Hypergrip · Suspect
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Ok, let's create that texture (I'm currently at the office so no screenshots, sorry. But you should be able to follow along anyway):
0.) Download and install the NVIDIA Texture Tool, so you can export DDS files from Photoshop: in Main Menu Replacement Project Comment by Hypergrip May 2013
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My list (pub, 18slots, healthy mix of veteran and casual players) is:
1.) Tram. I like to size, the general looks, and the overall "flow". I have fun on it both as Alien and Marine.
2.) Docking and Summit. I like the general layout of…
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Thank you for taking the time to shed some light on the shader stuff, Insane!
I think I'll play around with in a bit, after all New Deimos needs flowing green space slime of doomin [Request] .material files explained Comment by Hypergrip May 2013
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(Quote) Convert the concept art picture into a texture/material. Create a map that only has a rectangle in it (that you apply the concept art texture to) and an ambient light. Use that for the cinematic and there you go.
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Not gonna happen this way. Oh I wish it did, but there's a little flaw in your theory: Hallucinations instantly die when they are scanned - not only active "pings" by the comm, also the passive continous scan around active Observat… -
Oh how I wish there was a way to use "prefabs"...
Select a group of geometry, props and lights, hit "save prefab", enter a name, and the system would save the relative position of the element, parameters of the props, texture names and o… -
and if you place that trigger_presence right beneeth a floating block of bricks, you can have it trigger the "coin" sound from the Super Mario games, evertime a Marine bumps his head against it
in ExtraEntitiesMod Comment by Hypergrip May 2013
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(Quote) Sounds like a lot of fun, would love to test that! As the game progresses the "Points of Interest" get fewer and the lifeforms get stronger. That should result in total mayhem at the last point.
And I think there already is a … -
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I've picked up the editor again a couple of days ago and am now working on a ns2_co_deimos (yes, with an "e"). It will not be a "recreation" of my old co_daimos, but more of a "reimagination" (missing entities and no ladder-climbin… -
Here is a quick and dirty, hacky way to set up you editor to use the mod you want to map for:
1.) Create an new, empty directory. For this example we'll use C:\ns2_mods\combat\ (we want to map for Combat)
2.) In this directory create …
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I'd like to know more about the way game(play) programming and engine programming influence each other while working on NS2.
What are the ups and downs of coding for the Spark engine?
What feature would you love to implement, but coul…
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Is there any other way to donate some €?
Using GoFundMe from Germany let's me chose between:
1.) Credit Card - which I don't have.
2.) Bank Account - which my bank blocks, because GoFundMe is not certified and does not work with…
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(Quote) That's the kind of user that types in the same password although the interface tells them "wrong password". Because "maybe the device is broken".
I've seen a commander during the free weekend who wasn't doing too bad on the Ma… -
(Quote) I would pay money to watch a stream of some devs and/or top players sitting in a room yelling "chomp chomp chomp" and "pew pew pew" at their screens!
(actually fighting in game, of course, not JUST yelling. I have that at my day job… -
There has to be a golden Gorge statue in the vault!
Looking forward to seeing/playing all 3 mods.
How will the fighting game handle player count? Simply 2/2 player servers? Or randomly assign pairs in the "ready room", let them all… -
"Rookie Friendly" in the server name is a social rather than technical aspect.
On servers marked as "rookie friendly" one can/should expect:
- Rookie players (duh)
- Veteran players trying to help new players
- A general focu… -
Babblers are still a bit too slow and agressive to be used to directly attack Marines, but the extra armor for Aliens is quite useful. You can use them to damage Extractors or Powernodes with/for you. Using them to trigger mines can be useful.
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expired. please delete
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