OpenGL or Direct3D
UchihaItachi222
Join Date: 2007-01-27 Member: 59782Members
in Tech Support
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Can't you play because of an error message involving OpenGL or DirectX? Then it could be a driver related issue.
OpenGL and DirectX (both called API's) is basically toolsets for game/app developers giving them an easier way to control 3D cards to draw what you see <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
You don't need to worry about that though.
If you want to be sure you have the latest DirectX version, then simply just visit Windows Update and see if it's there.
OpenGL is a better choice than Direct3D, but they are nearly the same (the other option, Software, shouldn't be used unless needed, it's unstable and not nice looking).
To find out what mode you are using/want to use, open Natural Selection, go in Options and select the Video tab. You can play around with these settings as much as you want, I'm pretty sure that if its unsupported, it'll revert to another working mode.
You don't really need to know too much about these rendering modes or need to play around with them too much. If you got NS already working as you like it, you can leave these things alone.
What render mode does people playing NS run in the most? <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
However in modern games that are actually made correctly, both are good and the game is usually coded to use just one of the two. Doom 3's engine = OpenGL, Source engine = DirectX / Direct3D, both are good and have their own advantages and disadvantages.