EvilSmoo

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EvilSmoo
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  • (Quote)
    You seem to have not read the OP.

    I'm not sure how to deal with the player dying, really. People just die and respawn unless they're in hardcore. The Cyclops dying is far more of a reason to reload a save instead of i…
  • Good design of many entities requires balance. Sticking on many powerful abilities, adding invulnerability, and even instakills? That is not balance. They might as well just have a really long tentacle attached to nothing, that reaches in from ou…
  • (Quote)
    Cyclops is ALREADY effectively immortal as long as the game has saves. Save before ALZ, and if the Cyclops is going to blow up, reload and try again.

    They devised some neat sub-dying animations. Which will be w…
  • +1 to the idea of adding bleed to the hardened blade. The normal one doesn't hold the serration, the thermal does not either, but cooks, and the harden doesn't cook, but has a nastier edge? Makes sense. And/or coated with anti-coagulant.
  • So, it's a Mary Sue monster that accomplishes nothing? Pass.

    Last I checked, boredom was a perfectly good "wall" to keep players in the only interesting area.
  • (Quote)
    That is not a time machine.
  • (Quote)
    Fabrication could be streamlined. But you're not taking edge cases into account, players could potentially have ridiculous numbers of lockers near a fabricator, which could result in performance issues when it has to search…
  • (Quote)
    How do you get the time back that you spent fiddling, and getting all the growbeds and such positioned just the way you like?
  • (Quote)
    No, that's the point at which you know how much work and stuff is in the Cyclops, and you reload the last good game save.
  • Each food item has a food value attached when you eat it. A block fabricator could just take a lot of food, convert to a progress bar, and spit out blocks after a while. So players can eat whatever they put in, for any dietary tendencies, or just …
  • Those are interesting solutions. They seem to be lacking a problem, though. And more importantly, they seem to be lacking a reason to devote dev time that UW does not have. Why are those things worth the dev time?
  • The power system is poor. First off, ALL generators need to generate, all the time. Not this just starting at the top of the list and working down, only pulling power from empty ones.

    Second, each generator needs to be worth the effort…
  • I still don't get why you're all so concerned about a big empty shell of nothing, and a few rooms, sticking out of the water. It's not like anything about the Aurora is functional, it's all just window-dressing.

    No. You're never
  • (Quote)
    Sure, if you only ever plan to use a single thermal plant, and hook it directly to the Cyclops.

    So... no. This is to recharge the Cyclops in the field, this is not a base power system. Two entirely different things.
  • It shouldn't be any more effective than ramming things with a Seamoth. The harpoon is built to tether to seabottom, not penetrate fishies.
  • Cyclops needs a reactor, solar cells, and thermoelectric options.

    Also, direct charging from bases without having to do cell-switching busywork would be nice.
  • The Aurora should be brought into line with all of the other human-designed manned spaceships currently flying to other planets.

    ...

    Oh wait, there's none of those.

    But srsly, a ship to go build a stargate would p…
  • How does this make the game better? This reads like poor fanfiction, complete with random capitalization.
  • Outside the current scope of the game. This isn't Star Citizen, with millions of dollars to throw around and hire with. This is a small team, and they're trying to meet a deadline.

    New subs are a LOT of work, and not justified by any p…
  • Ya'll know this has been suggested before, right?
  • (Quote)
    Everything is just protons, neutrons, and electrons. If you can just get loose ones and add them to atoms, you get a new element.

    The hardest part is doing it in large quantities. Just after doing it at all.
  • Multifunction? A little combination solar/single-powercell/battery-charger? That can also supply power to floodlights when discharging a full battery.

    Solar powered floodlights are probably not the best idea ever.
  • I think he wants a bot to tell him what to do next, rather than thinking for himself? Either that, or someone let a monkey at a keyboard on an internet-connected computer, and that was the result.
  • (Quote)
    So if it fails, you reload and try again? This kind of thing works in multiplayer games without save/load states, but punishing in singleplayer games generally doesn't accomplish much.
  • (Quote)
    That's kind of my point. If the player decides to make a new Cyclops, that's fine. The lava zones would be dangerous, and that's pretty intended. Taking a PRAWN down, with a welding arm, to patch up the Cyclops enough to …
  • @Deep_Diver_X Dude. No. Format that if you want anyone to read it. Then, proofread it a few times before hitting post.

    in New energy idea! Comment by EvilSmoo May 2017
  • I agree. I liked it as a mobile invulnerable base. I don't like the idea of it being permanently destructible, especially if it can be destroyed by sharks. I could see it being crippled by leviathan-class opponents, rather than being made …
  • (Quote)
    Please learn how to use periods and correct sentence structure. Has noone ever graded a paper from you and marked run-on sentences?

    As for the idea, you seem to be streaming consciousness. How is it a good thing to wa…
  • (Quote)
    Nuclear batteries aren't a thing. Nuclear power is really steam power, you're just using heat from the decay of radioactive materials to boil water.

    If you're going to make up stuff, I think it would be better to call …