This is a sad state of affairs indeed. I've always been more than a little put-off by all the noise the devs have made about their decision to not include guns in the game to make a statement about g… (View Post)
I think I've suggested a similar thing before, but it's still a great idea. Also, maybe we could also get a helmet mounted light so we can see inside dark wrecks while using tools. I really don't lik… (View Post)
My solution, like 0x6A7232 said, is to simply build a bunch of named lockers. I usually do one locker (or even two for things like titanium or quartz) for each common resource, and might have a share… (View Post)
There's always base building challenges. Maybe do something like build a large base on the floating island that could house all the survivors if they had made it. Or build an underwater hotel somewhe… (View Post)
The game already has teleporters. All of them only need to be activated from one end, so you can teleport to new areas without having actually discovered them first. My idea for teleporters is that y… (View Post)