My Map : Ns_rift
BiTMAP
Join Date: 2002-11-08 Member: 7685Members
<div class="IPBDescription">A cargo ship on the outerift.</div> This Map takes place in a Large "bulk" style cargo ship, tight halls and some bigger Cargo holds. Lots of airlocks and such... Should be good for playing either side.
I don't have the floor plan on computer yet but the basic gyst is that 3 cargo holds have hives wile the marines start in the front nose of the ship (crew quarters and cocpit area) and work there way back from there.
here is the shots of the ready room so far (it's just establishing a bit of a feel, But i'm prolly going to redo parts get it more cramped feeling but having nuff space for spawns.)
<b>Images taken off server for room for NEW ones that show up in later pages! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> </b>
I don't have the floor plan on computer yet but the basic gyst is that 3 cargo holds have hives wile the marines start in the front nose of the ship (crew quarters and cocpit area) and work there way back from there.
here is the shots of the ready room so far (it's just establishing a bit of a feel, But i'm prolly going to redo parts get it more cramped feeling but having nuff space for spawns.)
<b>Images taken off server for room for NEW ones that show up in later pages! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> </b>
Comments
I'm not sure about making the ready room more cramped. I almost commented that it looks a bit too cramped, but in afterthought, it looks just about right from my perspective. Just make sure that no one will be able to block people from joining a team. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
And thank you again for the comments Keep em coming so i keep motivated pls.
That ready room does look nice. It kinda reminds me of the eclipse ready room. I think you could do more with the join aliens part however. It seems abit boxy with alien texture.
As for mappers block - how is that classed - wanting to map but not able? mapping but doing it all so when you compile it looks bad and you are dissapointed? Just plain not mapping?
That ready room does look nice. It kinda reminds me of the eclipse ready room. I think you could do more with the join aliens part however. It seems abit boxy with alien texture.
As for mappers block - how is that classed - wanting to map but not able? mapping but doing it all so when you compile it looks bad and you are dissapointed? Just plain not mapping?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
wanting to map but not having any ideas, or every time you sit down to map nothing productive comes out... basicly a lack of ideas. (i got it from mapping for 2 years strait)
<b>gone images pls</b>
AlrighT I'll Post some screens of the marine start when i finish it after getting up 2morrow.
<img src='http://members.shaw.ca/timgauthier/maps/ns_rift0000.jpg' border='0' alt='user posted image'>
<img src='http://members.shaw.ca/timgauthier/maps/ns_rift0001.jpg' border='0' alt='user posted image'>
This is the Marine Start Point I'm not done and have to build a bit more stuff in it but i Thought I should at least post something!
To those who are askin bout Playtesting I'm not going to be at that point for some time but I'd be glad to have alot of play testers. I was thinking of useing my other system to host (dual xeon so it'd be nothing) and have it running just my map for a week or so with a password in the thread with the download. Those who DL get the password (maybe jsut have the password in the DL to keep from server DL'ers out). When it gets to that I'll let you all know.
In other bits of stuff I need A sky box.
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->| <- Need a Planet Need a nebula ^->
More nebula
V
and the front and back need to be mostly empty space.<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
I'm no good at sky boxes so yeah.
<img src='http://members.shaw.ca/timgauthier/maps/ns_rift0002.jpg' border='0' alt='user posted image'>
<img src='http://members.shaw.ca/timgauthier/maps/ns_rift0003.jpg' border='0' alt='user posted image'>
<img src='http://members.shaw.ca/timgauthier/maps/ns_rift0004.jpg' border='0' alt='user posted image'>
The glowing door panels have to be fixed.
Please make that ceiling strut func_seethrough it would bug me having that hovering over my base.
Looks good. I like the texture you used for the column tops.
zero_t@clan-serv.co.uk
We'll host it on our site, and put it on our ns server
212.42.10.246:27045
Looking good so far keep up the good work
Zt (Matt _ G) #
www.clan-serv.co.uk
<img src='http://www.members.shaw.ca/timgauthier/maps/ns_rift0005.jpg' border='0' alt='user posted image'>
This is the Sleeping room or something Those are some sort of bed, I'm thinking This might become the sickbay actualy, I'll Try to make some half dead models (edited hostage models for HL and such) to put into there, but i really don't know modeling so If someone makes that for me that would rawk.... This room isn't done for sure.
<img src='http://www.members.shaw.ca/timgauthier/maps/ns_rift0006.jpg' border='0' alt='user posted image'>
This is an overhead shot again, you can see i changed the airlock (bottom right small room) light to blue... I think it looks better(ish) now still bit more tweeking.