Hobocop
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Yeah, transitioning into the 'real' game never happened when Combat was an officially supported game mode back in NS1. Combat servers were more numerous and more populated, and servers that ran map rotations alternating between combat and standard …
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There's actually a "Threat Here" alert under the assist menu, as well as the general map ping that can be used.
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I think they do entirely too much damage against lifeforms for how cheap it is and how easy it is to use. With larger pub player counts, it's virtually impossible to even attempt to attack marine positions in many areas as anything other than Onos …
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Catpacks are extremely powerful for grenade launchers in the right situations. Cutting that reload time in half is huge.
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They've been nerfed like....20 times since build 250 with maybe two actual buffs after their rework.
Are you surprised that the lifeform designed with the sole purpose of hunting down and killing marines is good at it? -
Then that percentage of marines who can't aim can be base *****, and spend all their pres on mines and welders, or run around like a headless chicken on suicide missions to kill harvesters or snipe upgrades.
You don't need good aim to do… -
Why would you think that making balance changes around the idea that marines can't aim is a good idea?
What would happen, if these theoretical balance changes were made, when marines who CAN aim play the game?
It's more than … -
Eclipse requires marines to be even more aggressive than usual. Newer players aren't experienced enough to play that aggressively, pretty much leaving aliens free to do whatever the hell they want and gain a big tech advantage.
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Which maps?
Which tech point did each team start in each game?
How many greens/new players on each team, keeping in mind that the game has been 75% off for over a week now?
What were the quality of the commanders?… -
There's nothing ironic about it. If you can't keep a civil tone and decide this passive-aggressive nonsense is an appropriate way to express your opinion, I will damn well flag your post as abusive as I see fit.
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If new players can't close the game out with complete map control and everything in the tech tree at their disposal, what possible chance do they have in any other situation?
You can't patch out communication and coordination issues. Ke… -
Peruse the workshop for an appropriate alien vision mod, or make your own. The file associated with alien vision is no longer consistency checked by default, so it should work in most servers.
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God forbid they actually require effort to use to maximum effect instead of being glorified sniper rifles.
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Yeah, changing the camera angle on walls/ceilings sounds and looks cool...but then you actually need to fight in an enclosed space while a marine is trying to not die since they're actual players and not AI and your view is jumping all over the damn…
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Drifters are useless now?
And yeah, I remember when whips knocked back grenades. It made GLs into garbage weapons hardly even worth buying. -
What makes you think that thermal vision would be of any use at all against the aliens?
Oh, and sure. Let's go ahead and turn on weapon recoil for a few days. Let me know how it goes when you miss every single shot on anything that's n… -
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This already exists.
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Which means what exactly?
Because that doesn't change the fact that the core concept is the same, which debunks your bogus claim that they are nothing alike. -
Yes.
That's part of what makes the game interesting, because it's not as if the melee players are completely bereft of the tools needed to close the distance with a ranged player, just as the ranged players aren't turned into mewling hel… -
Okay? Buff marine starting health how? They already take three bites, or two + parasite right now. Marines have been at 100/30 to start with for over a decade back in NS1, and before that, it was 100/25 where they straight up died in two bites wi…
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Have you? Because aliens not having a commander and a few different abilities, upgrades, and weapons doesn't mean that NS2 'isn't anything like NS1'.
That's like saying Modern Warfare 3 isn't anything like Modern Warfa… -
Okay...then what do aliens do on Veil?
And it's not about killing the Exos, but clearing out all their support so they can be picked off. -
Well...the game's graphical settings update in real-time. Don't see why you can't just press buttons and see what happens.
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I'm still not seeing why marine jump needs to be nerfed when most skulks are hardly even using their ability to climb walls to the fullest. It's easier than ever to move up and down walls and perform evasive maneuvers while in close quarters with a…
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Because automatically being dead when aliens get into close range is binary and boring, which is also horrible design. Competent skulks WILL run circles around marines without the ability to dodge, who will then die horribly, espe… -
ARMA 2 and RS3 don't have you engaging high mobility targets with unpredictable movement patterns. They're designed completely differently. This isn't a milsim or a realistic tactical shooter where players have virtually identical abilities, sorry…
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Well, if they weren't allowed to actually dodge, they would just die 100% of the time in practically every engagement unless they had perfect aim.
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Why do you think you actually need to have the current AV turned on all the time? I never use it at all since they changed it to orange everywhere, and just use the Minimal Alien Vision mod on the workshop.
Minimap simply doesn't give t… -
Infestation casting shadows and dynamic lights from alien structures combined.
Make it happen. Use that amazing dynamic lighting engine that is just not getting it's proper dues. -
Current AV is used for less than 30 seconds total each match because it's completely useless outside of those few brief seconds when the lights are out before emergency lights come on, and there's no reason to even turn it on if you're not in a comb…