My Map : Ns_rift

BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
edited November 2002 in Mapping Forum
<div class="IPBDescription">A cargo ship on the outerift.</div> This Map takes place in a Large "bulk" style cargo ship, tight halls and some bigger Cargo holds. Lots of airlocks and such... Should be good for playing either side.

I don't have the floor plan on computer yet but the basic gyst is that 3 cargo holds have hives wile the marines start in the front nose of the ship (crew quarters and cocpit area) and work there way back from there.

here is the shots of the ready room so far (it's just establishing a bit of a feel, But i'm prolly going to redo parts get it more cramped feeling but having nuff space for spawns.)

<b>Images taken off server for room for NEW ones that show up in later pages! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> </b>
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Comments

  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    edited November 2002
    <b>ACK! images gone!</b>
  • UnknownUnknown Join Date: 1970-01-01 Member:
    Looks clean without too much clutter to get in the way of the dash to the doors. Heh. Very nice, intricate texture work. Lighting looks quite solid.

    I'm not sure about making the ready room more cramped. I almost commented that it looks a bit too cramped, but in afterthought, it looks just about right from my perspective. Just make sure that no one will be able to block people from joining a team. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    edited November 2002
    <b> MORE DEAD IMAGES <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->! </b>
  • Doodle_BobDoodle_Bob Join Date: 2002-05-12 Member: 603Members
    It all looks very nice.. Like your style. Only complaint is the ceiling texture in the last picture.. That old HL texture doesn't seem to fit imo.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    it's not a HL texture, i'll switch it though.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> thanx all I guess I'll have to compile the textures I like into a wad (it keeps me from over doing the textures lol) and MAke a few of my own.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    I think the ceiling texture looks perfectly in place as it is.
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Looks terrific. Just beware of mappers block. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    The computer screens would look better if you lit a few of them up.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I know ALLLL about mappers block, I had it for a half a year and i'm kinda hopin i'm out of it now. I drew out an entire floor plan lastnight so When i get back from church (i'm doing camera switchboard yay!) I'll Start workin on it.


    And thank you again for the comments Keep em coming so i keep motivated pls.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    That warning about mappers block sounded really ominous.

    That ready room does look nice. It kinda reminds me of the eclipse ready room. I think you could do more with the join aliens part however. It seems abit boxy with alien texture.

    As for mappers block - how is that classed - wanting to map but not able? mapping but doing it all so when you compile it looks bad and you are dissapointed? Just plain not mapping?
  • Bird_of_PreyBird_of_Prey Join Date: 2002-11-08 Member: 7741Members
    I REALLY like the rust color of the walls. It goes well with the rest of the map.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    <!--QuoteBegin--chubbysteve+Nov 10 2002, 02:39 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (chubbysteve @ Nov 10 2002, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->That warning about mappers block sounded really ominous.

    That ready room does look nice. It kinda reminds me of the eclipse ready room. I think you could do more with the join aliens part however. It seems abit boxy with alien texture.

    As for mappers block - how is that classed - wanting to map but not able? mapping but doing it all so when you compile it looks bad and you are dissapointed? Just plain not mapping?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    wanting to map but not having any ideas, or every time you sit down to map nothing productive comes out... basicly a lack of ideas. (i got it from mapping for 2 years strait)
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Oh goodie, that means I've had mappers block.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    edited November 2002
    hehe Well I'm just enjoying touching up parts of my map till perfection <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->... This should be fun.


    <b>gone images pls</b>
  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    Just an update I've Started work on the marine spawn It's coming along good and it even looks good in commander view, but anyone knowing how to do the mini maps for the command view would be kool, also if i were able to make the mini map have a black backround and diffrent colours for the actual map, that would be awesome!


    AlrighT I'll Post some screens of the marine start when i finish it after getting up 2morrow.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    those screenshots i promised.

    <img src='http://members.shaw.ca/timgauthier/maps/ns_rift0000.jpg' border='0' alt='user posted image'>

    <img src='http://members.shaw.ca/timgauthier/maps/ns_rift0001.jpg' border='0' alt='user posted image'>

    This is the Marine Start Point I'm not done and have to build a bit more stuff in it but i Thought I should at least post something!



    To those who are askin bout Playtesting I'm not going to be at that point for some time but I'd be glad to have alot of play testers. I was thinking of useing my other system to host (dual xeon so it'd be nothing) and have it running just my map for a week or so with a password in the thread with the download. Those who DL get the password (maybe jsut have the password in the DL to keep from server DL'ers out). When it gets to that I'll let you all know.


    In other bits of stuff I need A sky box.

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->| <- Need a Planet    Need a nebula ^->
                         More nebula
                                 V


    and the front and back need to be mostly empty space.<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->


    I'm no good at sky boxes so yeah.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    More screenshots!

    <img src='http://members.shaw.ca/timgauthier/maps/ns_rift0002.jpg' border='0' alt='user posted image'>

    <img src='http://members.shaw.ca/timgauthier/maps/ns_rift0003.jpg' border='0' alt='user posted image'>

    <img src='http://members.shaw.ca/timgauthier/maps/ns_rift0004.jpg' border='0' alt='user posted image'>

    The glowing door panels have to be fixed.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    I like. The base seems a bit small but the architecture is on the plus side <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->.. cant wait.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    edited November 2002
    The command buildminimap typed into the console while your playing will start creating a mini map for your level.

    Please make that ceiling strut func_seethrough it would bug me having that hovering over my base.

    Looks good. I like the texture you used for the column tops.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    the ceiling strut is a func_seethrough it just wasn't set to a low enough level.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    You need to align some textures, but the rest is just the pwn...... =D
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    haha i was like wtf is he talking bout, then i looked at the shot and saw what you ment <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> let that one slip thnx.
  • johnnyjihadtalibanjohnnyjihadtaliban Join Date: 2002-11-11 Member: 8216Members
    nice looking map, keep up the good work
  • Zero_T-Clan-ServZero_T-Clan-Serv Join Date: 2002-11-14 Member: 8550Members
    hey m8 once u get a full map completed, Mail me

    zero_t@clan-serv.co.uk

    We'll host it on our site, and put it on our ns server

    212.42.10.246:27045

    Looking good so far keep up the good work

    Zt (Matt _ G) #

    www.clan-serv.co.uk
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    I'll have some more updates soon I hope... hold in there peoples.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    hey Guys I'm progressing kinda slow because i've been doing other things (like slowly learning to model) soo yeah here's an update!

    <img src='http://www.members.shaw.ca/timgauthier/maps/ns_rift0005.jpg' border='0' alt='user posted image'>
    This is the Sleeping room or something Those are some sort of bed, I'm thinking This might become the sickbay actualy, I'll Try to make some half dead models (edited hostage models for HL and such) to put into there, but i really don't know modeling so If someone makes that for me that would rawk.... This room isn't done for sure.

    <img src='http://www.members.shaw.ca/timgauthier/maps/ns_rift0006.jpg' border='0' alt='user posted image'>
    This is an overhead shot again, you can see i changed the airlock (bottom right small room) light to blue... I think it looks better(ish) now still bit more tweeking.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    I think dead bodies are a no go in ns maps, although I'm not entirely sure where I picked that up from.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    they prolly ment no staying dead bodies, these'd be bodies at early stages of some infection (aka the alien infestation) in those tanks.
  • ChronosXVIIChronosXVII Join Date: 2002-11-14 Member: 8614Members
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> Looks awsome, cant wait till its done
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