weldable door

commofdoomcommofdoom Join Date: 2006-11-02 Member: 58205Members
<div class="IPBDescription">won't work</div>i've tried everything to no avail. i can't get the thing to work.

i'd also like to know how to set a door to be weldable after a certain amount of minutes.

Comments

  • BigDBigD [OldF] Join Date: 2002-10-25 Member: 1596Members
    The door itself can't be weldable. You need a func_weldable nearby. When the weldable is welded it's trigger targets the door, opening it.

    If you want to have the weldable act as a lock, and the door open and close like a normal door, well it'll have to get fancier than that.

    Please elaborate on what you wish to accomplish here.
  • commofdoomcommofdoom Join Date: 2006-11-02 Member: 58205Members
    a weldable that when door opens a door up.


    the other is one only weldable after a few minutes
  • bERt0rbERt0r Join Date: 2005-03-23 Member: 46181Members
    Im not very confident with the whole Triggering Entity stuff, since i tend to try and error that stuff until it works but i try to help you:
    You need a door and a weldable.
    Give each of them a name.
    Set the weldables name as master for the door.

    The delayed door weldable may be solved with a trigger_counter targeting the weldable. Im not sure though if it does really work since you cannot give the weldable a master. You coud work around with enclosing the weldable in a (probably invisible, null textured) func_breakable that you trigger with the counter.
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    edited February 2007
    ^Better yet, enclose it with another door that moves back into the wall or something when the trigger_counter is done.^

    Make its speed something like 20 and it'll vanish instantly. You don't even have to give it a sound.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited February 2007
    posted in wrong thread <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> -->

    <a href="http://www.unknownworlds.com/forums/index.php?s=4592262471194769920&showtopic=100231&view=findpost&p=1609701" target="_blank">http://www.unknownworlds.com/forums/index....t&p=1609701</a>
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    Huh? What? I was giving him an idea!...lol
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    no I posted in the wrong thread <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • Spawn_of_Chaos97Spawn_of_Chaos97 Join Date: 2006-11-21 Member: 58694Members
    I know, I was just being <img src="http://img297.imageshack.us/img297/7105/emotboingpn7rj7.gif" border="0" alt="IPB Image" />

    hehe
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