really see the commander model, Iv never seen it in-game, nor the b_medlab, I think NS just puts that stuff in for the hell of it <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
i use captainpanakas new light starcraft marine, the black and white combo(which i linked to up there)
cool thing about em is you can skin em to have whatever decals you like <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Just curious.
Delarosa..Have you ever seen the reload animations?
check his sig for the pic ^^
i use captainpanakas new light starcraft marine, the black and white combo(which i linked to up there)
cool thing about em is you can skin em to have whatever decals you like <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
uh... exactly the same <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Made animations up to date on myself but he still cannot throw nades <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> .
<a href='http://www.bck-clan.mossad.org.il/forums/index.php?act=Attach&type=post&id=2348' target='_blank'>here is pic/skin</a>
<a href='http://www.bck-clan.mossad.org.il/forums/index.php?act=Attach&type=post&id=2348' target='_blank'>here is pic/skin</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not bad, the helmet throws me off from liking it though.
Just curious.
Delarosa..Have you ever seen the reload animations? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i don't watch for it... and no, probably not... when you are in a clan, you learn something a movie called the "gun kata"... i can tell when my teamates are reloading <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
And Del, I was watching my friends empty they clip and I never saw the reload sequence. What a waste of time if the NS Modelers made that and you don't even see it.
It used to be white, but I wanted to try green.
Along with fitting weapon models and HA XD