Stalker has gone Gold, hooray!
<div class="IPBDescription">Shipping the 20th.</div><a href="http://www.gamespot.com/news/6166678.html?action=convert&om_clk=latestnews&tag=latestnews;title;1" target="_blank">http://www.gamespot.com/news/6166678.html?...estnews;title;1</a>
Finally, even though I still don't know what it's about it looks fun. Open Ended FPS just sounds great.
Finally, even though I still don't know what it's about it looks fun. Open Ended FPS just sounds great.
Comments
Dear god, let it be half decent... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
I really want to play this game. It comes out just as I'm finishing a whackload of school work so hopefully it'll be a good break after if I can play stalker <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
any required PC specs given yet?
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<b>MINIMUM SYSTEM REQUIREMENTS:</b>
Microsoft® Windows® XP (Service Pack 2)/Microsoft® Windows® 2000 SP4
Intel Pentium 4 2 Ghz/AMD XP 2200+
512 MB RAM
10 GB available hard drive space
128 MB DirectX® 9c compatible card/ nVIDIA® GeForce™ 5700/ATI Radeon® 9600
DirectX® 9 compatible sound card
LAN/ Internet connection with Cable/DSL speeds for multiplayer
Keyboard, Mouse.
<b>RECOMMENDED SYSTEM REQUIREMENTS:</b>
Intel Core 2 Duo E6400/AMD Athlon 64 X2 4200+
1 GB RAM or better
256 MB DirectX® 9c compatible card/ nVIDIA® GeForce™ 7900/ ATI Radeon® X1850.
Stalker looks fairly ok though, I'll probably pick it up, although my computer will cry.
Keep in mind it's going to be almost nothing like the epic game you were expecting a few years ago. Refer to the new lead designer's interviews.
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I'm sorry what? Have you even played the game? then no. You have no idea how different it's going to be.
I'm sorry what? Have you even played the game? then no. You have no idea how different it's going to be.
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Well I dabbled in the MP beta and really found it lackluster so far. They basically removed all RPG elements from the game making it just an open ended shooter. Heck, I bet GTA even has more RPG in it now. I'm worried about it.
Well I dabbled in the MP beta and really found it lackluster so far. They basically removed all RPG elements from the game making it just an open ended shooter. Heck, I bet GTA even has more RPG in it now. I'm worried about it.
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The MP (<b>beta</b>) is going to be nothing like the SP.
The MP (<b>beta</b>) is going to be nothing like the SP.
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While I'm a sceptic myself, I agree. MP is hardly an indication of the RPG elements.
The MP (<b>beta</b>) is going to be nothing like the SP.
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In all interviews and previews, they have specifically stated. There is no RPG elements. There are no stats you upgrade. A few previews said doing side missions were almost pointless since you didn't need to upgrade at all and the only payoff was ammo or the like. Really makes me sad.
At least for as far as I've read. I used to be interested, but a vid of someone playing it in my gaming mag put me off :/
There is no RPG elements. There are no stats you upgrade.
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I lol'd at your tenses.
In all interviews and previews, they have specifically stated. There is no RPG elements.
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Good, that would have been very dull and stupid. Though the load zones aren't too cool and the eating/sleeping should have still been in.
In all interviews and previews, they have specifically stated. There is no RPG elements. There are no stats you upgrade. A few previews said doing side missions were almost pointless since you didn't need to upgrade at all and the only payoff was ammo or the like. Really makes me sad.
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It was never going to have stat points. all the took away was vehicles but they left the code in (to my knowledge) the proper need to eat and they took out the AI stalkers completing the game before you. They didn't take the stuff out for spite. if it's a better game for it then so what.
The MP (<b>beta</b>) is going to be nothing like the SP.
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<!--quoteo(post=0:date=Mar 2 2007, 07:09 AM:name=Sonic)--><div class='quotetop'>QUOTE(Sonic @ Mar 2 2007, 07:09 AM)</div><div class='quotemain'><!--quotec-->I'm sorry what? Have you even played the game? then no. You have no idea how different it's going to be.<!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
And I still can't believe tw-at is a 'swear word'.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->It's not often that constantly delayed games live up to the hype that builds over years of waiting, but S.T.A.L.K.E.R.: Shadow of Chernobyl certainly has the potential. The dreariness of a burnt out, post-apocalyptic environment; the necessity to loot the bodies of friends in order to survive; and the realization that a handful of bullets and a protein bar are worth more than any amount of money are feelings I haven't experienced since playing Fallout. After spending a significant amount of time with the single player beta of S.T.A.L.K.E.R., I can tell you that the Zone is a very fun place to be. The Zone is the area where you begin your journey as the "marked one," signified by a tattoo on your arm. Under the service of a merchant, after your body is found amid several not-so-alive ones, you're asked to use your skills as a S.T.A.L.K.E.R. to benefit your savior, a trader dealing more in information than any material goods. If you help him, he'll feel obligated to provide you with information on the last known mission you were on before you fell victim to amnesia. With no real alternative, I accepted his generous proposal, resigning myself to playing errand boy. My assignment: retrieve a pen drive from an operative whose location is currently unknown.
I got my first real idea of just how massive S.T.A.L.K.E.R.'s world is after I stepped out of the trader's underground shelter and into the middle of a dilapidated camp of gun-toting survivors. The overcast skies rumbled with thunder and stretched into the distance as far as I could see. Shoddy roadways leading out of the campsite spread out in different directions, sometimes ending abruptly as stark wilderness devoured them. S.T.A.L.K.E.R.'s world is huge, and I spent a great deal of my time just running around exploring and doing side quests.
A bit overwhelmed by the magnitude of the land before me, I whipped out my PDA to decide where I should go first. I'd been assigned to speak with one of the higher-ups in the camp, "Wolf," to learn more about the location of the man who has the pen drive, so I opened my quest log to get information on where I should start looking. Quests in S.T.A.L.K.E.R. are laid out clearly and distinctly: each segment of a quest is bullet-pointed for your convenience, allowing you to look ahead and see what you'll need to do for the length of an entire quest, not just the current part. By clicking a tiny radar button next your current objective's bullet point, the map will zoom in on where you need to be to accomplish your current goal. <!--QuoteEnd--></div><!--QuoteEEnd-->
more on link
And I still can't believe tw-at is a 'swear word'.
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Apparently they blocked your old forum name, I am so sorry for you.
*only warning you get - Don't say stuff like that again* --Comprox
Anyway, I don't think Stalker can live up to its initial hype, no matter how awesome it is. It's been in development for so long and had so many "omg it's gonna revolutionise stuff" previews etc... that the only way it can't disappoint anyone is by giving the player a free, hot ###### with each copy.
For everybody else... was the stalker MP beta leaked?
In other words, what I am trying to say is this game will own your pants off. Get it or I will abuse my IRC mod privlages to ban your entire famliy beyond the bounds of time and space.
Oh come on, I already played the amnesia-stricken tatoo-endowed hero who begins the game after having been found amidst dead bodies and is charged with undertaking various dangerous tasks utilizing his specialized skills in order to discover who he really is in Planescape: Torment. I mean seriously guys, get your own plot.
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Le sigh, why is there no such great games anymore? That game was awesome from start to finish. If there was ever such a thing is an artistic game, I would so vote for Torment.
But anyways, I will get Stalker no mather what. It's not like there is any other good games out. (C&C or SC don't count for me, as I'm not a big RTS fan.)