The idea of custom difficulty seems like a very good idea, but as you say, I can see it being tricky to implement. Other things that may be changed could be a multiplier for the amount of oxygen (x0,… (View Post)
I completely agree with everything you've said, I think that it could be balanced by making it act more like a push/pull tool that only effects sand (at least at low upgrade levels, if that is implem… (View Post)