[Game mode]VIP Mode...
Erty_W
Join Date: 2006-11-05 Member: 58392Members
<div class="IPBDescription">VERY GREAT IDEA!!</div>Hey, when I was playing some NS yesterday, I played co_faceoff as alien against 2 marines. Then, I used to stalk just one of them, and the other one tried all he could to protect him.
That gave me this idea! What about a VIP game mode, where one marine is the VIP (a scientist or something) must escape, and the aliens has to kill him! And all aliens should be able to see the VIP using hive-sight. The aliens can't develope higher than a lerk, and marines can't have heavy armor, gl and hmg. For a map, I got this idea: "Your in a big spaceship that recently got invaded by the Kaahra, and a very important scientist with important information has to get to the escape-pad on the other end of the spaceship, but it's going to be a dangerous trip, since the spaceship is ful of alien infisted vents..." The resourches are earned as in combat levels, and the marines are able to buy 1 turret each and deploy them at special turret pads. The gorges are able to buy 1 sensor chamber each and deploy them at infested places, so the hive-sight reaches longer. (The aliens can just see the VIP some meters infront of them with hive-sight, so they need sensor chambers to make that distance longer.)
Anyone like this idea?
Edit: Yeah, it would be a little bit better if there multiply VIPs. This idea wasnt taken from any other games, it was taken from a idea I got when I played NS!
That gave me this idea! What about a VIP game mode, where one marine is the VIP (a scientist or something) must escape, and the aliens has to kill him! And all aliens should be able to see the VIP using hive-sight. The aliens can't develope higher than a lerk, and marines can't have heavy armor, gl and hmg. For a map, I got this idea: "Your in a big spaceship that recently got invaded by the Kaahra, and a very important scientist with important information has to get to the escape-pad on the other end of the spaceship, but it's going to be a dangerous trip, since the spaceship is ful of alien infisted vents..." The resourches are earned as in combat levels, and the marines are able to buy 1 turret each and deploy them at special turret pads. The gorges are able to buy 1 sensor chamber each and deploy them at infested places, so the hive-sight reaches longer. (The aliens can just see the VIP some meters infront of them with hive-sight, so they need sensor chambers to make that distance longer.)
Anyone like this idea?
Edit: Yeah, it would be a little bit better if there multiply VIPs. This idea wasnt taken from any other games, it was taken from a idea I got when I played NS!
Comments
I've had a similar idea I started working on with Lt.Gravity but we cancelled it due not having enough time. The concept was "escape maps", where marines would have to escape a complex, spaceship etc. for their final rescue. the team has a limited amount of ammo and only 1 weapon of each kind. There are lots of weldable areas they have to pass through and doors where one member needs to hold his use key to keep it up while the other teammates slip through. So yeah..basically we had lots of ideas but never converted them.
But it is definitely a cool idea for a funmap.
Whether it's a good idea or not (it's not!!!) it simply doesn't fit into the world of NS.
This has been just copied from the old as_* system from the old CS 1.4.
What people need to do is to stop trying to make NS like any other game. It's close enough to Aliens as you can legally get as it is. What you need to think about is this, the infestation that has been found on any of the locations has, according to the game background, killed everyone who were stationed there. This isn't a case of "oh crap, here's some infestation, let's get this one single important guy out of here". By the time they find each of the infestations, there is enough bacterium to support a hive. Get a hive, get skulks, and the local populace is screwed. They don't have access to TSA technology and training, so they're going to drop like flies...
If you like the VIP mode, then go find a legacy CS server. Don't try and make a game into something it's not...
I'm with sherpa on this one.
This has been just copied from the old as_* system from the old CS 1.4.
What people need to do is to stop trying to make NS like any other game. It's close enough to Aliens as you can legally get as it is. What you need to think about is this, the infestation that has been found on any of the locations has, according to the game background, killed everyone who were stationed there. This isn't a case of "oh crap, here's some infestation, let's get this one single important guy out of here". By the time they find each of the infestations, there is enough bacterium to support a hive. Get a hive, get skulks, and the local populace is screwed. They don't have access to TSA technology and training, so they're going to drop like flies...
If you like the VIP mode, then go find a legacy CS server. Don't try and make a game into something it's not...
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I actually completely disagree with you. People should have the option to play whatever they want to play. If they think that VIP gameplay is interesting for NS, then they should have the choice to play it. If UW makes good on their "pro-sumer" idea, then the community can easily make this kind of mod. The way it should work: community plays classic version, parts of it get bored with classic, community makes mods, popular mods thrive, unpopular mods fall off.
Also, the gameplay can fit in with the story line very easily. Instead of having some important person who needs to be evacuated, perhaps the TSA are trying to bring in a demolitions expert to blow up a space station that has been determined to be of high threat to the particular sector of the galaxy. Therefore, the station must be destroyed along with the Kharaa on it. Let's imagine that there is a way to blow up the station from the inside that is more economically viable than bombing it from the outside, so they send in an elite team with the demolitions guy to get the job done.
Even in the most obvious VIP mode, a scientist could have locked himself away in an isolation chamber in order to avoid the Kharaa. If he's important to the TSA, then they'll send in a squad to get him. What do you get? A VIP scenario.
As for not fitting into the idea of NS, it's perfectly reasonable to evacuate an important individual first before sending in the marines to take care of the infestation itself.
BAD IDEA!!!
I actually completely disagree with you. People should have the option to play whatever they want to play. If they think that VIP gameplay is interesting for NS, then they should have the choice to play it. If UW makes good on their "pro-sumer" idea, then the community can easily make this kind of mod. The way it should work: community plays classic version, parts of it get bored with classic, community makes mods, popular mods thrive, unpopular mods fall off.<!--QuoteEnd--></div><!--QuoteEEnd-->
I see what you're saying- but you can't possibly expect developers to cater for every single gamer. But like you say- people will just mod the game to get it how they want, and that's going to annoy the hell out of me. Take CS:S, for example, I play on vanilla servers but I can't use third party server browsers because they can't find all the junk servers that have the any of the following:
- maps starting with fy_
- maps starting with surf_
- [FR] in the server name (personal preference, I get horrible connections to France, and their players talk too much)
- Gungame in the server name
- Deathmatch in the server name
- Warcraft in the server name
- Less than 10 players
- More than 20 players
- Custom sounds to download
- ping >50ms
- etc
...so I have to manually trawl through the servers in Steam. NS2 will be the same, after learning that modding will be encouraged. And similar to NS, I can see the playerbase being split between vanilla pros and friendly players who play siege/plugged-out combat.
So I just want the classic gamemode, nothing more. The community will break the game theirselves thinking all their whacky mods improve NS2, guaranteed. The devs don't need to help them.
I see what you're saying- but you can't possibly expect developers to cater for every single gamer. But like you say- people will just mod the game to get it how they want, and that's going to annoy the hell out of me. Take CS:S, for example, I play on vanilla servers but I can't use third party server browsers because they can't find all the junk servers that have the any of the following:
...
...so I have to manually trawl through the servers in Steam. NS2 will be the same, after learning that modding will be encouraged. And similar to NS, I can see the playerbase being split between vanilla pros and friendly players who play siege/plugged-out combat.
So I just want the classic gamemode, nothing more. The community will break the game theirselves thinking all their whacky mods improve NS2, guaranteed. The devs don't need to help them.
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Solution: Take a little bit of effort to scroll through those vanilla servers instead of forcing possibly thousands of players from their personal niche in the upcoming game. Mods may split the community, but it is arguable that a vanilla-only game would not include the split segments of a modded community, thus there would just be fewer players playing the game. I would much rather filter for my favourite vanilla maps in steam rather than force players to play classic.
NS doesen't have enough players for 10 mods <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
...arguing on these forums where reason gets drowned out by people who can't distinguish between the playerbase of NS and the potential playerbase of NS2.....
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I'm sure we will enjoy a huge influx of players when NS2 comes out.
<b>I do</b> much prefer ns than co. I personally dislike "fun" maps. But additional game modes that are <b>believable</b> in the NS world which add extra game play value are just great. As long as sufficient effort and thought has been put into the game modes. (I'd say CO mod isn't believable as a part of the NS world.)
I think it should come down to how much resources the development team are able to work on such modes, which probably isn't much before the first release.
Gameplay modes which allow for objective-based game play not to far away from the classic feel sounds intriguing for me. It's unlikely that all Frontiersmen scenarios play out the same way, sometimes the priority would be to clear the whole bases, sometimes only a small objective would be important enough to focus on. Escape maps might be one of several possible objective based maps.
For the sake of the future of NS2, serious discussion around gameplay mods would be good and should continue.
I agree with Kassinger. Game modes are good, but, as sherpa said, they can get a little messy. We don't want the NS community to become as discombobulated as Gmod's! So, maybe the devs would be kind enough to recognize each community mod of significance, and promptly make it a check box in the 'server options' tab for all of you purists out there <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> !
We can also reverse it, why not protect the queen alien? Or protect the new alien species til it can fully mature?
An infant alien that needs to be protected at all costs from being found, but it also needs to be fed. Aliens have to both protect and bring dead marines to the infant to feed it. Once fully fed it gestates into full monster where its just about unstoppable where the objective reverses, its now get the hell out of there for marines and must now hold up in their base until a shuttle arrives to get them out.
While the alien is an infant and bodies are being brought to its hiding spots, dead marines could leave a blood trail as they are being dragged. To give marines a little helping hand finding the VIA (very important alien).
The idea could be more interesting, why make the scientist useless? He should be able to use his important information to deploy defense systems on the environment to help the grunts protect him. Defenses could go from locking door, erecting force fields, turning laser arrays or turrets, flooding the corridor they just past, electrifying the door (something skulks can get around). Or activating faster routes only usable by the marines.
We can also reverse it, why not protect the queen alien? Or protect the new alien species til it can fully mature?
An infant alien that needs to be protected at all costs from being found, but it also needs to be fed. Aliens have to both protect and bring dead marines to the infant to feed it. Once fully fed it gestates into full monster where its just about unstoppable where the objective reverses, its now get the hell out of there for marines and must now hold up in their base until a shuttle arrives to get them out.
While the alien is an infant and bodies are being brought to its hiding spots, dead marines could leave a blood trail as they are being dragged. To give marines a little helping hand finding the VIA (very important alien).
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These scenarios could also be made into a cooperative game mode with a little bit of effort.
It may even bring more people into NS.
Its a winner deffinately.
The idea could be more interesting, why make the scientist useless? He should be able to use his important information to deploy defense systems on the environment to help the grunts protect him. Defenses could go from locking door, erecting force fields, turning laser arrays or turrets, flooding the corridor they just past, electrifying the door (something skulks can get around). Or activating faster routes only usable by the marines.
We can also reverse it, why not protect the queen alien? Or protect the new alien species til it can fully mature?
An infant alien that needs to be protected at all costs from being found, but it also needs to be fed. Aliens have to both protect and bring dead marines to the infant to feed it. Once fully fed it gestates into full monster where its just about unstoppable where the objective reverses, its now get the hell out of there for marines and must now hold up in their base until a shuttle arrives to get them out.
While the alien is an infant and bodies are being brought to its hiding spots, dead marines could leave a blood trail as they are being dragged. To give marines a little helping hand finding the VIA (very important alien).
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woohoo! topic is back on the rails! finally someone that is not ###### an moaning about the possibility of custom mods that will most likely be created wether they like it or not! someone who is actually brainstorming good ideas for the intended topic!
personally i dont like the idea of a marine VIP mode, i think it would be a bit boring. but i love this idea of a VIP alien, especially the possibility of the game turning around if the alien becomes mature!
also feeding the alien bodies and having the bodies leave a trail of blood is pretty cool too <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
maybe the alien that brings the most bodies gets to be the bad ###### monster when the baby alien is grown up...
you've got a very creative imagination Tilkor!
The idea could be more interesting, why make the scientist useless? He should be able to use his important information to deploy defense systems on the environment to help the grunts protect him. Defenses could go from locking door, erecting force fields, turning laser arrays or turrets, flooding the corridor they just past, electrifying the door (something skulks can get around). Or activating faster routes only usable by the marines.
We can also reverse it, why not protect the queen alien? Or protect the new alien species til it can fully mature?
An infant alien that needs to be protected at all costs from being found, but it also needs to be fed. Aliens have to both protect and bring dead marines to the infant to feed it. Once fully fed it gestates into full monster where its just about unstoppable where the objective reverses, its now get the hell out of there for marines and must now hold up in their base until a shuttle arrives to get them out.
While the alien is an infant and bodies are being brought to its hiding spots, dead marines could leave a blood trail as they are being dragged. To give marines a little helping hand finding the VIA (very important alien).
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You sir, are a genius.
I really like this idea, and i dont unterstand why ppl are talking about mods or modes.
Couldnt it just be Special maps? isnt it easy to realise?
People, get up ur ###### and get activ. lot of ppl could build maps and have ideas to send to the deveployers.
Ive seen a map as example, where aliens or marines had to get in the enemys goal, but before they had to destroy the lasers in front of it.
Isnt that really "not-NS-like" ? ? ?
And it was JUST a map.
think about that !
cheers
Moe the God of Dammit