You Have The Power To End This!
Stue
Join Date: 2002-11-03 Member: 6017Members
<div class="IPBDescription">another Siege Gun rant</div> I just joined a server where aliens were i quite a good position. The marines had Mess Hall but didnt get any further fortunately. So it was quite easy for us to drive them back into their base as we had fades. Then we won the round.
The following round SUDDENLY nobody seemed the want to be alien anymore. It was 7:4. We did our best to secure the nozzles we cud reach. I put alot of effort in building cool constructs of offensive and defensive towers so the nozzles wasnt directly reachable. I was quite proud of it and i thot "well, what the hell, lets do our best and make it hard for them"
But then. 10 minutes after round start the infamous KABOOM sound. Yes it was a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> already...AFTER 10 MINUTES FFS! I saw the turret i just build blow up. Then i blew up. My mood dropped from about +70 to -100 and i instantly quit the game.
Seriously, its pointless to continue the round with 5 players against 7 marines with access to siege turrets. We had about 3 gorges and 2 skulks.
Didnt anyone say siege turrets were "incredibly expensive" and "kinda hard to get"?......10 freakin minutes and the game was already decided. Thats enuff for me.
Sure the teams were uneven, but at least we shud have had a little time to BUILD UP BASES before the huge KABOOM sounds come.
Now i will join the server again in 20 minutes and hope that till then the round is over and we can have a new start.
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> _______________________________( ======( <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> )====== ) *splat*
The following round SUDDENLY nobody seemed the want to be alien anymore. It was 7:4. We did our best to secure the nozzles we cud reach. I put alot of effort in building cool constructs of offensive and defensive towers so the nozzles wasnt directly reachable. I was quite proud of it and i thot "well, what the hell, lets do our best and make it hard for them"
But then. 10 minutes after round start the infamous KABOOM sound. Yes it was a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> already...AFTER 10 MINUTES FFS! I saw the turret i just build blow up. Then i blew up. My mood dropped from about +70 to -100 and i instantly quit the game.
Seriously, its pointless to continue the round with 5 players against 7 marines with access to siege turrets. We had about 3 gorges and 2 skulks.
Didnt anyone say siege turrets were "incredibly expensive" and "kinda hard to get"?......10 freakin minutes and the game was already decided. Thats enuff for me.
Sure the teams were uneven, but at least we shud have had a little time to BUILD UP BASES before the huge KABOOM sounds come.
Now i will join the server again in 20 minutes and hope that till then the round is over and we can have a new start.
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> _______________________________( ======( <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> )====== ) *splat*
Comments
While i am a fan of siege guns for base DEFENSE, i think they should be removed entirely as an offensive weapon. IE... aliens walling in marines with offense chambers sucks **obscenity** cos they can't get out. Then there's the curse of defense chambers healing the offense chambers all the time. That's where siege guns are useful. Perhaps siege guns would be better if they had to be built near a resource nozzle, or near a command unit, or .. something. Not just "i'll put a turret factory here, upgrade it and build four siege guns - bye bye hive.
I just want to be able to BUILD A DAMN BASE at the nozzle and not being killed by the siege gun stationed at the NEXT nozzle. They can pratically go from nozzle nozzle JUST BY SIEGE GUNS. Aliens will give up, retreat to the last nozzle, aliens send in 2 clearing marines and bang! Aliens successfully defeated.
Its plain frustrating.
[ United states <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> ] [ Atlantic ] [ Europe ] [ Asia ] [ More water ] [ Australia ( ===( <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> )=== ) *gotcha!* ]
I find it unfair that the game requires the aliens to bring up PERFECT TEAMWORK while the marines are just bimbos that do what the all-seeying commander tells them.
There-Is-Something-Wrong!
The marines cannot safely build ASCs at all, let alone near your bases, if your skulks are keeping them on their toes constantly. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
the humans destroy our hive in a very short time without 1 man setting foot in our respawn room, that's total bs. in the next release, take those friggin pieces of crap out, they make the game not fun. or else give the aliens a gun that shoots through walls as well so now both teams are **obscenity** off equaly.
also, having Siege Cannons be defensive only kinda ruins their name. lol. after all, a siege is an attack(like a castle siege).
but, oh well. peoples fun will always be ruined by SOMETHING in these games. its inevitable. in TFC, its the Snipers and HWs. in CS is the AWP and the Deagle. theres no getting around it. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
i still dig the game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> heh
and/or its ranged decresed HEAVLY
GIven it's cost, that isnt setting him back at all. It's like the cost of ONE turret. I think it should cost significantly more, or at least reduced in range. Make it so it needs an Observatory near it to fire.
build 2-3 defence chambers... and they pretty much take care of each other and all the chambers around them....
I once built 2 defence chambers side by side near a marine base, without even properly building them (meaning they're still not active)
then after like a whole long 15 mins - 20 mins... the defence chambers are still up, taking siege fires.
the amazing thing is that they're both at full health, even if they're still under attack.
and once i had a whole set of offence, defence and sensories chambers close to a siege base...
Wow taht was awesome, those chmabers never went down.
but if they have 2 siege cannons then... you might have a problem <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
There would even be a storyline reason for both -- I'm sure there are some restrictions on a technology that creates energy pulses *through walls*. And as for the hive targetting, the manual talks about nano-gridlock, which springs from hivesight/the hive itself. Since the nanogrid is what the siege cannon no doubt uses for targeting, and the hive counters the nanogrid, it shouldn't be able to see the hive at all (then again, it could just aim for the huge gap in the sensor grid, but let's ignore that part <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)