Neutral Buildings
Bloo
Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
<div class="IPBDescription">Bloo Comes with a suggestion you can flame :3</div>One thing i really would like to see in NS2 is neutral buildings and chambers, which can be Taken over by the teams. These can be regular buildings like an temporarily armslab, armory or res node which provides double res gain per tick.
Other types of buildings can also be taken over, like some kind of tech-Building, which would provide additional technology to the marines or a upgrade to the Aliens. (Some extra armor or speed)
This would give the game more in depth feeling to the gameplay we are experiencing now.
Other types of buildings can also be taken over, like some kind of tech-Building, which would provide additional technology to the marines or a upgrade to the Aliens. (Some extra armor or speed)
This would give the game more in depth feeling to the gameplay we are experiencing now.
Comments
clearly, the idea of a dumb american.
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<!--coloro:orange--><span style="color:orange"><!--/coloro-->I didn't get the joke. -Scythe<!--colorc--></span><!--/colorc-->
<!--coloro:#33FF33--><span style="color:#33FF33"><!--/coloro-->^^No, I didn't see the joke. >_><!--colorc--></span><!--/colorc-->
One thing i really would like to see in NS2 is neutral buildings and chambers, which can be Taken over by the teams. These can be regular buildings like an temporarily armslab, armory or res node which provides double res gain per tick.
Other types of buildings can also be taken over, like some kind of tech-Building, which would provide additional technology to the marines or a upgrade to the Aliens. (Some extra armor or speed)
This would give the game more in depth feeling to the gameplay we are experiencing now.
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The problem with this is that well, why on earth would the Marines have an alien chamber and be using it?
Same with the opposite
-Sheepe
Secondly, NS is not Red Alert 2, which conviently had an identical system to this. Don't hold your breath.
"DON'T FEED THE TROLLS, DAMMIT"
Thanks for reminding me. (b:D)b
WOrst idea. why ? If planted a Neutral Defense chamber, and the marines want a takes over ?
or witza versa ? If planted an UPGRADED armory, and aliens found it first ?
all in all, bad idea.
The same works for the aliens.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->clearly, the idea of a dumb american.<!--QuoteEnd--></div><!--QuoteEEnd-->
ORLY?
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Secondly, NS is not Red Alert 2, which conviently had an identical system to this. Don't hold your breath.<!--QuoteEnd--></div><!--QuoteEEnd-->
Neutral Buildings is not something that belongs to C&C... I only used the word Tech-Building to Describe what i was pointing to. Advanced Buildings
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->I didn't get the joke. -Scythe<!--QuoteEnd--></div><!--QuoteEEnd-->
It was nothing to get. It was just a discussion Him and I had on a public some time ago. AND I SWEAR TO GOD, I AM NOT AMERICAN!
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->WOrst idea. why ? If planted a Neutral Defense chamber, and the marines want a takes over ?<!--QuoteEnd--></div><!--QuoteEEnd-->
They destroy it.
You guys are missing the entire idea here...
This is what I am thinking about
A building with some different skin. Like some kind of terminal, When taken over. it grants the marines Weapon 1. This gives the Marines a early game advantage. However if a alien finds the terminal the alien neutralizes it again. by wreaking the controls so that it must be welded again.
Or a bigger Res Node which grants resources x2. This would be a alternate to the double res node rooms.
If aliens took a chamber and marines then got it, they would just destroy it, and aliens cant fix that.
Also it dosn't fit the story, aliens have invaded and all they have is what they built, why would there be neutral buildings? The marines just got there after the alien invaders so unless it's sum TSA headquarters they wouldnt have any buildings either.
However, the underlying principle is sound, just not Bloo's implementation. Back to the idea of the dynamic, more detailed maps. If the aliens were able to reroute water (breaking pipes), and heat to a location (breaking vents), a hive growing near should grow faster, alternatively, if the marines can drain the water, and remove the heat, the hive should grow slower. if the marines grabbed control of the environmental controls, they could hamper the aliens in certain locations, reduce the atmosphere in parts of the maps, open and close doors, airlocks, vents, etc. maybe marines and aliens can reroute the resources going to the res nodes, marines with the welder to fix, and aliens with their teeth to break. I’ve mentioned it before but I really think destroyable windows and depressurization would be freaking cool.
<!--quoteo(post=1605286:date=Feb 10 2007, 06:16 AM:name=Hatlabu_Farkas)--><div class='quotetop'>QUOTE(Hatlabu_Farkas @ Feb 10 2007, 06:16 AM) [snapback]1605286[/snapback]</div><div class='quotemain'><!--quotec-->WOrst idea. why ? If planted a Neutral Defense chamber, and the marines want a takes over ?<!--QuoteEnd--></div><!--QuoteEEnd-->They destroy it.<!--QuoteEnd--></div><!--QuoteEEnd-->
That's all ?
man, this idea <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro-->bad too<!--colorc--></span><!--/colorc-->. 'cause the '<!--coloro:#33CC00--><span style="color:#33CC00"><!--/coloro-->FREE<!--colorc--></span><!--/colorc-->' addons, like a already dropped Defense chamber, CANNOT be used by both sides.
the <!--coloro:#33CC00--><span style="color:#33CC00"><!--/coloro-->go0d<!--colorc--></span><!--/colorc--> idea is addons must be can use by all (both) sides. <!--coloro:#FFCC00--><span style="color:#FFCC00"><!--/coloro-->aliens<!--colorc--></span><!--/colorc-->, and <!--coloro:#000099--><span style="color:#000099"><!--/coloro-->marines<!--colorc--></span><!--/colorc-->.
colorful ?? (-:
Can some moderator please lock my topic, i have no interest of discussing it any further, because of a lack of understanding for my idea.
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I think you yourself don't fully understand your idea.
GOD. we have the man, he cannot understand himself. LOL <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
<!--quoteo(post=1605333:date=Feb 10 2007, 01:28 PM:name=Bloo)--><div class='quotetop'>QUOTE(Bloo @ Feb 10 2007, 01:28 PM) [snapback]1605333[/snapback]</div><div class='quotemain'><!--quotec-->The idea of neutral armorys was just an example -.-<!--QuoteEnd--></div><!--QuoteEEnd-->
s0rry for this example, this is only a randomly example. )-: <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Can some moderator please lock my topic, i have no interest of discussing it any further, because of a lack of understanding for my idea.
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Try to explain a bit more, think of a concrete exampel. Im not here to shoot down things all the time but alot of people dont seem to think trough their idea so much beyond a certain point. The ideas you present should work in reality and in harmony with all other aspects of the NS gameplay. As for story wise, I dont know how "whiney" the devs are too keep ideas inside the actual background story of NS.
Aliens benefiting from capturing a marine armory makes no sense, none at all...
However, the underlying principle is sound, just not Bloo's implementation. Back to the idea of the dynamic, more detailed maps. If the aliens were able to reroute water (breaking pipes), and heat to a location (breaking vents), a hive growing near should grow faster, alternatively, if the marines can drain the water, and remove the heat, the hive should grow slower. if the marines grabbed control of the environmental controls, they could hamper the aliens in certain locations, reduce the atmosphere in parts of the maps, open and close doors, airlocks, vents, etc. maybe marines and aliens can reroute the resources going to the res nodes, marines with the welder to fix, and aliens with their teeth to break. I’ve mentioned it before but I really think destroyable windows and depressurization would be freaking cool.
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haha yeah ur about to die with 3 skulks about to coming at you <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> then BLAM <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> u shoot out a window and everything turns blue and gets sucked out a window hence u loose one marine 3 skulks tsa win <img src="style_emoticons/<#EMO_DIR#>/tsa.gif" style="vertical-align:middle" emoid="::tsa::" border="0" alt="tsa.gif" />
Also it dosn't fit the story, aliens have invaded and all they have is what they built, why would there be neutral buildings? The marines just got there after the alien invaders so unless it's sum TSA headquarters they wouldnt have any buildings either.<!--QuoteEnd--></div><!--QuoteEEnd-->
Maybe there has taken place a battle already and this is the second/marine alien wave.
<b>Example</b>
You take a modified NS 1 map and the story goes like this:
On NS_Eclipse: A couple of years ago there has been a battle, resulting in the marines securing a location called "Maintenance". All the entrances have been welded shut when the soldiers realized they were going to loose. The aliens lost interest and left, looking for new places to capture. The marines starved to death, but left behind some equipment (5 JP, 5 SG, 5 Welder, 20 Medpacks, 100 Ammopacks).
When dynamic infestation reaches the sealed doors, they will open (because of acid or something) and when it reaches the equipment, it will devour it.
If the marines are able to reach the door first and weld it open (weld for x minutes) they can grab the stuff.
Ore the other way round:
Marines couldn't kill the hive, so they sealed it. The Aliens starved, but left behind 3 DCs which will be activated, when dynamic infestation reaches them.
Now a new wave of alien invades.
Maybe there has taken place a battle already and this is the second/marine alien wave.
<b>Example</b>
You take a modified NS 1 map and the story goes like this:
On NS_Eclipse: A couple of years ago there has been a battle, resulting in the marines securing a location called "Maintenance". All the entrances have been welded shut when the soldiers realized they were going to loose. The aliens lost interest and left, looking for new places to capture. The marines starved to death, but left behind some equipment (5 JP, 5 SG, 5 Welder, 20 Medpacks, 100 Ammopacks).
When dynamic infestation reaches the sealed doors, they will open (because of acid or something) and when it reaches the equipment, it will devour it.
If the marines are able to reach the door first and weld it open (weld for x minutes) they can grab the stuff.
Ore the other way round:
Marines couldn't kill the hive, so they sealed it. The Aliens starved, but left behind 3 DCs which will be activated, when dynamic infestation reaches them.
Now a new wave of alien invades.
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Maybe some old buildings too.
Like a retro Armslab or Prototype lab ^^