Upgrades for Structures
Sarisel
.::' ( O ) ';:-. .-.:;' ( O ) '::. Join Date: 2003-07-30 Member: 18557Members, Constellation
Instead of necro-ing this thread: <a href="http://www.unknownworlds.com/forums/index.php?s=6814294933772760064&showtopic=80288&hl=" target="_blank">http://www.unknownworlds.com/forums/index....c=80288&hl=</a>
I'd like to suggest something like this for NS2. Make structures cost less but give them some nice upgrade options. Might also want to make the structures easier to kill. In order to limit structure spam, just tighten the structure type/area numbers.
I'd like to suggest something like this for NS2. Make structures cost less but give them some nice upgrade options. Might also want to make the structures easier to kill. In order to limit structure spam, just tighten the structure type/area numbers.
Comments
Marines should also be able to do something similar.
However, perhaps for the new version, only chambers on the DI should be upgradeable, and lose the upgrades if the DI under them is destroyed. Likewise, Marine structures on the DI could not receive upgrades.