Interactive Maps
James1986
Join Date: 2007-03-15 Member: 60366Members
<div class="IPBDescription">More interactive maps</div>OK, so i'm not sure if this has been said, but the idea came to me so quickly i just had to write it down.
I think the maps should have much more interactivity! For example, one map could have sections sealed off, with the specific, ( or not so specific ) idea of making the marines go to fix control consoles to open it up. It would then give them extra abilities, such as defense controls, armouries, blah blah blah etc! They could have access to advanced sensors, or try to get the point shields online or seomthing!
As well as this, aliens could create ambushes, or seal of sections by using their infestation abilities, to which the marines would have to open up a different section to bypass it? or to get the prototype weapon to destroy the infested area!!
Multiple possibilities here people, feel free to elabourate on this!
Even just including a few consoles which have to be hacked by the marines, to progress further towards the hive, sort of like an old TFC map, which i cant remember. The marines would have to hold those consoles until they ahve been hacked, maybe have a marine hacking for 2 minutes non stop? And then a new area would open up, and the spawn points moved forwards, via phase gate for marines, and back, once the infestation has been cleared, for the aliens..... A virtual tug 'o' war!!!
I suppose this would come under a new game scenario, but the basics could easily be integrated into the simplist of maps.
Just saw that this is quite similar to Jimbotos accessing computer ideas, however I am thinking about using this on a bigger scale. For example, scenario maps where the marines have to extract a power source from some redundant system, transport it to the elevator shaft, and then use it to enable the elevator to reach the upper, or lower levels where the hives are located. Something like that.....
I think the maps should have much more interactivity! For example, one map could have sections sealed off, with the specific, ( or not so specific ) idea of making the marines go to fix control consoles to open it up. It would then give them extra abilities, such as defense controls, armouries, blah blah blah etc! They could have access to advanced sensors, or try to get the point shields online or seomthing!
As well as this, aliens could create ambushes, or seal of sections by using their infestation abilities, to which the marines would have to open up a different section to bypass it? or to get the prototype weapon to destroy the infested area!!
Multiple possibilities here people, feel free to elabourate on this!
Even just including a few consoles which have to be hacked by the marines, to progress further towards the hive, sort of like an old TFC map, which i cant remember. The marines would have to hold those consoles until they ahve been hacked, maybe have a marine hacking for 2 minutes non stop? And then a new area would open up, and the spawn points moved forwards, via phase gate for marines, and back, once the infestation has been cleared, for the aliens..... A virtual tug 'o' war!!!
I suppose this would come under a new game scenario, but the basics could easily be integrated into the simplist of maps.
Just saw that this is quite similar to Jimbotos accessing computer ideas, however I am thinking about using this on a bigger scale. For example, scenario maps where the marines have to extract a power source from some redundant system, transport it to the elevator shaft, and then use it to enable the elevator to reach the upper, or lower levels where the hives are located. Something like that.....
Comments
It kind of reminds me of siege maps, in that there would be no rushes. Of course, there could be rushes i guess, but Marines would still have to hack through passageways or lock down rooms in order to get to the hive. DI could do quite a bit of damage to the consoles, or 'accessible computer monitors', rendering them completely useless.
Anyway, I like those ideas. Only thing I wouldn't do, is call the hacker a 'hacker', cause some close-minded doctrinaires might pounce on the idea like a savage skulk, and tear it into pieces because it slightly resembles other games like <i>Dystopia</i> or <i>Doom</i>. But the NS community seems rather open-minded to me, so I wouldn't worry about that too much. Just don't visit the Black Mesa Forums anytime soon, hehe.