Apollo10000
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Yea, when it first went up, people were like "this is so awful, what have they done", but as it seems people have just gotten use to it, and even started to like, I think once people have their say they move on.... even I'm really … -
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Yea, when it first pop up, people were like "this is so aweful, what have they done", but as it seems people have just gotten use to it, and even started to like, I think once people have their say they move on.... even I'm really … -
I believe the shotguns rate of fire needs to be decreased, it's ripping apart higher lifeforms, most games I'm seeing now is the match starts balanced and roughly equal, then shotguns come out and all the lifeforms start to drop, also because of the…
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I believe most likely only the best parts will be taken over to the live version, I believe that makes the most sense, adds more depth, but doesn't completely remove the good things of the vanilla version. I believe Sewlek only mad… -
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Not really while the current skulk isn't great, its speed isn't that lowered in comparison. Well it makes sense to fix the animation and hit-box, slowing it makes the hit-reg less of an issue, also the animation requires less refre… -
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Do you know why the Skulk was changed in such a way, it was because it was the only way to fix those issues, they just didn't decide to make the Skulk weaker, it was a compromise.
That's why you can not have that Skulk … -
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That's called rose tinted glasses, that Skulk was broken to high end and what made it strong was what made people so annoyed with the game, like wonky hit-box and broken animation.
OP like most writes a lot but actually… -
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Technically it's not bunny-hopping, it's a similar thing, but not the same. You should give it a go, quite enjoyable especially getting the Skulk movement down.
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Complexity is not the enemy of the beginner or "casual(PC users being casual makes me laugh)", but the inability by UWE to make decent tutorials, and really this game isn't that complex.
Marines = shotgun and win.
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The BT Fade is a beast, sure it takes getting use to, but when you do, you're flying around the place at mach speeds, also shadow-step while removed as a starter isn't really missed with the new movement, also when it comes in it g… -
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It's the common drive by trolling, see all over the internet, make a new account, then leave a comment like he/she did.
But on topic, people try to the new mod, I was skeptical, but you realize how making it more NS wit… -
I so wait for this to become the main game, after playing NS Classic and BT, it makes me realize how bad (err... maybe lackluster) NS2 was, both BT and Classic gave the aliens more choice in upgrades and unit composition, for example the way Lerk(Cl…
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That's if the teams are massively out-skilled, but as this community is quite small, that's becoming less of an issue, because most who are still playing are well versed about the in and outs of the game.
So actually te… -
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There's the issue, this isn't a shooter per-se, it's an RTS game, with most playing it from a FPS view, you main aim is not to shoot things, it's only a means to an end.
Most FPS players struggle with high need of teamw… -
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I just don't and there's a reason why beacon is used very regularly, because one Gorge or Skulk can destroy the power or any other structure, if people defended regularly most of the sneaky stuff wouldn't happen, but this isn't so,… -
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I rarely see it, and wouldn't you know, base rushes and also phase gates being destroyed by one skulk are so common, the only time when I see a phase or a base being manned, is because they were told do so, not because they waited … -
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My point is, in theory that's what you do, but what do you actually see, both public and competitive you rarely see someone babysitting a phase gate, asking someone to defend when you know something going to happen, is common, but … -
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But it is rarely used, or rushes would be less of an issue, or phase gates being munched down, also it's the risk you take, mostly all the big teams have players attacking not defending, unless a cause is needed, like somethi… -
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I've never seen that, because if teams did, then phase gates would never be attacked, then you would never hear a solo skulk taking down a phase gate(which happens quite alot), also in competitive matches, you get shouted out for c… -
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I guess that's the flaw of how the game is sold, too much as a FPS, so people care more about their K/D, instead of the how the games going, this is a RTS game set in a FPS world, the team should be punished not protecting their re… -
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Ahh, but I've seen many games where one team has better K/D, but lose, because their map vision is bad and they keep losing resources towers, only going for kills can be an issue, because a decent team knows that killing resources … -
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No-one ever leaves a marine waiting around a gate, so your point is mute, neither Comp or Pub does it, because one marine defending is one less killing harvesters, also when I command I don't drop armouries except for main base, be… -
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Not K/D, because I've seen many players who get good K/D but are super crap at the tactical and economic part of the game, if done by score that would make much more sense, because I've seen plenty of times players not getting kill… -
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The games I've been playing I rarely see Marines on low armor, because either there are Macs or people welding, they are some who don't straight away, but once they realise they not getting welded and everyone else is they change t… -
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Have you actually played the BT mod for more then a couple of rounds, it's like marines mostly win, for the reason the armoury not being so useful, because most are out of the base pressuring, expanding and so fourth, also the game… -
Does everyone know that pushes with welders is overpowered, there's one reason why a Marine push fails and that's the armory, people keep running back either getting themselves killed or their teammate, because leaving them be-hide, but with welders…
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I will not be so arrogant to say I'm better then the most, I just I think I understand the game more from an RTS prospective a number game of sought.
When I play Fade or Lerk, my attention isn't to kill my opponent, but… -
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Your counter point is so very weak, even a fully upgraded Marine still loses against a fade with similar skill, even a Lerk has a greater chance of winning, which makes the Shotgun the only option against higher lifeforms.
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I did not say continuous chatter I said short but informative updates, everyone could have a Mic and still not over use the voice system, but again you'd be at a massive disadvantage against a Commander who has a mic, and especiall…(Quote)
Got it in one, every tried to play a game without a shotgun and watch the Lerks and lifeforms above it destroy you, you're unable to play the game properly, because you can not harass or attack, because higher lifeforms destroy LMG…