Various ns_caged malarky
manah
Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
<div class="IPBDescription">Malarky and or gubbins</div><img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged03.jpg" border="0">
<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged08.jpg" border="0">
<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged09.jpg" border="0">
<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged11.jpg" border="0">
These are all around the marine starting area and command console effort ...
More:
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged01.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged01.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged02.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged02.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged04.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged04.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged05.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged05.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged06.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged06.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged07.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged07.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged010.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged010.jpg</a>
<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged08.jpg" border="0">
<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged09.jpg" border="0">
<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged11.jpg" border="0">
These are all around the marine starting area and command console effort ...
More:
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged01.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged01.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged02.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged02.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged04.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged04.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged05.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged05.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged06.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged06.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged07.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged07.jpg</a>
<a href="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged010.jpg" target="_blank">http://www.planethalflife.com/manah/maps/ns_caged/ns_f/caged010.jpg</a>
Comments
Very nice. Although as Ekaj says it might be hard to wall climb round there... although if its near the marine spawn its not too big of a deal.
Great atmosphere in those shots... in a different way.
Can't wait to see more!
I looks REALLY nice man...very pretty....but it's also a blatant rip off of AVP2. Everything from the signs to the ladders.
I've never played AvP, so if what BadMofo says is true, that could be a bit of a problem.
I haven't played either AvP or AvP2, though, so I can't say if it rips off that.
Looks very nice, anyhow.
Not quite, but the signs are meant to resemble the 'Semiotic Standard ' (designed by Ron Cobb I think) found in Alien on the Nostromo and used in AvP 2 and the same for the ladders, which are one of Relics textures (right?). The signs are an interesting and easy way of helping people find their way around but if anyone thinks it’ll be a ‘problem’ I’ll remove them ...
<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/ss.jpg" border="0">
<img src="http://www.planethalflife.com/manah/maps/ns_caged/ns_f/ss_avp2.jpg" border="0">
The feel and look of the place is also very influenced by System Shock 2, very clean yada yada glad you like it yada blah yada
Also, other than the awful single-player demo that I tried, I've never played or seen anything of AvP2.
<!--EDIT|Relic25|Mar. 15 2002,08:54-->
I think this map looks absolutely gorgeous. I wouldn't change a thing. Sure it borrows some ideas from AvP and System Shock, but it has a flavour of its own. For example I really like those eerie-blue illuminated stairs.
I also really like the "semiotic system" you've incorporated. I'd be interested to see if players find it easier navigate because of those signs. I think I'm the type of player that those signs don't help (I'm intuitive, not perceptual) but I bet there are tons of players that would benefit from them. Having those signs on all maps would make them feel a bit generic though.
Nice work.
It doesn't look as slick and immersive as those semiotic signs. Now I want those signs. Must... make... signs!
I've got the gamma set to 1.4.
chalupamonk has got the idea of what I want in the early areas, I want the place to seem normal so when the infestation and alien ‘gubbins’ come along its all the more ... discernible, a more drastic/dramatic change etc. You know what I mean <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
I think the signs will help some people with navigation, I’ve been testing them on various people and they do really depend on how people play the game, intuitive or perceptual as Flayra put it. The actual signs them self need some more work, I want the icons to be easily and instantly recognisable without explanation. I’m going to do plenty of various designs/colour schemes etc especially since I talked my tutors into letting me develop ns_caged as my final project.
Could you have one for the commander station area too? Again, it would make perfect sense...
Btw, I'm pretty sure we're going to need a command station pre-fab. Lots of people were having problems finding the command station on our maps and it's so important it literally affected the outcome of the game a few times.
<!--EDIT|Flayra|Mar. 15 2002,19:04-->
PLEASE. Mine is just... leaving something to be desired in my mind. Needs work, at least. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
<!--EDIT|ken20banks|Mar. 15 2002,21:56-->
/me goes looking for the link
<a href="http://www.unreal2.com/images-dynamic/E3Shot04-640.jpg" target="_blank">pic</a>
I loved avp2 sigleplayer as the marine.
As an alien will work for awhile.
As predator boring.
I completed the game both as an marine and an alien and i think it rocks the demo sucks so buy the game. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->