Carl_Bar
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It's worth pointing out that only the Aurora is owned by them. The Degasi was a Mongolian ship and the Sunbeam i don't remember what they are but they make derisive comments about Alterran's
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Yeah ATM the lights are near worthless IMO.
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An in game map that reveals as you go would be brilliant, it's probably the single biggest thing lacking atm. I had a lot of issues with not knowing where i'd been till i started spamming beacons. But thats not ideal.
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Being able to equip more arms and swap between them would be nice too.
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Assuming they were upgrades with appropriate costs, yeah they would. Because you'd have to spend most of the game without them. But as endgame thingies, they'd be awesome to have.
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Heh, you should be o experimental, currently trying to replace an empty battery/cell somtimes just eats the full one. You have to demount the cell and then put the new one in. Still fixed bulkheads is worth it p.
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I don;t quite agree with that, writing a big post on progression right now and IMHO the Cyclops and Prawn together are trying to cover far too much developmental space, and it's causing issues. There's a real need a for a true mini… -
Good news, this is fixed in experimental.
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Heh, from the decoded bits of info about his reaction the CEO actually sounds like a pretty cool guy. I like to imagine in my headcanon that he's Craig McGill, the guy the PDA keeps mentioning to motivate you.
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Ye be warned, Spoilers Thar Be EreAssuming it doesn't delete your base and you end up in the main biome area you'll be in the single safest part of the game. Sure you'll be surrounding by every big nasty in the game, inclu…(Quote)
Can you open close the bulkhead? They're quite buggy atm overall and i've seen this mainly when the whole thing bugs out.Yeah totally dismantled, totally rebuilt, came back and the instant i save/loaded due to Cyclops Ui bug. Joy. oddly i did notice when i rebuilt it remembered what damage the rooms and corridors had. Which was weird.@Trakannen: another known fix is to delete the bits of your cache relating only to thewreak i question, note down the batch numbers and delete only those.Definitely no leaks as i deconstructed everything and then reconstructed, if there were leaks the base would have flooded. Also in my other base they will open with leaks.There's a note in the trello about it. Apparently atm the search algorithm is very CPU intensive so till they rework the code they have to keep it limited.Yeah there seem to be a fair few pathing bugs going on with some creatures.Won;t even render the glowy outline for me. Pretty sure it's a bug though.Sometimes they'll fix themselves after you save and load back in again. Had that happen with Mushroom forest. Also there is one upside to wreaks spawning inside each other, i may have had to cut though 12 doors, but i've come away with a cyclops ful…(Quote)
This. The problem with silver being so rare at the moment is that it involves a lot of going into areas where, especially early on, it's tough to survive, (because super high stalker density). To be fair it's as bad or worse gettin…Ok good news, went back, had to cut my way in again, but this time they were there. Also revisited pod 13 and got me 3 cyclops hull fragments, added to the bridge pieces i got around the trader wreck and i'm jst 2 engine fragments, (and a lot of tit…ALso forgot this, i've been into the shroom wreak cut door area, it was empty, (2 rooms right).Huh, yeah i've noticed i've been finding fragments in some locations the wiki doesn't list them too. Underwater islands, koosh, and one kelp forest wreak are the only ones i can reach i haven't checked out, (though i'm probably missing bits from the…