Textures for source engine.
Annihilatorza
Join Date: 2007-01-07 Member: 59490Members
Hey Guys.
Im battling to find any textures that I like in the std Hl2 texture sets most of them are for the city 17 feel and not what im after.
I did download another texture pack but again city style textures not the sci-fi style I need.
Ive tried wad father but that site sucks so badly its not even funny <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />(
So if you guys have any ideas and/or links of sites of the textures I can use for now I would appricate it.
Quick question what the smallest width that a path can be for a onos to be on without it battling to stay on the path,Ive built a really nice passage but im scared that its a tiny bit to narrow for a onos to stay on it with out falling off but ive designed it in a way that its not a big deal if it does fall off, I think you guys will like what I've done so far <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> or I hope so atleast.
When I find a textures im happy with I'll post a couple of screen shots of what ive done so far. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Im battling to find any textures that I like in the std Hl2 texture sets most of them are for the city 17 feel and not what im after.
I did download another texture pack but again city style textures not the sci-fi style I need.
Ive tried wad father but that site sucks so badly its not even funny <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />(
So if you guys have any ideas and/or links of sites of the textures I can use for now I would appricate it.
Quick question what the smallest width that a path can be for a onos to be on without it battling to stay on the path,Ive built a really nice passage but im scared that its a tiny bit to narrow for a onos to stay on it with out falling off but ive designed it in a way that its not a big deal if it does fall off, I think you guys will like what I've done so far <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> or I hope so atleast.
When I find a textures im happy with I'll post a couple of screen shots of what ive done so far. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Comments
1) Everyone loves detail, but a 1024 texture that is 5MB, seems excessive, especially when it comes with a 4MB normal map. What's the best way to optimize the file size? I can get the same quality in a 300kb jpg <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
2) It seems the NS2 team has a lot of custom and metal textures in mind. Lots of specialized metal panels, things like that. c17 textures won't work at all because almost none of them have that feel; they just aren't sci-fi enough.
I'm also wondering if the NS2 is going to give mappers something to work with sometime soon. In the meantime I'll keep thinking about my map layout, and creating some decent looking custom textures.
The city c17 textures are great if you are going for a worn out city look not a high tech sci-fi <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
So what im doing is learning the hammer editor now buy making my map with alot of placement textures and figuring out the I/O system and getting the legnth of the passages right.
Getting Detail that I can do in brushwork and hitting limits and back off from them again , damn max_leaf_faces <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> .
I still have to learn the phyics system to see what I can and cant do in mp,I've had some realy kewl idea's so far and if I can get them right going to make the map alot more interactive.
I just wish I knew how to make textures , since ive never done one and dont have the right tools either to do it <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
If you do create those textures send some this way for ummm testing <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I also hope we going to get somthing from the ns2 team soon (subtle hint there <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> )
But make sure you save with the compressed texture template or else the filesize will be huge. Compressed textures are only about 1/8th the filesize while having the same quality.
You can get it here:
<a href="http://nemesis.thewavelength.net/index.php?p=39" target="_blank">http://nemesis.thewavelength.net/index.php?p=39</a>
It's best not to use any HL2 textures until the NS2TR is out though. I use the dev textures for my NS2 map.