UnderWater Monster Idea For NS2 :D

ErdmanErdman Join Date: 2007-01-20 Member: 59691Members
edited January 2007 in Ideas and Suggestions
<div class="IPBDescription">UnderWater Monster Idea For NS2 :D</div>Ever wonder, gee, i can fly , blow up , eat marines whole , build , teleport , command , fire ,set up turrets , and have a alien hive
but yet, i CANNOT swim?

well guess what, i got an idea for an underwater/land based alien, now you can swin and breathe underwater( I HOPE <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> )
the name i though of for it is Gerrak

Info
Using Its webbed feet, i can swim, very fast,its a strength is between a skulk and a gorge, with armored scales, very different look than the others, and light weight with the height of a skulk,
Gestating time Of 18 seconds, the battle use it for marines passing in water, a river or something, they would have scubagear, and the marines would have the armor type of Scuba,the gerrak would be used to attack them, and others,it would also be useful for sneaking to bases, from water, finding a spot to gestate to something else and attack the base, or stay as a gerrak then can support gorges to make wateroffence chambers that can attack any swimming marine's, and with a 4th hive,gerraks get there 5th ability
They Breathe Water With There Gills on there necks, and breathe air with the tubes on there back:)

<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--fonto:Arial Black--><span style="font-family:Arial Black"><!--/fonto--><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo--> Notic:why not stick with the idea of having a map thats mostly land with water with vents?
the mappers dont even HAVE TO ADD ANY WATER, the gerrak can go on land you know, thats why theres legs and not just fins, you people dont get why there's webs on there feet,the feet are attached to there LEGS, its made for going on land 60% of the time, why theres that tail,plus its built for land and water <!--sizec--></span><!--/sizec--><!--fontc--></span><!--/fontc--><!--colorc--></span><!--/colorc-->
ATTACKS


Bite: It Bite's Marines Or Stuff for 60 damage, with poison in its fangs, it slowy kills a marine, first they start to loose sight, then become very weak and slow, then they cant hold all there armor and weapons to loose the added weight, then they die within 13 seconds

Tail Stab: 130 Damage, it stabs marines with its tail very fast, very painful, and leave's a very nasty deep wound, its tail leaks poison that kills what's left of marine, with 10 damage per second

Spike: it Fire's The Spike On Its Tail for 60 damage

Sense: Hold To Use,it senses nearby enemy's, aliens and structures

Under-Water Instinct:It simply morphs into a better fish, first the tubes on the back goes in it,it's tail gets longer and the two back feet get bigger,gills grow larger and it gets stronger, it goes alot faster in water, but, since it cant breathe air anymore it must stay in the water,its a perminate effect useful only when the mapper made the map mostly water, or then theres water allover in rivers, etc


i think its a bit nerdy *lol* but who knows when you need underwater reinforcement?
personally, i would LOVE to see this in NS2 and beyond


<img src="http://seul.org/~grumbel/tmp/windstille-monster-2.jpg" border="0" alt="IPB Image" />


also,a different monster from Kylie Girl



<!--quoteo(post=1582668:date=Dec 1 2006, 12:49 PM:name=kyliegirl)--><div class='quotetop'>QUOTE(kyliegirl @ Dec 1 2006, 12:49 PM) [snapback]1582668[/snapback]</div><div class='quotemain'><!--quotec-->
<img src="http://www.opticpower.com/kylie/2006art/concept/chakra.jpg" border="0" alt="IPB Image" />

chakra

name meaning - One of the seven centers of spiritual energy in the human body according to yoga philosophy.

about this alien

a level up from the onos this creature only appears when all three hives are alive and thriving. The chakra has 4 jaws which make it able to capture and hold its prey. the creature itself is blind and uses a sonar type ability like the bat to see around, it is extremely sensitive to motion and can find enemies through walls.

the chakra is an extremely mobile creature, due to its serious damage it causes and its fast speed it lacks in armour. Unlike the onos it requires on being able to damage as much as possible before dying, this creature is an elite new species which evolved and relied on all three hives to be up to be born. Its great strength and speed comes from the energy of the hives.

It is a very smart creature and has been known to sense the actions of its enemies and dodging their movements and giving a very accurate blow. When angered or near death the creature goes into a rage state where it charges and attacks everything around it in a desperate act to defeat its enemies.

abilities-

1- Ravage
powerful bite attack, more powerful than the onos bite with focus.

2- Poison sting
the tentacles in the chakras mouth are toxic and when lashed out cause a target to be poisoned and temporarily shocked in place for 5 or so seconds
3- devour
much like the onos the chakra pulls prey into its mouth and devours it, devouring however is much faster than an onoses due to the high andrenaline of this creature

3 alternative- Slash
the head lashes out causing a very powerful bite which rips at the target causing them to bleed heavily over 10 seconds.
4- Oblicerate
causes the chakra to go into an furious state where vision changes to make all enemy targets bright red, while under this state you cause considerable damage to everything around you while attacking anything that hits you will be damaged and while using ravage while in this state will cause extra damage to be taken by up to 4 enemies which come into contact with your body, you need to keep holding down (much like blink and charge) to keep this effect. large amounts of energy is required for this attack.
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i thought of better ideas for NS2

SpiderAlien, i would love this in ns2 JUST as much as the gerrak

Spinner (Spinner"Sspin-Ner" Mean's: Spins Prey In A Web, Stick's them in places like vents,roofs,ceilings,walls, floors. As Seen In Unreal Mission Pack)

A Basic spider, when the marines when to a forest for a hive mission, hell broke out, spiders attacked and from there on, they have been in the missions to destroy hives
they can walk on walls, spin webs better then the gorge, its as short as a groge, but a point faster then a skulk

Attack's

Venom/Acid Fangs: PERFECT for a webs victim, the victim gets venom injected into there blood stream, and it causes 18 damage, but causes blindness, infects the voice-box, and causes fatal seizures, when you hold it it sprays a very ranged jet of acid

Web: Spins webs like the gorge, only sticks to marines and it virtully impossible to break, when stuck, you can barly move, , you can get 1 foot then you get shot back to where you got stuck, getting stuck even more, and you can spin 30 webs in one area( more then gorge), when fired at marine, they get stuck and cant move or fire any gun, ONLY weapon to break the web is fire from a flamethrower

WebSpray: like the web, only different, you hold it and it sprays a jet of web thats as weak as the gorges,but it's a stream of web, for faster webs and nests

Web Sling:like a classic spider man, it fire a string-o-web to a wall, then uses it like a grapple hook, Jump=reel in and Duck=Reel Out, how useful can it be? it can reel in marines also!( holy skulk that would not be fun when you touch its fangs)


<!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--fonto:Arial Black--><span style="font-family:Arial Black"><!--/fonto--><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo-->i would LOVE to see the Gerrak and the Chakra in NS2 most of them all( and maybe the spinner too )<!--sizec--></span><!--/sizec--><!--fontc--></span><!--/fontc--><!--colorc--></span><!--/colorc-->

Comments

  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    There's been a lot of ideas floating about recently for the concept of an underwater alien lifeform, but no one appears to have touched on a certain issue with them. Just how much use will they see in a real time battle?

    Obviously, taking the NS1 maps as our only possible example (having no examples for the Source engine yet), I'd say an underwater alien would have little to NO use in a real time battle.

    I use the term "real time" here to describe the battle in mid flow, not anyone sitting in a pool of water, waiting for some hapless marine, or squad to stroll past on a whim, to annihilate that sqaud. Aliens have a gestation time, and unless the water is a huge system that the marines have to cross over time, then the real time flow will be as it is in a dynamic game.

    Obviously, there are a couple of exceptions (Can't remember the map names though. I never could remember them...) which include water as a passing reference, mainly as cover for under map-level vent systems, or just as simple pools of water with catwalks going overhead.

    Although, if map designers could work for NS2, and actually make several maps where water would be a key feature (like for example, a planet, recently terraformed, was found to be infested by the bacterium, and the marines have to wade through flooded areas due to the heavy overliquidation that terraforming would give) then there would be a reasonable place for a water based, or water advantageous lifeform, but unfortunately, there aren't, so I personally can't see any reasonable tactical use for evolving to this newer lifeform, except to cut off a marine retreat.
    But, given that the marines are played by a bunch of gamers, with no real fear of dying in the game, then retreats very rarely happen, unless you've got jetpacks...

    Oh, and on another note, Kyliegirl has to be the single best concept artist on these forums. No disrespect to anyone else, but her work is consistently better produced <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited January 2007
    Perhaps these aliens could spawn after a certain time when an area becomes infested by the Kharaa. (The alien would be computer controlled, like the water monsters in HL.)
  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    On a similar line to the fish/whatever they were, that were in the water on Half-Life 2?

    Dunno, sounds a little too overpowered. Maybe if the 2nd hive just spawned small creature who would track anything in the water, without providing distinction for friend or foe...
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    Your concept is nice :O tho patch nailed the points.
  • Voodo_HUNVoodo_HUN Join Date: 2006-11-29 Member: 58773Members
    nice, but when will marines go underwater, or a submarine map maybe whit diving stuff so they can still breath, and shoot underwater otherwise it would be pointless <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • kiddokiddo Join Date: 2007-01-07 Member: 59503Members
    nice idea. Personally, because we are dealing with aliens..they should be able to to breath or swim faster then marines within water. All aliens should be able to breath under water, but skulks (smaller aliens) who should be able to swim faster then marines in the water.

    I still dont know if throwing away the onos is good idea and replacing it with another monster.

    Rather then throw away the onos, lower its cost (and health+armor) and make a new monster for the aliens worth the res to spend on. but the question would which monster is good enough to overpower onos? type of abilities he should have? (health+armor) I still dont know which monster it should be.

    the search for the perfect monster would be easier if the devs would comment on which monster is 'do's and don't'.
  • ErdmanErdman Join Date: 2007-01-20 Member: 59691Members
    edited January 2007
    <!--quoteo(post=1600507:date=Jan 21 2007, 02:48 AM:name=kiddo)--><div class='quotetop'>QUOTE(kiddo @ Jan 21 2007, 02:48 AM) [snapback]1600507[/snapback]</div><div class='quotemain'><!--quotec-->
    nice idea. Personally, because we are dealing with aliens..they should be able to to breath or swim faster then marines within water. All aliens should be able to breath under water, but skulks (smaller aliens) who should be able to swim faster then marines in the water. <!--QuoteEnd--></div><!--QuoteEEnd-->
    not EXACTLY though, there should be at least 1 alieniod that has gills, a planet,such as earth or other alien civilizations need some fish species(or alot, like our world has), if there was a report on earth that the marines had to destroy an underwater hive, then the gerrak and other aliens of water would join.


    <!--quoteo(post=1600507:date=Jan 21 2007, 02:48 AM:name=kiddo)--><div class='quotetop'>QUOTE(kiddo @ Jan 21 2007, 02:48 AM) [snapback]1600507[/snapback]</div><div class='quotemain'><!--quotec-->

    I still dont know if throwing away the onos is good idea and replacing it with another monster.

    Rather then throw away the onos, lower its cost (and health+armor) and make a new monster for the aliens worth the res to spend on. but the question would which monster is good enough to overpower onos? type of abilities he should have? (health+armor) I still dont know which monster it should be.

    the search for the perfect monster would be easier if the devs would comment on which monster is 'do's and don't'.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    i know what could

    a snake like alien the size of a giant andaconda, can eat 2-3 marines, fast, with thick hard scales
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    There's another solution for this.

    A voulentery upgrade for every Kharaa lifeform to evolve from a primarily land alien to a primarily sub-aquatic alien for free, and vice versa. This way, you wouldn't force mappers to build their maps with large bodies of water, but could give them the option of doing so at will. You could even have the mapper decide wheter players can evolve "water upgrades" or not.

    I'm not going to go in to details how would the abilities work and all that, just think this as a general concept.
  • ErdmanErdman Join Date: 2007-01-20 Member: 59691Members
    edited January 2007
    <!--quoteo(post=1600630:date=Jan 21 2007, 04:54 PM:name=Khaze)--><div class='quotetop'>QUOTE(Khaze @ Jan 21 2007, 04:54 PM) [snapback]1600630[/snapback]</div><div class='quotemain'><!--quotec-->
    There's another solution for this.

    A voulentery upgrade for every Kharaa lifeform to evolve from a primarily land alien to a primarily sub-aquatic alien for free, and vice versa. This way, you wouldn't force mappers to build their maps with large bodies of water, but could give them the option of doing so at will. You could even have the mapper decide wheter players can evolve "water upgrades" or not.

    I'm not going to go in to details how would the abilities work and all that, just think this as a general concept.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    you have a idea there, but WHAT would be the point of the game?then it would basicly be a entirly different game, why not stick with the idea of having a map thats mostly land vents that are in water?

    the mappers dont even HAVE TO ADD ANY WATER, the gerrak can go on land you know, thats why theres legs and not just fins
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    So these aliens have 4 abilities who all One-shot the marines? doesn't that sound like a problem to you?

    And even talking about throwing away the Onos! Shame on you! The onos is a element in Natural-Selection that i am really looking forward to see in the source version... I agree that the onos needs improvement, but replacing them with huge snakes that can devout 3-4 Players (!) just sounds too extreme to me...

    My main point with this reply is that if these Under water monsters ever was to be put in the game they would have to be SERIOUSLY nerfed or the marines had to be seriously geared up.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    edited January 2007
    Here was my idea from another post, I had come up with this quite some time ago...since it fits here...I also took the liberty to make a few edits.

    "The only name I could think of was Leviathan...but it's fitting. It would like kinda of like an underwater dragon without wings, and a bit smaller.

    +150% movement in the water, slow on land.

    High HP, about 350...100-ish armor

    Slash: The leviathan uses its claws to slash marines. Duh. Damage: 80. Low adrenaline cost.
    Charge: (In the water only) speeds your movement up for several seconds. Medium adrenaline cost.
    Latch: The leviathan grasps a marine in the water in its jaws, and drags it away. Similar to devour, but no damage is taken other than the initial damage. The idea is to drown the marine. Damage: 50 High adrenaline cost.
    Capsize: If aimed properly from the right angle, tips a small boat over and dumps the marines into the water. Uses ALL adrenaline, deals no damage to the marines. If a marine is hit while in the water, however, he is flung a great distance backwards and upwards from where he was hit and receives little damage. The fall does the rest of the damage."
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1601010:date=Jan 23 2007, 12:42 AM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Jan 23 2007, 12:42 AM) [snapback]1601010[/snapback]</div><div class='quotemain'><!--quotec-->

    Capsize: If aimed properly from the right angle, tips a small boat over and dumps the marines into the water. <!--QuoteEnd--></div><!--QuoteEEnd-->

    i can picture it now, 2 - 3 marines sitting in a small boat, with their fishing lines dangling in the water.... some bubbles start rising from the water, one of the lines gets a tug.... a marine peers over the side of the boat to have a closer look, and peers into a gaping mouth with more sharp pointy teeth than he has ever seen in his life...

    hehe


    oh yeah, and as for names for an underwater alien, how about Kraken? give it a heap of tenticles, so it grabs the boat and drags it under, instead of just bumping it and flipping the boat.
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    <!--quoteo(post=1601046:date=Jan 23 2007, 03:49 AM:name=Buzzou)--><div class='quotetop'>QUOTE(Buzzou @ Jan 23 2007, 03:49 AM) [snapback]1601046[/snapback]</div><div class='quotemain'><!--quotec-->
    i can picture it now, 2 - 3 marines sitting in a small boat, with their fishing lines dangling in the water....
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    >.<

    Then we would need some kind of underwater weapons. or just use the gl to drop Underwater bombs which does increased damage
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1601105:date=Jan 23 2007, 09:39 AM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ Jan 23 2007, 09:39 AM) [snapback]1601105[/snapback]</div><div class='quotemain'><!--quotec-->
    >.<

    Then we would need some kind of underwater weapons<!--QuoteEnd--></div><!--QuoteEEnd-->

    spear guns! depth charges! shoulder mounted torpedo launchers! crap like that! <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" />

    maybe the underwater alien could shoot an ink cloud like a squid, or give electric shocks like an eel?
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    Personally i don't think that NS needs a Underwater env... They are from Xen right? there is little water in Xen...
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    Uhh... since when does Half-Life story have anything to do with Natural Selection? :S
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Yeah, really...lol, I like the picture of the marines fishing and then getting nailed. But I think that my life form works well in the water, mainly because it preys on the fact that, well, marines don't.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    what if marines had underwater scooters like these to move faster in the water?
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    <!--quoteo(post=1601152:date=Jan 23 2007, 03:45 PM:name=Khaze)--><div class='quotetop'>QUOTE(Khaze @ Jan 23 2007, 03:45 PM) [snapback]1601152[/snapback]</div><div class='quotemain'><!--quotec-->
    Uhh... since when does Half-Life story have anything to do with Natural Selection? :S
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    "xenoform spotted!"

    xenoside

    The parallel dimension: xen?
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Oh well, not too many people care about the storyline anyways. On a side note, that's a cool scooter thing.
  • ErdmanErdman Join Date: 2007-01-20 Member: 59691Members
    edited January 2007
    <!--quoteo(post=1600645:date=Jan 21 2007, 06:19 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ Jan 21 2007, 06:19 PM) [snapback]1600645[/snapback]</div><div class='quotemain'><!--quotec-->
    So these aliens have 4 abilities who all One-shot the marines? doesn't that sound like a problem to you?

    And even talking about throwing away the Onos! Shame on you! The onos is a element in Natural-Selection that i am really looking forward to see in the source version... I agree that the onos needs improvement, but replacing them with huge snakes that can devout 3-4 Players (!) just sounds too extreme to me...

    My main point with this reply is that if these Under water monsters ever was to be put in the game they would have to be SERIOUSLY nerfed or the marines had to be seriously geared up.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    fine, 2 marines, and all hive MUST up 100, and takes 100 resources

    <!--quoteo(post=1601152:date=Jan 23 2007, 02:45 PM:name=Khaze)--><div class='quotetop'>QUOTE(Khaze @ Jan 23 2007, 02:45 PM) [snapback]1601152[/snapback]</div><div class='quotemain'><!--quotec-->
    Uhh... since when does Half-Life story have anything to do with Natural Selection? :S
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Uhh... since when the hell did this subject come into contact with a completely different concept?
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    My idea doesn't have one-shot kills to the marines...read it. Note that capsize only works on a direct hit, and the move where he drags the marine underwater is like devour...and it takes more time to work. Etc...
  • koko11koko11 Join Date: 2007-02-20 Member: 60029Members
    The underwater creature should be more of a queen type thing that builds maybe underwater hive? for the first hive so not only kill all hives but the marines have to capture her / kill her with harpoon guns or something idk?
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    An underwater queen? No, that would just be annoying, if anything. Underwater hives? maybe.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1608436:date=Feb 21 2007, 10:14 PM:name=Moving_Target0)--><div class='quotetop'>QUOTE(Moving_Target0 @ Feb 21 2007, 10:14 PM) [snapback]1608436[/snapback]</div><div class='quotemain'><!--quotec-->
    An underwater queen? No, that would just be annoying, if anything. Underwater hives? maybe.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    underwater hives would be cool, it would be a lot harder for marines to spawn camp....
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    edited February 2007
    wow, i like it very much, but its bad there will be never so many water in ns.
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