Alien Phasegates

SariselSarisel .::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
<div class="IPBDescription">like the Nydus cannal from SC</div>How about a structure that allows the aliens to channel forces to a particular location on the map? This would probably be more reasonable than the system of "using" hives to teleport to other hives. It would also be more useful and possibly would make the game more interesting for the alien team by boosting their tech.

Comments

  • PikminwarsPikminwars Join Date: 2006-11-07 Member: 58468Members
    We don't need to have the teams be exactly the same. That's no fun. Also, I don't think anybody wants a ninja gorge building an alien PG next to the CC, causing an insta win.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited March 2007
    So, marines can go and ninja a hive but aliens can't ninja marine start just because they're aliens? What kind of argument is that? And how does a phasetech-like structure make the teams exactly the same? Way to apply the hyperbole.
  • waterbusterwaterbuster Join Date: 2006-12-17 Member: 59117Members
    <!--quoteo(post=1616829:date=Mar 25 2007, 04:22 PM:name=Sarisel)--><div class='quotetop'>QUOTE(Sarisel @ Mar 25 2007, 04:22 PM) [snapback]1616829[/snapback]</div><div class='quotemain'><!--quotec-->
    So, marines can go and ninja a hive but aliens can't ninja marine start just because they're aliens? What kind of argument is that? And how does a phasetech-like structure make the teams exactly the same? Way to apply the hyperbole.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Marines are alot less mobile than the alien team. They need PG to respond to certain areas.

    Aliens have this, but it comes in the form of a chamber and only warps between hives.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited March 2007
    <!--quoteo(post=1616852:date=Mar 25 2007, 03:14 PM:name=waterbuster)--><div class='quotetop'>QUOTE(waterbuster @ Mar 25 2007, 03:14 PM) [snapback]1616852[/snapback]</div><div class='quotemain'><!--quotec-->
    Marines are alot less mobile than the alien team. They need PG to respond to certain areas.

    Aliens have this, but it comes in the form of a chamber and only warps between hives.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok, actually I said this in a different topic. Nevertheless, you completely missed my point.
    Just because marines are a lot less mobile, doesn't mean that they (but not the aliens) should have the ability to concentrate all of their firepower on a specific part of the map.
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    I like the idea, Im all for adding more tech to the game. Right now its just a fps/rts wannabe. How would it work though? Two gorges or 1 gorge creating the entrance and exit. How long would it take for the canal to be built? Instead of it being instant, I would like to actually move in it myself. Just add a system to prevent blocking.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    Just because the marines can do it doesn't mean aliens should. The game and strategies employed in ns are interesting because of how different the 2 sides go about their business.
  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    NS 2 might come up with anything, but

    -Aliens and marines are supposed to be different
    -"PGs" in vents could be quite nasty
    -Marines are supposed to try to control the map with their firepower, aliens teleporting behind the lines would make the game quite boring since the fighting wouldn't be focused on the few areas much.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Perhaps instead of canals, there could be a way to make ONE chamber that the aliens could teleport to, though it would have to be in X range of the hive(s).
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