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also, has anyone set up two NS2 clients side-by-side (connecting to a server 100ms away), recorded footage of both with a single physical video camera, and measured the latency between when one player shoots and when the other player sees the shot?<…
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i had a lot of fun commanding pugs where the player count is low enough to call everyone by name and to be aware of where everyone is and what they're doing
it's a shame that experience doesn't really translate to 10v10+ pubs -
you figure out what makes NS2 fun and put systems in place to maximize the percentage of time that players are having fun
then they might stick around
if figuring out a way for your team to win the game is part of the fun, then why… -
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pretty much anything to make the game more attractive to people who prefer moba/frag-oriented gameplay is going to make it less attractive to people who prefer RTS/match-based gameplay
there will always be irreconcilabl… -
I find it funny that people have these long write-ups that basically are the textbook description of how every RTS game works.
for those of you who don't actually play multiplayer Starcraft or Age of Empires or anything like that, just r… -
I haven't really played the game in over a year, but based on my first glance at the changelog it seems like they finally got people who actually play the game to make the balancing decisions
time to reinstall -
*Snip* .. ::disappoint face:: keep it on topic, people. -Ironhorse
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sigh
i didn't think a simple RSS post on my news feed about UWE fixing bugs could end up being so pathetic... -
*snip* How about something more constructive next time - Ironhorse
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it would work for the close-combat
the mobility when you're bricked is fairly limited. changing directions erratically is hard. and you only get speed over time isntead of all at once
but then the marines' t… -
this has been a problem since launch
the devs just design the game for 6v6 with players who know when to give up
large games of newbs have always been a suboptimal experience -
if you want to put this dev on a pedestal, they would need to do something along the lines of
1) apologize
2) offer people a refund
3) communicate when the game is actually in a state they are satisfied with
note … -
join the club
the game was at least playable when the beta part stayed in a beta branch
then they pushed a disastrous balance patch which wasn't ready to leave beta. it was 95% alien wins in fair matches, even after redesigni… -
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it has better netcode, performance, and alien vision than the current build
and better balance than 250/251 for random pubs and probably even competitive play
don't know about reinforced's balance. the game … -
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How am I going to show the difference between before and after without footage from before?
What is a video going to show when the game doesn't even have feedback about whether a hit was landed?
edit:
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well I know I'm never bothering to boot up NS2 again until this is fixed
the devs have basically bricked a game that wasn't completely terrible before -
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I've seen what happens in worldwide tournaments in some other games.
we had a hard enough time scheduling 3v3s... good luck with your 6v6s. -
i've been keeping my eye on extraction
they said open beta in the video, but I don't see any links to it
i didn't really want to fork over $120 for a UE3 game.
I kinda like how all these unique asymmetrical FPS games ar… -
I think the old system was actually pretty decent in terms of cost/benefit for killing things
sniped a carapace shell? there goes 30 res. and carapace
now what happens when you snipe a shell? people barely even care -
I thought female marines was actually going to add something to the game...
it was just a skin?
would be more interesting if they would have some stat better and some other stat worse then the men -
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bold statement
there's a difference between trying to accomplish something and actually getting it done
if we actually believed this, there would be almost no complaints about how development is handled
the old system worked because it was immediate feedback. that was more important than the numbers and the math
drawing numbers on screen doesn't fix the fundamental issue which is that they render way too late(Quote)
or it could be just like the previous 20 builds and just show the predicted damage which turns into actual damage slightly later
just like marinesthe balance means nothing until the hit detection is fixed (or if this crap is here to stay, re-learned)i never said NS2 should be free to play
I take issue with all you clueless morons who start blindly labeling F2P games or F2P game communities as bad/worseyou newbs and your broad generalizations...
www.quakelive.com
best game ever
free to play
deal with it(Quote)
yesit has nothing to do with strafe jump
the hit detection is broken as ****(Quote)
San Francisco development costs are more expensive than you realize
550K doesn't get you anywhere close to that much
It's very likely that they shipped the game and ran this live beta that we're still in because t…lol
changing the UI + netcode so that alien biting is completely unpredictable and lacks feedback is not the solution to making aliens "harder"