World spawn

Bob_the_AlienBob_the_Alien Join Date: 2002-01-30 Member: 135Members
<div class="IPBDescription">Captian we are loosing rp fast!</div>I know world spawns are caused by bad map makers, admin settings, but is there a way to make the engine not allow spawn if all spawn points are coverd with an object or player? I just seems in a game where it coasts to spawn this could really cause some issues.

Comments

  • BananBanan Join Date: 2002-02-22 Member: 235Members
    Hm, a bit of idea to post this in the "ideas" forum? Cause when thinking about it it is a good "IDEA" lol,
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I'm sure it's somewhere in the mappersguidelines they have to look out for that, or Flayra made some nifty code that solves this problem, anyway, I don't mind worldspawn as long if it isn't like in sven......
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Yeah, it's in the Guidelines, and I'm pretty sure that this is one guideline that -has- to be followed to be an official map.

    And any decent mapper will make enough spawns.
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