<div class="IPBDescription">How do you make them?</div>Just as the subject says. How do you make a labelled minimap? I tried searching for this answer but didn't have much luck outside of making a regular minimap.
After "buildminimap" the entire process is manual I'm afraid. Most Half-Life sprite tools allow you to save the sprite into its component images in bitmap form, I use Sprite Viewer (<a href="http://mach3.planethalflife.gamespy.com/sprites/sprview.html" target="_blank">link</a>).
I personally put all of the bitmaps into one big bitmap to make them easier to work with. And from there I manually clean them up, color the vents, and then label them. I then break the big bitmap down into the little bitmaps again and run a sprite generator program to make the new sprite. I actually use the command-line tool that was released with the SDK called "sprgen", but there are several GUI programs that can create them as well (<a href="http://www.gamespot.com/pages/gamespace/download.php?pid=43362&sid=6091044&mode=other" target="_blank">link</a>).
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I personally put all of the bitmaps into one big bitmap to make them easier to work with. And from there I manually clean them up, color the vents, and then label them. I then break the big bitmap down into the little bitmaps again and run a sprite generator program to make the new sprite. I actually use the command-line tool that was released with the SDK called "sprgen", but there are several GUI programs that can create them as well (<a href="http://www.gamespot.com/pages/gamespace/download.php?pid=43362&sid=6091044&mode=other" target="_blank">link</a>).