[mreq]

Hitman047Hitman047 Join Date: 2003-05-23 Member: 16646Members
<div class="IPBDescription">Marine w/ laser & glowing visor...</div> Would it be possible for anyone to convert this to 3.0? Also, I really don't know why this happens but the textures on the model are 512x511. Why would recompiling the model make the textures smaller? And if it's to save fps, I'm sure 1 line of pixels won't do much to change it...

Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Would it be possible for anyone to convert this to 3.0? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> sure
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, I really don't know why this happens but the textures on the model are 512x511. Why would recompiling the model make the textures smaller? And if it's to save fps, I'm sure 1 line of pixels won't do much to change it...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> because someone added the skin with this size when re-doing the model <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    maybe I'll give it a try myself when I'm bored <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    all you need is to decompile both models, drag over the new animations and compile
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-CoolCookieCooks+Mar 29 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Mar 29 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all you need is to decompile both models, drag over the new animations and compile <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yep... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Hitman047Hitman047 Join Date: 2003-05-23 Member: 16646Members
    damnit cookies u make it sound soooooo easy! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Hitman047+Mar 29 2004, 07:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hitman047 @ Mar 29 2004, 07:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> damnit cookies u make it sound soooooo easy! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uh... it IS that easy <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • LtHicksLtHicks Join Date: 2004-01-22 Member: 25606Members
    can we say...Lazyness? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
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