Dracobomba
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I dunno. I always felt that the old ILZ was dark and scary, but rather underwhelming due to the darkness, and had as hell to navigate. I like the much more...."active" ILZ we have now.
If you're looking for spooky territory, the Blood Ke… -
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I agree that time travel would be a silly addition to the game, but I was going along with their thread of conversation, seeing as the point of this thread is to explore all possibilities. -
Currently? It's a glorious waste of time. Although the drones are very good at scouting into dangerous areas, so there's that.
The Devs will probably buff it soon enough. -
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I agree on that. Shockers really need a buff, they're currently a glorified stalker, and way slower. They should do serious damage to submersibles. -
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Under a multiverse model, this doesn't happen, so it could be explained away like that. -
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Fair enough. I suppose at that point all you need is a way to distinguish where the void is. -
Perhaps there could be a suit type which increases inventory space? I imagine this would be a nightmare to code into the current PDA UI, but would be a cool addition nonetheless.
The suit would decrease swim speed, naturally, similar to … -
I like the idea of being able to make more windows without compromising base strength. It would definitely be a welcome addition, and would add more recipes for the stalker teeth.
Though, it's awfully strange for glass to increase… -
Personally I think they should just remove gold entirely from Sandstone Outcrops.
When it comes to Limestone, titanium is a high-demand resource, and is paired with copper, another resource used in a large amount of recipes. Looting thes… -
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They probably just need to mess around with the terrain a bit to make some areas more cyclops-friendly. Most notably the Lost river entrance from the Deep Grand Reef. The brine waterfall into the skeleton chamber is just never quit… -
Boats would make it too easy to discover new locations while skipping others, most notably the 2 islands. Plus, what fun is there in ignoring the meat of the game: the ocean floor below?
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Honestly, I kind of like the idea of having reapers being non-respawnable. It would certainly add a bit to the feeling of accomplishment, and help make the player's actions feel impactful and permanent.
That said, I think the problem wit… -
Lovely as the Gravity sphere is, I do agree that it could use a range upgrade. Often, I toss it near some fish and the fish just aren't close enough to get caught by it, which can sometimes be annoying, considering how slow the animation it is to re…
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Unfortunately, the devs specifically stated that the Ghost leviathan will only get in before 1.0 as a Reaper re-skin. If it makes it to post-1.0, though, it could be more interesting, or it could be updated with different abilities. -
Good lord, it's like when they released the locusts on Egypt.
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Definitely would love screenshots of this.
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You can stack storage mods. It adds multiple compartments to the seamoth and larger space to the Prawn suit. -
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Reskins, while low-end work, can add a lot to the game's atmosphere. Just the simple addition of the Spinefish allows an already existing asset to have a completely different feel and effect in another place in the game. I think mo… -
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I believe what he meant was having the Seamoth torpedo system, as a handheld version.
I think that may be interesting, albeit somewhat unfeasible. -
A power-based oxygen tank would lead to infinite underwater exploration, and circumventing this core mechanic probably wouldn't be too healthy for gameplay.
Alternatively, how about an upgraded rebreather that works similarly? Instead of… -
Lots of places in the game are very deep and scary. It's hard to specify one.
On my first playthrough, though, I specifically remember being terrified by the Blood Kelp Zone (which was originally just the Blood Kelp Trench). I passed by … -
I definitely think that constantly needing to switch between storage and fabrication is annoying. Inventory is a core mechanic of the game, though, so I wouldn't know how to fix it...and connecting nearby storage to the fabricator seems a bit too po…
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Meh, I think there's plenty of resources around as it is. If you're running low on a specific resource, it's because you've completely scrubbed the area clean. Making resources not respawn encourages the player to go explore outward and go to more d…
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Keep in mind Subnautica is currently a hella buggy game and has serious performance issues, even on high-spec machines.
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In my opinion, they should just change the overeating mechanic already in place.
Currently it seems you take damage after about 9-10 food items eaten consecutively (at least in the case of Lantern fruits). This should be nerfed to about … -
The developers have stated previously that they will not be making an in-game map; this is due to the fact that the entire map is actually quite small and it becomes very easy to navigate once you know where you are and where you're going. It's impo…
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The price of greed, my friend. You can't have it all.
Once you get the jump jet upgrade you can usually get away with replacing the grappling arm for a regular one, or a propulsion cannon. -
Here's hoping for Terraria-level of game content changes! I imagine they'll add a significant amount of polished post-1.0 content.
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Wow, they actually have time to be able to sneak in another biome? Awesome! Even if it's just a cosmetic change to the sparse reef, this is exactly what the game needs more of right now.
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As of the Castles/Precursor update on Xbox, you are up to date with the newest version of Subnautica. However, the PC version is getting a new update within the next week or so.
You should always expect console versions to be ~1 update …