aliens get bigger?
koko11
Join Date: 2007-02-20 Member: 60029Members
<div class="IPBDescription">with each kill?</div>maybe u can tell how many resources/kills an alien has like a skulk with 1 kill maybe small and a skulk with 5 kills large then normal so you give variety to the <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> and so on and so forth maybe a wider / faster <img src="style_emoticons/<#EMO_DIR#>/lerk.gif" style="vertical-align:middle" emoid="::lerk::" border="0" alt="lerk.gif" /> ? and a gorge who likes to build maybe when he gets points he gets fatter? <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
Comments
I think its a great idea, but im afraid that the more skilled players won't like it because their scores will plumett once they get a bigger skulk.
What you would need to do is when they get bigger give them also more armour and hp to counter balance the size disadvantage
Spawn as vanilla skulk
at 5 kills/no deaths your the size of a large dog
10 kills/no deaths the size of a leopard
dying resets growth
-Sheepe
but what is, if you die?
I don't know, probably wouldn't go that far.
-Sheepe
why would people bother gorging and getting res, to spend on bigger lifeforms later, when they can just rice up their skulk after each kill?
also, a good fade will currently get at least 30-50 kills in an average game, can you imagine what it would be like if it got more powerful after each kill? yikes!
and does this mean my grenade launcher will slowly upgrade to nukes or something? this would be overkill.
if you want to be rewarded for each individual kill, go play combat.
no thanks. this will only promote rambo's.
why would people bother gorging and getting res, to spend on bigger lifeforms later, when they can just rice up their skulk after each kill?
also, a good fade will currently get at least 30-50 kills in an average game, can you imagine what it would be like if it got more powerful after each kill? yikes!
and does this mean my grenade launcher will slowly upgrade to nukes or something? this would be overkill.
if you want to be rewarded for each individual kill, go play combat.
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No, its kills without deaths. It makes you a bigger target, and its only a minute enhancement
-Sheepe
they are hard to kill as it is, if each of those kills gives them even a slight increase, they will be impossible to destroy.
this will only reward the good players, and will not promote teamwork. maybe if the team as a whole got a slight increase for every 50 kills or something, this might be feasable. but i think the system is balanced as it is.
Every game that's ever had an implementation along these lines has created an arms-race system, in effect.
Everybody will try to race to be "top dog" so they can completely own. Pretty much whoever pulls away first will start to have exponential growth, which isn't very fun for the other team.
For examples see Extralevels (to a degree), WC3 mod for CS, and any RTS maps where you level up by killing the other team.
[attachmentid=35604]
He EATS you!
The game would be so much tougher for marines.
Keep NS the way it is. If this gets in NS2, I'm not playing this game anymore.
Every game that's ever had an implementation along these lines has created an arms-race system, in effect.
Everybody will try to race to be "top dog" so they can completely own. Pretty much whoever pulls away first will start to have exponential growth, which isn't very fun for the other team.
For examples see Extralevels (to a degree), WC3 mod for CS, and any RTS maps where you level up by killing the other team. <!--QuoteEnd--></div><!--QuoteEEnd-->
This is the only good point I've seen in this thread to be honest. It might be interesting, but you are right, that is side effect of this idea. It might be fun for awhile but then you really have not a shot in hell of comeback and it would promote rambos. As cool as this idea seems at first, it would cause negative side effects. Sorry.
vote <b><!--coloro:#cc0000--><span style="color:#cc0000"><!--/coloro-->no<!--colorc--></span><!--/colorc--></b>
However, it might be a good idea to make an aesthetic change when you start owning. Something which doesn't affect gameplay but makes it fun. Ideally something others can see but you can. Like your eyes start glowing more as an alien or some damaged looking armor as a marine. Soemthing like that is a good idea.
Merkaba has the best post though. lol uber skulk! AAAH RUN AWAY RUN AWAY!!!
I saw this thread as a challenge.
[attachmentid=35604]
He EATS you!
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Hah! Exactly!
Now that's a <i>good</i> idea.