Thorius Base Map Overview

AnnihilatorzaAnnihilatorza Join Date: 2007-01-07 Member: 59490Members
Hey All

I just want some feed back here, in this current layout
What are the potentail problems that you can see in the design so far.

Green is hives, blue marine spawn and travel time is is between 26-35 secs.


<a href="http://www.picoodle.com/view.php?srv=img02&img=/7/3/1/f_thoroverviem_fcc0847.jpg" target="_blank"><img src="http://img02.picoodle.com/img/img02/7/3/1/f_thoroverviem_fcc0847.jpg" border="0" alt="IPB Image" /></a>

Comments

  • ChuckstarNLChuckstarNL Join Date: 2003-11-23 Member: 23446Members
    That is a very large room in the center of the map. Aliens would need a bit of cover there or else they'll get slaughtered. Each hive should get an rt, plus some of the larger rooms. But I'll leave the exact placement up to you.

    The map looks too flat to me. But maybe that's just because of the angle in which the screenshot was taken. Using height means more fun maps.

    I think this pic I made for you (in paint) will say the rest:
    <a href="http://img87.imageshack.us/my.php?image=suggestionub3.jpg" target="_blank"><img src="http://img87.imageshack.us/img87/4236/suggestionub3.th.jpg" border="0" alt="IPB Image" /></a>
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    The room in the centre (if indeed it is a room and not just an area that you intend to partition off with corridors/gangways like the one in Hera) seems too inviting as a relocation spot for the Marines. It's fairly close to MS and would open up quick routes to 70% of the res nodes in any sensible configuration I can imagine you'd place them in judging by the layout.

    It doesn't have to have that many corridors. Think about making a figure of eight from each Hive to MS (two corridors that split off, join in the middle and split off again in the direction of either Hive entrnace) and you'll have a reasonably interesting layout.
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