Bullet Combos & Alien Armor Revision

HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
Marines have a body under their armor, represented arithmetically by the % HP bar, or "100" at the bottom of the screen.

In addition, they have a tool which they utilize called Kevlar (or whatever nanite-infested variation you want in a scifi setting). This is arithmetically represented by the # 30, 50, 70, or 90, depending on upgrade levels.

Aliens however have no "armor" so to speak, as far as I can tell, so I'm proposing a system where alien carapace (not Carapace) handles both armor and health, which to me, just makes more sense than pretending fades are wearing 2 suits of kevlar.

The idea is as such:

1) Aliens all have a level of damage reduction based on their lifeform type.
2) Every time a bullet strikes an alien it does damage and reduces damage reduction by 1.
3) An alien that has not taken damage recently (and is not under any degenerative conditions such as burn or acid) regains damage reduction at the speed of 1 point per second (or whatever ends up being balanced).

So assume that a light machine gun does 10 damage per bullet in NS2 (just for simplicity's sake). Assume that a fade has DR 9 upon basic spawn.

In this scenario, a marine lands five consecutive LMG bullets on the fade for a total of 15 damage. (10 damage base - 9DR for fade's carapace = 1 damage for the first bullet, 2 for the second, etc. Totalling 1 + 2 + 3 + 4 + 5 = 15 damage)

Assume the fade runs after taking 15 damage and waits the "recently damaged flag" out, say it takes 3 seconds for the flag to toggle off. After that period of 3 seconds the fade begins regenerating his DR, at the abovementioned speed of 1 DR/sec. So in 8 seconds the fade has full DR and goes in for a(nother) swipe.

I don't know that this system would be more enjoyable to play with, as it would drastically reduce the ability to ambush a lifeform, which might nerf skill depth to boring levels. That's a completely legitimate possibility but I suggest at least trying this because I believe it would give a very satisfying feeling of "cracking through the shell" and going after a fade whose DR has been reduced to 0.

Also, it would increase the ability to solo a fade, while still keeping the fade in the situation of a predator, where he rightfully belongs.




PS: Notice that none of these numbers are attempts at balance. I EXPECT these figures to be wrong if this type of armor system were implemented.

Also, just to re-emphasize it: I'm speaking of an alien's carapace, not Carapace, the DC upgrade.

Comments

  • KainTSAKainTSA Join Date: 2005-05-30 Member: 52831Members, Constellation
    Its a nice idea in theory but I don't know if its entirely necassary. I think it might just be overly complicated with new players being unable to figure out the health differences between aliens and becoming frustrated.

    The idea of being "recently" wounded in general might be good though.
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    I guess I missed the part where I meant to talk about a DR indicator bar. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    They have a carapace don't they? Thats there armor
  • BlooBloo Village Fool of UWF Join Date: 2006-11-09 Member: 58497Members
    All creatures have armor, it's called body fat. Therefore the Onos has a lot of armor.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    I'm not sure if I like the idea of your bullets doing crap to a fade / onos until you've shot it with a half clip.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited March 2007
    you could just simplify your idea a lot and say that - armour on aliens regerates lol?

    i think that would acheive the exact same effect.

    just don't actually call it armour :s
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