Desther
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Comments
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Most of the weaker Marine players have 3 behaviours:
- Only ever move forward on the map, never backward
- Never wait in a room (even if asked)
- Always move towards the largest marine group -
Everyone complains about the new maps right after they are released. Nobody likes getting lost on the map or losing to a strategy that they haven't seen before, and they will lose lifeforms because of not knowing the map layout yet.
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The skill rating itself is not that accurate either. If you look at the comp players ratings per game, it can easily double when they play in a pub server instead of a competitive game -
Playing Combat is the best way to learn to aim.
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Haha yeah check out this guy:
http://ns2stats.com/player/player/2065
8 out of 10 of his last rounds were on that same server with K:D of 21:2, 23:… -
On it's own there isn't much use but it can still cloak skulks and gorges.
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In the last couple of weeks I used to see 5-6 passworded (full) servers at peak times and last night there was only 1. When your player base get this small, the competitive players have to drop down a level in order to find a game. Anzestral was eve…
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I love pretty much all the features of this mod but still prefer the old style building healthbars (especially on marine RTs). Is there any way to change it back?
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Do you play 6v6 with the same sets of players or play random pub games?
Maybe check your hive stats because I never see stalemate pub games and my average game length over the last 20 matches is 15mins. -
I can see low-skilled comms being ejected, especially if there happens to also be a higher skilled one on the team, whether he wants to comm or not.
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Who wouldn't want to be medpack dispenser, cat herder and vocal punching bag every game
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Not moving my view helps me see cloaked skulks easier. Just stand still for a second and you will see only the shimmer moving.
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1.17GB here. It used to be a lot larger but I also cleared it. The previous MvM mod was the biggest.
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Steam is back up now for me. Downloading now
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Apart from the novelty of the glass effects and physics objects, I didn't really enjoy hl2 all that much. Can't see why people are so hyped about hl3
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I enjoyed ns1 combat a lot more than ns2 combat, even though I do still enjoy it. I hope you guys can work some magic and make it awesome.
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European Marines? If both teams were skilled as equally it shouldn't make much difference, right? -
Upgrades are good because Marines have to run out from base every time and will therefore be more likely to defend the RTs nearest your base which are normally forgotten about because people instantly PG out when they spawn.
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I think you have AA on in the first shot and off in the second.
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This is true. I have a 1st gen C2D at 3GHz, 4gb ram and a gtx 660 and I get <50fps in most fights. Even early game if there are 6-8+ people around all shooting/biting then I can hit 25-30.
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Case + PSU too ^
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I think it's going to be cosmetic microtransactions (remember the NS2WC armpatch experiment that was a success)
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Miss that old beacon sound
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Maybe you could put gorge tunnels underneath out of reach of Marines.
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I played the beta for a few days. The game felt a lot like CoD. The parkour is crazy and lets you vault up 2-storey buildings and wallrun along multiple buildings. As long as you jump to another wall, gravity will never get the better of you.
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Backseat commanders are worse than rogues.
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I thought Super Monday Night Combat was F2P from the outset. The earlier paid-only game (Monday Night Combat) was quite a bit different and also never really found an audience.
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A mod (lets say Combat) would become a game on the Steam store so you could play it without having NS2 installed. It might be Skulks with Shotguns .
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Flayra hinted at a NS2 mod becoming standalone, it could be that.
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