ArthurDent
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Big still present in 263 final.
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Yeah. This bug has been around quite a while. Its even in the current beta 263.
http://forums.unknownworlds.com/discussi… -
Yeah this bug has been around a while. Really annoying that v-sync doesn't work without going into the options to turn it off/on.
in V-sync, Freezes problem ant other. Comment by ArthurDent February 2014 -
This build still has the v-sync bug. http://forums.unknownworlds.com/discussion/132937/game-forgets-to-engage-v-sync-for-dx9-11
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I just tried beta 263 today. Problem is still present.
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I guess we'll just have to hope unknown can pin down the problem.
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That command caused the fps to go from 120 to 60. But, game still forgets between restarts. :-(
So now I can type that instead of turning v-sync off and on.
Do you think I could add that command to a lua file to temporarily "fix… -
No difference using updated driver.
Deleted the options file to generate a new one, no difference.
Made sure no mods where installed, no difference.
I just ran the techsupport.exe in the folder and email techsupport with the … -
Yes. This bug happens for me with the default card profile. I've also tried turning on and off various other settings with no response. I am now going to try updating my graphics drivers to the beta version from AMD.
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I will be getting a consumer version of the oculus rift when it comes out. It would be neat if NS2 added proper oculus support before then. :-D
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261 still has this bug.
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My system can handle atmospherics... but they make things look worse. So, yeah. I leave them off as well.
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Bug still present in build 260.
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Honestly, the graphics requirements for this game aren't that high. So I'm not sure why we would need a hardware level api implementation. The only graphics thing that needs work is opengl, since it is currently really buggy and slow.
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Rather than adding mantle support how about changing physX for something that isn't NVIDIA exclusive?
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A skill based autobalance would be nice. Even nicer if you could set your team preference(marine, alien, either) and it would find a game that needs someone of your skill level (after filtering out high ping, passwords, other server preferences, et…
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Yes, there is only 30 data points per second, but that is more than enough to notice some really strange behavior.
Human movement is smooth and doesn't move in perfectly straight lines when aiming. If a person uses … -
There is a problem with making a server without spectators is that first person spectate is the only way to tell if a player is a cheater. A cheater has a very distinct first person view on how their camera moves. You can't really tell if a person…
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The only times i've seen webs is on the combat servers... They definitely should be a lower tier.
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Yeah, health and ammo left hovering near the player would help. (make it an option)
And having the "Player needs ammo" change to "Gordon_Freeman289382 needs ammo in the reactor" would be wonderful.
Color coding the text would help as we… -
I don't think snobby players is really a problem. The main problem is unbalanced teams. It's no fun being on a team that is gets totally stomped, and it gets old to be on the team that's doing the stomping. I really hope they get the skill based …
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Yeah. The problem goes away if I use openGL. Downside, even with allot of the options off, it can barely hold 60fps and dips down to 45 when things get really hectic.
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Ok I did some tests to see if I could figure out what was going on.
I made sure the verification came out ok, it did.
Double or Triple buffer did not matter, the problem would happen when I used either of them.
Switching from doubl… -
I'm one of those people who really dislike screen tearing. Also, it's fan gets loud when running at full throttle.
Oh. In case it matters.
AMD 7870