Higuide
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yeah i see them in my sleep too along with the necro morphs
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any idiot that swims anywhere near
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this needed to happen, thermal makes all other sources obsolete really.
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gotta stock up for those long trips, eliminates the need for looking for salt. that plus gotta use the up the spare space, plus thermal generators give more power than i know what to do with, can always add more of both. unless the… -
in the famous words of gabe newel "when its done!
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sure it's perfect for small set ups but i cant be bothered to dedicating my time collecting uranite for my main base. again with thermal i have like 4 water purifiers running at once (infamous for draining power), +moonpool and + anything else that …
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resources is was easily mitageted by using a cyclops. i do admit that energy needs to be rebalanced, thermal easily the best option. too good simply placing 4 around a vent then chain across w transmitters to your base, becomes impossible to lose po…
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prefer it that way than always have to invest in titanium simply not to flood my base. plastering like 20 foundations just to simply do what 5 reinforced hulls can
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i know right, simply setting up multiple thermal reactors around chained across the ocean W/ transmitter. effectively eliminates the struggle for energy making it impossible to drain.
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best being used along side the cyclops in tandem for long distance travel. i know its not really meant for precision work i prefer that over drowning and constantly refilling my airtank. my only gripe is the propulsion cannon not adding it to invent…
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not sure if its the dated build of xbox and keep in mind i am doing it entirely on survival. call me insane but i still think they need to be more have a wider aggro range or larger AOE. i am not feeling the threat they should truly be (again it cou…
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Im definately a vet when it comes to survival horror hell even i play with surround sound headphones on hard mode. sure there are a few that still haunt me to this day whether it be creepy lore/atmosphere or outright assaulting me one after another …
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Good start, it was absurd adding 1 pair of charge stations made energy consumption hardly a concern.
how energy is distributed, generated, & consumed still needs some tweaking. screwed at night using solar, bioreactor is high mainten… -
i say change the engine. looking at the game, its enormous in scale compared to games of a similar caliber. i understand it is extremely complicated, resource and time consuming. but its worth at least looking into if you want to scale up the game (…
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never any more than usual on my end even in the X1 version whether or not i planted anything inside the cyclops. keep in mind even PC version is not excactly stable even with high specs. kinda see that time to time when youtubers play it
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should be a combination of both 2d and 3d. pda showing which area you are in but in 2d (shows more as you explore) and scanner room exponentially enhancing navigation also in greater detail. least it gives a higher incentive in creating the scanner…
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yeah not really even on the pc version with max specs on certain parts frame rates tend to drop, x1 (me) still a slidshow but i love it enough to bear with the crappy draw distance.
looking at their progress: stability, polishing, optimi… -
whats with people trying drive a cyclops in some of most dangerous areas in the game? last time i checked it had as much maneuverability as a manatee except 10x the size, as clumsy and easier as a valid target. even in slideshow version of the the g…
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meh just burn it out, better off literally immersing yourself into the game rather dividing your attention, leaving it be until they make a more stable build (then they add more stuff), or which ever comes first. even if they did make you start over…
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true compared to other real life earth-like planets, most they have going on for them is numerous great lakes
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its there all you have to do is FLOOR IT -
not gonna lie but as much as i look forward to that change reaching the x1. sure it'll take some adjusting and rememorizing but It is a bit hard to distinguish even WITH 20/20, prob is the blue-white backdrop even if its to adjust contrast by a few …
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i love you guys definately saved my playthrough in survival
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Looking at the vid seems a bit absurd on how easily it gets hammered and how often have to panic even to the mildest act of aggression from a single creature 1/40th of the size. I can understand shit-ur-pants leviathan classed creatures, lava larva …
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what you really want to stick with is BRIGHT colors, sharply defined enough to mimic LED luminescence (ex bright white-blue, like daylight minus the sky). mostly just to find the seamoth in the darkness, b/c in the current build its not really enoug…