Belgarel
Reactions
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Re: [BUG] Aurora scrap metal generates, does not fall, and accumulates in one spot
I've seen it before (while debugging someone who got a seamoth stuck inside their head..) but I don't know what triggers it. I figured it's due to loading some batch for the first time that's bugged … (View Post) -
Re: Scanned blueprint pieces don't work?
The fragment scanning bug was fixed since then but hasn't made it to stable, yet. The next update to stable (if there is one prior to 1.0) should include it. You could use the 'unlock' console comman… (View Post) -
Re: [VISUAL(?) BUG] Solar Panels Misrepresenting Power (Experimental 55058)
As @0x6A7232 mentioned, there never really was any bonus power, it was basically a display bug. The power would appear doubled but the amount of power you used would appear doubled, too. So you have … (View Post) -
Incorrect swim speed related to ultra high capacity tanks, analysis and fixes
This is a minor bug but easy to fix. UnderwaterMotor.AlterMaxSpeed() is checking the number of /unequipped/ Ultra High Capacity Tanks (TechType.HighCapacityTank) in the player's inventory and giving … (View Post) -
Re: Thoughts on visibility in certain areas right now?
It's probably too late for 1.0, but I was hoping for a large, dark section filled with spooky critters where sonar on the Cyclops and Seamoth would play a big role. It's too cool a mechanic to get so… (View Post)