sinkingmist
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Just position yourself along its escape route, giving yourself nice long sight lines, and shoot it as it tries to escape.
Unless the fade was very cautious and escapes with a lot of health remaining, and provided your accuracy is decent, you'l… -
(Quote) There are times as marine when you're crouch walking for extended periods for silence, and toggle crouch would be convenient for that too.
Not just a fade exclusive thing. -
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If that's the intent, why do we need a sentry.
We could just give marines the ability to wall off a corridor. It would achieve the same effect with less hassle (and AI processing).
It would also be far less dependent on… -
If you're playing with bots, try explore mode (without bots) to ensure it's not an issue of your CPU not being good enough to process the bots.
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Maybe make regen heal more the lower your hp is? (or perhaps only heals you up to x% max hp)
It would need careful tweaking so regen is useful for skulks while at the same time not making low-hp onos have over the top regen. -
I've just gotten into the habit of constantly checking the map. It helps to:
1) Keep tabs on where I am and where I'm going.
2) See what's happening on the rest of the map.
Because of this, I find I'm usually one of the first… -
Try explore mode (with no bots).
The bots use a lot of CPU, and I suspect the FPS loss is actually your CPU struggling to process the game AND the bots, rather than a graphics card issue. -
(Quote) Or... you could just not play on a rookie-friendly server.
If this was implemented, it would make a meaningful difference between rookie-friendly and not, so I would suspect:
1) Many servers would drop the rookie-friendly tag,… -
(Quote) True, so the adjustment probably needs to take into account some structural damage/kills.
But on the whole, promoting dying for the team to the rookies (by giving them a bonus when they die) doesn't seem like a bad thing?
Mayb… -
(Quote) The lua disagrees with you.
Based on the actual game code, welding shouldn't build it faster (it just repairs at the same time it builds, so the building will get to 100% health faster).
If there is an actual difference in pra… -
(Quote) Or maybe you just think it's very few people because they're all playing offline with their bots and you never see them?
I know a number of people who play many FPS exclusively offline with bots (there are a few benefits, mainly you… -
It would be nice if there was a greater delay between shots, because now even if I managed to dodge a shot, I don't really have quality time to bite the marine before he can shoot me again.
As much as I find it exhilarating cleverly charging a… -
(Quote) You must be confusing the ending with some other game.
Concede passed soon after I took this screenshot and aliens won.
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(Quote) Damage is defined in Balance.lua
Incidentally, Balance.lua also has this:
// not used yet
kPistolMinFireDelay = 0.1 -
Sounds like a great idea for a mod to be played on non-comp servers.
The balance would just make it too hard to be implemented for comp games (getting the balance right to start with would be a nightmare. Then you'd have to take all those thin… -
I personally prefer carrots over celery, but if the people want their celery, I give it to them.
Really though, the main benefit of Shift hive isn't celerity, but the Shift itself.
A single gorge with infinite energy from a shift c… -
Oh one other thing.
If you've got drifters to spare, keep a drifter in sight of power at your hives to prevent ninja phasegates.
Hopefully you'll have drifters in all corridors leading to the hive to intercept them before they ever get t… -
(Quote) I tend not to do this unless I already have significant map control, or unless it will give me significant map control (e.g. taking/holding double, defending a new hive drop) just because it costs so much t.res.
For the cost of 16 e… -
(Quote) I wish people would stop spreading misinformation by talking like they know the game mechanics when they don't.
Understanding the speed boost Celerity gives doesn't even need you to read the lua, because it's on the wiki: in Alien strategies in large pub games Comment by sinkingmist April 2013 -
Am I the only one who wishes there were proper replay-files that I can just load up on my NS2 and spectate what I want to spectate?
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(Quote) Code is a bit more involved for this, but basically every crag heal tick it:
1) Checks for potential heal targets and looks at its internal "this has healed me recently" list. If there are 3 or more things on that list, it doesn't h… -
kHiveBuildTime = 180
kMinBuildTimePerHealSpray = .25
kMaxBuildTimePerHealSpray = 0.7
How much of a boost is given depends on time since last heal spray (whether that's from the same gorge or otherwise).
Basically … -
(Quote) I think we have to accept that a lot of players aren't really used to playing games that require 'reading the manual beforehand' so to speak.
They're used to being able to just jump in and play.
When they do that and find them… -
(Quote) Well technically it's possible (since it's clearly possible to know which direction you're looking at, not to mention how that ties in to making your model face the right way), but probably computationally inefficient.
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A few weeks back I had a go at taking Borsty's bots and combining it with Combat mode to make a Offline-Combat-Practice-With-Bots-Mod (which also nicely skirts the idea of having to write tactical/strategic AI).
Long story short, the lack of d… -
Take a look at:
http://wiki.unknownworlds.com/index.php/Modding
Also, marine movement speed is defined in Marine.lua
Marine.kWalkMaxSpeed = 5 … -
(Quote)
Marine speed had no changes made.
Skulk max speed was unchanged.
Skulk acceleration and friction values were tweaked:
In 239
Skulk.kAcceleration = 140
Skulk.kGroundFriction = 20
Skulk.kGrou… -
Beyond 'overpowered' or 'underpowered', as a marine having aliens sneaking up on you while at 100% invisibility, with your only option being to ask for scans and hoping the commander does it, was frustrating.
Yes, scan and obs are power… -
I think what would be really interesting is if they now made it possible for you to take both camo and silence at the same time (or alternatively, as soon as they're researched it's given to all aliens automatically, like arms lab).
With these… -
How hard would be it to make an Alien vs Alien mod?
I played some MvM just now and enjoyed it, but the combat is mostly like a regular FPS.
Then I imagined what it might be like to have Skulk vs Skulk battles... and, well, I want to see …