Gliss
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if alien vision is simply meant to be a UI enhancement, then it should default to on. at the very least all the issues should be ironed out - turning off when evolving, render distance, separate teammates / enemies / structures, make glass easier t…
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it's because the FPS drops and it doesn't stay at a consistent 60. I even notice going from 700+ FPS going down to 300 if it drops severely and quickly enough. you can feel it in your mouse movement that it's not consistent.
NS2 has FPS drop… -
duel maps like dm4 (QW), dm6 (QL), and cpm3a (CPM) are very unbalanced and yet they remain often played just because they're fun. the person in the lead on these maps has the potential to keep map control for pretty much an entire game if played pe…
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my view is that it's terrible. I was suggesting that because other posters viewed it as "acceptable", not to settle for something that is just passing.
it really isn't an exaggeration. try doing that test - just walk slowly back and fo… -
the audio feedback is terrible I'm not sure why you think it's okay to read scrolling combat text in the middle of a fight
even if you try biting an extractor and moving back and forth, it ticks up so slowly that you can't even tell whic… -
HOW DOES HE DO IT
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I think allowing player options for individual skill to shine would be better than compensating for it through RTS elements. the game is heavily RTS focused and I definitely would not agree with the sentiment "FPS first and RTS second". regardless…
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(Quote) you're not playing against competent marines
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(Quote) anyone care to elaborate on these next level skulking tactics
remember it has to work against marines who have at least a triple digit IQ -
sorry I think I've just lost all faith in the average intelligence of this community so I have no idea what to expect
especially when you consider the original thread is about a holographic weapon model posing a significant advantage whe… -
is it possible to have medpack issues sorted out prior to something like this? like medpacks not working on techpoints, not working on the second floor of anything (various walkways, Plaza on descent), medpacks falling through floors? I feel like …
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(Quote) are you serious
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oops, my monitor for some reason shows up twice in the CRU dropdown and I overwrote the wrong one ahah
edit2: okay nevermind so it just leaves the box unchecked, but it still loads stereoscopic 3D (which i can disable) on game start, but… -
(Quote) I wanted to try this out, but it looks like it requires the emitters / glasses? Unless I am doing something wrong :[
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regarding double IP heavy aggression. I definitely do think there should be some kind of trade off or at least, less of a no-brainer decision on the double IPs. however, isn't it in the best interest of the game to balance not by discouraging aggr…
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"Those who do not understand bunnyhopping are condemned to re-invent it, poorly."
edit: this is not a slight at sewlek, more at the original design decision to leave out bunnyhopping in the first place. after months of investing effort … -
there's no point in NOT having these options other than to be strictly anti-customization which is just a plain obnoxious stance to take
polish is how a game is sold to new audiences, not "living with" terrible default options
if the def…wow, the contributions of the community never fail to impress me. great work guys, this is going to be awesome
nice work on the prizes as well! can't wait to hear about the other goodies coming you are way(Quote) correct, because typically comp players are higher skilled than the average pub player, and enjoy dictating the flow of the game. a skilled comp skulk is not even remotely as close to being effective or useful to their team as a skilled …I already said it's a great idea and I'm sure it works fine for your servers. that was never the question. my post was simply stating the current terrible state of tier 1 alien vs. marine being so boring (especially as marine skill goes up), and w…(Quote) giving feedback from a competent playerbecause your evidence is entirely circumstantial and doesn't reflect 99% of pub servers
literally none of your posts are worth addressing because you just said "well I saw x happen so you're wrong"
it's really amazing that yo…I'm in favor of removing all of the obnoxious HUD elements (HUD popup text and waypoints are frustrating in particular). waypoints only hurt skilled players more than not, even hearing the marine orders every time you finish welding someone or a st…the problem really can't be solved with some external method like forced random or shuffling players. players stack marines for a reason: it's fun. it really does come down to the skulk not being fun to play, I wasn't trying to be facetious. the …skulks are pretty unfun to play tbhWhile we're at it - I tried the Lightboost hack, but it seems to force VSync on for NS2. Anyone else have this issue?
Doesn't happen in any other game.
Also, if I accidentally turn on the Stereoscopic 3D option, it completely dest…(Quote) I agree. Speed vs. control should only be a factor at the highest levels of speed. If you jump at a marine you shouldn't be locked into a single trajectory, there should be at least a little wiggle room.(Quote) I agree. I appreciate the gesture of trying to allow ninja phase gates, but this is basically completely forcing the issue while ignoring the complete lack of intuitiveness and coherence in gameplay rules.
I don't see where the skill comes in. The concept of "speed vs control" was also in bunnyhopping, by the way. The faster you went, the more precise your mouse movements had to be, otherwise it would only slow you down to the level that corresponde…