Ns_veil command station

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
PLEASE ignore the atrocious surrounding architecture, I'll be fixing that up when I get home for break tonight. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Just need some feedback on this command station itself.

It looks awful in this shot, too, the brightening effect I did didn't do much good for the colors. Looks much better with an env_gamma setting of 1.9, heh...

<img src="http://planethalflife.com/awmaps/pics/veil_800_12.jpg" border="0">

Comments

  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Yes! Nice and grungy - looks like the something that was once high-tech, and has now fallen into disrepair, or was worked over in a few good firefights before the Marines showed up.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I think this will fit in great with the rest. It's very unique, and kind of says something about the map... not sure what. Like MonsE said, it does feel like it was once state of the art, and slowly aged.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    good console.  lots of pretty lights.
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    Looks good and I agree with Ken, its integrated well, looks functional and not out of place and ... lots of pretty lights are good too <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
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